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Characters are not their statistics and abilities
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<blockquote data-quote="Lehrbuch" data-source="post: 6936858" data-attributes="member: 6811402"><p>It's not that the obstacles are illusionary, but the idea that there are specific obstacles that must be overcome in a specific way is the illusion. The obstacles depend on the PCs. If the players have different characters you just have different obstacles, not that the players fail somehow.</p><p></p><p>For example, all other things being equal a STR 8 Fighter has a 20% chance less of hitting something than a STR 15 Fighter. So, what does that mean? It just means that a combat against the same opponent lasts slightly longer, on average, for the weaker fighter, so that on average the weaker PC (or other party members) get a bit more damaged. So, she needs healing more often or has to contrive to have a rest a bit more often.</p><p></p><p>This is not the end of the world.</p><p></p><p><em>And all other things are not equal</em>. The STR 8 fighter (if using the standard array, anyway) has a 15 Ability somewhere else, so she's got a better chance of overcoming some other obstacle using that Ability, which might sometimes totally eliminate the need for the combat at all, or resolve the combat some other way than just hitting things. In addition, the DM isn't meant to be a robot who pushes out the same encounters regardless of the PCs capabilities. The DMG talks a lot about scaling encounters and so forth to the capabilities of the PCs. So the weaker fighter might not be fighting the same opponent, or the same number of opponents, etc.</p></blockquote><p></p>
[QUOTE="Lehrbuch, post: 6936858, member: 6811402"] It's not that the obstacles are illusionary, but the idea that there are specific obstacles that must be overcome in a specific way is the illusion. The obstacles depend on the PCs. If the players have different characters you just have different obstacles, not that the players fail somehow. For example, all other things being equal a STR 8 Fighter has a 20% chance less of hitting something than a STR 15 Fighter. So, what does that mean? It just means that a combat against the same opponent lasts slightly longer, on average, for the weaker fighter, so that on average the weaker PC (or other party members) get a bit more damaged. So, she needs healing more often or has to contrive to have a rest a bit more often. This is not the end of the world. [I]And all other things are not equal[/I]. The STR 8 fighter (if using the standard array, anyway) has a 15 Ability somewhere else, so she's got a better chance of overcoming some other obstacle using that Ability, which might sometimes totally eliminate the need for the combat at all, or resolve the combat some other way than just hitting things. In addition, the DM isn't meant to be a robot who pushes out the same encounters regardless of the PCs capabilities. The DMG talks a lot about scaling encounters and so forth to the capabilities of the PCs. So the weaker fighter might not be fighting the same opponent, or the same number of opponents, etc. [/QUOTE]
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