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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6940589" data-attributes="member: 6701872"><p>So very true.</p><p></p><p>Especially when you look at the word count in 2nd edition dedicated to thoughts like (from the DMG of the time) "At the same time, watch out for a tendency in some players to want the most powerful character possible."</p><p></p><p>Or at how, compared to 2nd edition, 3rd edition can appear to be enabling power-gaming players in how it altered the game (in a whole list of ways, such as getting extra spells per day if you crank one ability score as high as you can, high-level saving throws going from the 2nd edition style of everything having great chances for successful saves to the 3rd edition style of a caster that is power-gamed correctly making the chances of a successful save abysmally low, and spells being left as-is or given slight increases in potency in general).</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6940589, member: 6701872"] So very true. Especially when you look at the word count in 2nd edition dedicated to thoughts like (from the DMG of the time) "At the same time, watch out for a tendency in some players to want the most powerful character possible." Or at how, compared to 2nd edition, 3rd edition can appear to be enabling power-gaming players in how it altered the game (in a whole list of ways, such as getting extra spells per day if you crank one ability score as high as you can, high-level saving throws going from the 2nd edition style of everything having great chances for successful saves to the 3rd edition style of a caster that is power-gamed correctly making the chances of a successful save abysmally low, and spells being left as-is or given slight increases in potency in general). [/QUOTE]
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