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Characters are not their statistics and abilities
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<blockquote data-quote="hawkeyefan" data-source="post: 6936992" data-attributes="member: 6785785"><p>The premise of the game will vary by table. Not all games are about groups of mighty adventurers. That may be a kind of default assumption, but it's far from universal. </p><p></p><p>Not all characters are meant to be "equal members of a serious adventuring party". There are other ways for a character to be effective than just the narrow focus typically attributed by class. The Str 6 barbarian can be effective in other ways than dealing out melee damage. Will he be as effective in combat as a character designed along the assumptions of the class? No, probably not. But there's a difference between being ineffective and somewhat effective and fully effective. </p><p></p><p>As I said earlier, it boils down to the table. If I sat down to play at your table, and it seemed like your view was shared by the other players, then I would slide my Str 6 halfling Barb character sheet back into my folder, and take out my GWM Fighter, with his 20 Str and high AC.</p><p></p><p>But at other tables, there might be players and DMs who are okay with me trying something a bit different. In a case like that, then I wouldn't feel as pressured to "play the game right". </p><p></p><p>I'm not really saying either approach is wrong...either approach in and of itself is perfectly fine. It's when one player tries one approach at a table that focuses on the other where things become an issue. In cases like those, people should just not be jerks, and should talk things out and come to some compromise between the two styles.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6936992, member: 6785785"] The premise of the game will vary by table. Not all games are about groups of mighty adventurers. That may be a kind of default assumption, but it's far from universal. Not all characters are meant to be "equal members of a serious adventuring party". There are other ways for a character to be effective than just the narrow focus typically attributed by class. The Str 6 barbarian can be effective in other ways than dealing out melee damage. Will he be as effective in combat as a character designed along the assumptions of the class? No, probably not. But there's a difference between being ineffective and somewhat effective and fully effective. As I said earlier, it boils down to the table. If I sat down to play at your table, and it seemed like your view was shared by the other players, then I would slide my Str 6 halfling Barb character sheet back into my folder, and take out my GWM Fighter, with his 20 Str and high AC. But at other tables, there might be players and DMs who are okay with me trying something a bit different. In a case like that, then I wouldn't feel as pressured to "play the game right". I'm not really saying either approach is wrong...either approach in and of itself is perfectly fine. It's when one player tries one approach at a table that focuses on the other where things become an issue. In cases like those, people should just not be jerks, and should talk things out and come to some compromise between the two styles. [/QUOTE]
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