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Characters are not their statistics and abilities
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<blockquote data-quote="hawkeyefan" data-source="post: 6940484" data-attributes="member: 6785785"><p>Not really. While I get what you're saying, and I agree that much of roleplaying involves making decisions from your character's perspective, there is also a division between player and character, and there are some decisions that the player makes for the game that aren't from the character's perspective. Most of them would be at character creation...such as what stat to put into Constitution. </p><p> </p><p></p><p></p><p></p><p>I don't know if that's how it would be viewed. Most likely, a character's choice of weapon would take into consideration all manner of factors that have no mechanical value, or perhaps little used mechanical value, within the game. So I would never use "objectively true" in that regard. There would be so many different reasons for a choice of weapon that attributing it solely to the apparent damage done in isolation seems far from the kind of decision a character would make. </p><p></p><p></p><p></p><p>What makes the scimitar weaker than a longsword? In what way is it weaker? And why would a character place importance on that factor more so than on any other factor that may play into the decision?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6940484, member: 6785785"] Not really. While I get what you're saying, and I agree that much of roleplaying involves making decisions from your character's perspective, there is also a division between player and character, and there are some decisions that the player makes for the game that aren't from the character's perspective. Most of them would be at character creation...such as what stat to put into Constitution. I don't know if that's how it would be viewed. Most likely, a character's choice of weapon would take into consideration all manner of factors that have no mechanical value, or perhaps little used mechanical value, within the game. So I would never use "objectively true" in that regard. There would be so many different reasons for a choice of weapon that attributing it solely to the apparent damage done in isolation seems far from the kind of decision a character would make. What makes the scimitar weaker than a longsword? In what way is it weaker? And why would a character place importance on that factor more so than on any other factor that may play into the decision? [/QUOTE]
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