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Characters are not their statistics and abilities
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<blockquote data-quote="pemerton" data-source="post: 6940119" data-attributes="member: 42582"><p>Agreed.</p><p></p><p></p><p></p><p>I'm not much of a rules-as-physics person - certainly not like [MENTION=6775031]Saelorn[/MENTION]! - but on this issue I'm pretty sympathetic to Saelorn's perspective.</p><p></p><p>If the PC has the same bonus to hit with a longsword as a scimitar, why choose the weaker weapon?</p><p></p><p>There are games where the answer is: because I'm better trained with a scimitar! But 5e doesn't have that level of granularity for fighter training.</p><p></p><p>If the choice is made on the basis of sentimentality or "coolness", that's OK in a fashion - but in real life sentiment is actually a factor in decision-making, whereas in D&D we have to "pretend" that it is. (Because there are by default no mechanics that express it, or make it matter. Unless my character's flaw is "I use a scimitar", thereby earning inspiration - but that seems a bit overpowered!)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6940119, member: 42582"] Agreed. I'm not much of a rules-as-physics person - certainly not like [MENTION=6775031]Saelorn[/MENTION]! - but on this issue I'm pretty sympathetic to Saelorn's perspective. If the PC has the same bonus to hit with a longsword as a scimitar, why choose the weaker weapon? There are games where the answer is: because I'm better trained with a scimitar! But 5e doesn't have that level of granularity for fighter training. If the choice is made on the basis of sentimentality or "coolness", that's OK in a fashion - but in real life sentiment is actually a factor in decision-making, whereas in D&D we have to "pretend" that it is. (Because there are by default no mechanics that express it, or make it matter. Unless my character's flaw is "I use a scimitar", thereby earning inspiration - but that seems a bit overpowered!) [/QUOTE]
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