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<blockquote data-quote="Sunseeker" data-source="post: 6938330"><p>I'd argue that's 100% a table call. There can certainly be a lot of fun in exploring a world that completely tailored for your party. Take for example, this post in another thread: </p><p></p><p></p><p>A world designed for your players is certainly an approach that some people enjoy. Some folks enjoy the thinks they like a lot more than things they are unfamiliar with or dislike. I mention this now and then but I'll take a moment again to talk about "The Box". Inside the Box is everything we know, everything we enjoy, everything we understand. We are comfortable with these things. But not everyone is. Some of those things may be outside the Box, some of them may be in high-orbit away from their Box, some of them may have been purposefully shot into the nearest black hole. Playing what is known, understandable, relatable and certain can be what a lot of players are looking for. On top of that, some people look for a much lower level of challenge and even roll-play from a game.</p><p></p><p>I wouldn't want to run every game this way. But for certain tables, the fact that everything is contrived and designed for your specific enjoyment can be a source of great fun.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6938330"] I'd argue that's 100% a table call. There can certainly be a lot of fun in exploring a world that completely tailored for your party. Take for example, this post in another thread: A world designed for your players is certainly an approach that some people enjoy. Some folks enjoy the thinks they like a lot more than things they are unfamiliar with or dislike. I mention this now and then but I'll take a moment again to talk about "The Box". Inside the Box is everything we know, everything we enjoy, everything we understand. We are comfortable with these things. But not everyone is. Some of those things may be outside the Box, some of them may be in high-orbit away from their Box, some of them may have been purposefully shot into the nearest black hole. Playing what is known, understandable, relatable and certain can be what a lot of players are looking for. On top of that, some people look for a much lower level of challenge and even roll-play from a game. I wouldn't want to run every game this way. But for certain tables, the fact that everything is contrived and designed for your specific enjoyment can be a source of great fun. [/QUOTE]
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