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<blockquote data-quote="The Crimson Binome" data-source="post: 6938282" data-attributes="member: 6775031"><p>If you're playing that kind of game, then sure, but for a lot of people that sort of thing has no appeal.</p><p></p><p> It's not the job of the DM to ensure that the tasks which the PCs face are reasonable <em>for them</em>. It's the job of the DM to adjudicate uncertainty; and in the role of setting-builder, it is the job of the DM to design a world; but above all, it is the job of the DM to remain fair and impartial. </p><p></p><p>The DM can build a world that has a dungeon with old and rotten doors, but they shouldn't decide that the doors are old and rotten <em>because</em> the PCs have low Strength. That would be meta-gaming, on par with the random monster aiming its frost breath at the one PC who doesn't have cold resistance, when it has no way of determining such a thing. </p><p></p><p>There's no joy to be had in exploring a world that was specifically tailored <em>for</em> you to explore, or at least, exploring the Matrix is not nearly as meaningful as exploring the real (in-game) world. You lose a lot in authenticity, when the DM contrives obstacles <em>for</em> you; whether the DM <em>intends</em> for those obstacles to be trivial or difficult, or perfectly tailored for your level, simply knowing that it was set up <em>for</em> you makes it hard to care about the result. Your success isn't your own, in such a case, but a result of the DM's bias that you should or should not succeed.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6938282, member: 6775031"] If you're playing that kind of game, then sure, but for a lot of people that sort of thing has no appeal. It's not the job of the DM to ensure that the tasks which the PCs face are reasonable [I]for them[/I]. It's the job of the DM to adjudicate uncertainty; and in the role of setting-builder, it is the job of the DM to design a world; but above all, it is the job of the DM to remain fair and impartial. The DM can build a world that has a dungeon with old and rotten doors, but they shouldn't decide that the doors are old and rotten [I]because[/I] the PCs have low Strength. That would be meta-gaming, on par with the random monster aiming its frost breath at the one PC who doesn't have cold resistance, when it has no way of determining such a thing. There's no joy to be had in exploring a world that was specifically tailored [I]for[/I] you to explore, or at least, exploring the Matrix is not nearly as meaningful as exploring the real (in-game) world. You lose a lot in authenticity, when the DM contrives obstacles [I]for[/I] you; whether the DM [I]intends[/I] for those obstacles to be trivial or difficult, or perfectly tailored for your level, simply knowing that it was set up [I]for[/I] you makes it hard to care about the result. Your success isn't your own, in such a case, but a result of the DM's bias that you should or should not succeed. [/QUOTE]
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