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<blockquote data-quote="The Crimson Binome" data-source="post: 6941717" data-attributes="member: 6775031"><p>If you want to have some agreement about how powerful everyone should make their characters, then that sounds like something you should discuss before the game starts. It's not a matter of role-playing, at that point, so there is no one correct answer. Complicating the situation, Pathfinder is especially sensitive to system mastery by the players - the power of your character is proportional to the number of books you've read multiplied by the amount of time you spend on character creation, so power imbalances can get pretty significant unless you really work to address that.</p><p></p><p>It's not about the degree of impact; it's about the <em>reason</em> for making that choice. Any risk, whatsoever, is unacceptable <em>if</em> there's no good reason to take it. Remember, the lives of everyone in the party depend on how well you perform in combat, and if they die because you took an unnecessary risk then it's <em>your fault</em> and you will have to live with that forever in whatever sort of afterlife you end up in. Probably a bad one.</p><p></p><p>If the fighter has never seen a long-sword before, then that's a justified reason right up until the time she sees one, at which point she already knows how to use it and can immediately intuit that a bigger blade is more effective. It's not rocket science. If your character is <em>exceptionally</em> dumb, then you <em>might </em>get away with it, if you have a lot else going for you - if you're playing a literal gorilla, for example, then people might be willing to overlook your inability to figure that one out.</p><p></p><p>If it's just a stylistic decision to accept an increased chance of everyone dying so that you can use a sword that <em>looks cool</em>, then that's a bad reason and any serious professional will know that you're not to be trusted. Seriously, it's not cool to risk even a .01% chance of everyone dying just for your <em>aesthetic</em>. </p><p></p><p>There are plenty of <em>good</em> reasons why someone might choose a scimitar over a long-sword, but these are not some of them. These are bad reasons.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6941717, member: 6775031"] If you want to have some agreement about how powerful everyone should make their characters, then that sounds like something you should discuss before the game starts. It's not a matter of role-playing, at that point, so there is no one correct answer. Complicating the situation, Pathfinder is especially sensitive to system mastery by the players - the power of your character is proportional to the number of books you've read multiplied by the amount of time you spend on character creation, so power imbalances can get pretty significant unless you really work to address that. It's not about the degree of impact; it's about the [I]reason[/I] for making that choice. Any risk, whatsoever, is unacceptable [I]if[/I] there's no good reason to take it. Remember, the lives of everyone in the party depend on how well you perform in combat, and if they die because you took an unnecessary risk then it's [I]your fault[/I] and you will have to live with that forever in whatever sort of afterlife you end up in. Probably a bad one. If the fighter has never seen a long-sword before, then that's a justified reason right up until the time she sees one, at which point she already knows how to use it and can immediately intuit that a bigger blade is more effective. It's not rocket science. If your character is [I]exceptionally[/I] dumb, then you [I]might [/I]get away with it, if you have a lot else going for you - if you're playing a literal gorilla, for example, then people might be willing to overlook your inability to figure that one out. If it's just a stylistic decision to accept an increased chance of everyone dying so that you can use a sword that [I]looks cool[/I], then that's a bad reason and any serious professional will know that you're not to be trusted. Seriously, it's not cool to risk even a .01% chance of everyone dying just for your [I]aesthetic[/I]. There are plenty of [I]good[/I] reasons why someone might choose a scimitar over a long-sword, but these are not some of them. These are bad reasons. [/QUOTE]
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