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Characters are not their statistics and abilities
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<blockquote data-quote="hawkeyefan" data-source="post: 6940910" data-attributes="member: 6785785"><p>Okay. So in the fiction of your game world, things function so differently than they do in our world, and adhere so closely to the mechanics of the game, that it is the only relevant data. I don't know if I can view things that way, because I think it makes the characters too aware of the numbers. As if they could look at a wound and say how many HP of damage it caused, and how it could have done a couple more of a stronger sword was used. </p><p></p><p>I suppose that's just a fundamental different way of viewing things. For me, I feel like the rules are a simplification of real world factors (in addition to purely fantastic ones)and the characters in my fictional world are aware of more than the simplified version. I mean this from a story sense, or a character building sense, about why they would select one weapon over the other.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6940910, member: 6785785"] Okay. So in the fiction of your game world, things function so differently than they do in our world, and adhere so closely to the mechanics of the game, that it is the only relevant data. I don't know if I can view things that way, because I think it makes the characters too aware of the numbers. As if they could look at a wound and say how many HP of damage it caused, and how it could have done a couple more of a stronger sword was used. I suppose that's just a fundamental different way of viewing things. For me, I feel like the rules are a simplification of real world factors (in addition to purely fantastic ones)and the characters in my fictional world are aware of more than the simplified version. I mean this from a story sense, or a character building sense, about why they would select one weapon over the other. [/QUOTE]
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