Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Characters are not their statistics and abilities
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shoak1" data-source="post: 6937887" data-attributes="member: 54380"><p>Translated into miniatures-combat-oriented-playstyle-language: "Great story - we wiped cuz Mikes character sucks - thanks Mike for contributing massively to that <em>story</em>!"</p><p></p><p>Translated: "No guys - I know it would be cool to fight that dragon, but we can't cuz Mikes character sucks!"</p><p>Translated: "Hey guys - Mikes fighter goes down in combat like a glass pea-shooter, so we're gonna have to buy 20 healing pots instead of that cool new weapon for Al's GWM PM killing machine! Now I know you guys are p___ed, but consider how the theme of Mike sucking really contributes to the<em> story</em>.."</p><p></p><p> Yes, if you use encounter guidelines as they are D and D is super easy and you can beat the game w/1 or more suck PCs, true. But my players would yawn at that. They like to be challenged, and I dial up the difficulty.</p><p></p><p>In the end, the answer to the OP question is just "it depends on your playstyle". If you are more role-play oriented, factors like what his aunt did to him at age 12 might be more relevant to "who he is" that his 8 STR. But not at my table <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> At my table the conversation is more about "dude, you got sentinal last level right?" than about "my character is going thru a personal crisis due to blah blah blah or something [insert your own actual role-playing dialog here]"</p></blockquote><p></p>
[QUOTE="shoak1, post: 6937887, member: 54380"] Translated into miniatures-combat-oriented-playstyle-language: "Great story - we wiped cuz Mikes character sucks - thanks Mike for contributing massively to that [I]story[/I]!" Translated: "No guys - I know it would be cool to fight that dragon, but we can't cuz Mikes character sucks!" Translated: "Hey guys - Mikes fighter goes down in combat like a glass pea-shooter, so we're gonna have to buy 20 healing pots instead of that cool new weapon for Al's GWM PM killing machine! Now I know you guys are p___ed, but consider how the theme of Mike sucking really contributes to the[I] story[/I].." Yes, if you use encounter guidelines as they are D and D is super easy and you can beat the game w/1 or more suck PCs, true. But my players would yawn at that. They like to be challenged, and I dial up the difficulty. In the end, the answer to the OP question is just "it depends on your playstyle". If you are more role-play oriented, factors like what his aunt did to him at age 12 might be more relevant to "who he is" that his 8 STR. But not at my table :) At my table the conversation is more about "dude, you got sentinal last level right?" than about "my character is going thru a personal crisis due to blah blah blah or something [insert your own actual role-playing dialog here]" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Characters are not their statistics and abilities
Top