Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Characters are not their statistics and abilities
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6942501" data-attributes="member: 42582"><p>Saelorn clearly <em>isn't</em> saying that "roleplaying" means playing a competent character.</p><p></p><p>The claim is a conditional one:</p><p></p><p>If one accepts (i) that the character is competent, and (ii) that the rules of the game correspond, more-or-less, to the "physics" of the gameworld (and vice versa), then (iii) the character should use the numerically best weapon available.</p><p></p><p>If the character is fighting with STR rather than DEX, and is a fighter (and hence proficient in both weapons), then a longsword is numerically better than a scimitar and hence (given (i) and (ii)) the character should choose the longsword. (The character won't have directly computed the long term data series, but I think Saelorn is assuming that such knowledge would be effectively encoded in the received wisdom of warriors.)</p><p></p><p>Personally I don't accept (ii). And I've certainly played with players who, in building their PCs, don't go along with (i) - they build PCs who have various predelictions that make them less-than-fully competent.</p><p></p><p>But if one <em>does</em> accept (ii), then even if (i) is rejected a version of Saelorn's point still follows, namely, that there are people in the gamworld who can point to the less-than-fully-competent character using the scimitar for STR attacks and ask, "Hey, why don't you use a longsword, which is just strictly more functional for you?" If the character's answer is "Because I don't feel like it," this plays into Saelorn's point about the character's prioritisation of feelings over effectivness. Other characters in the group might have no choice but to put up with it, but I'm not seeing why they should have to <em>like</em> it.</p><p></p><p>And I still go back to my basic question - what's the point of having differing damage dice, if it's considered bad play ("munchkinism", "min/maxing") to actually have regard to them in making decisions about how to play the game?</p><p></p><p>If you think that paying attention to the rules of the game is metagaming - because making choices based on something the character is not aware of - then you must be rejecting Saelorn's (ii). Because if you accept (ii), then the best way to work out what it is that the characters know is to work out what the rules of the game say.</p><p></p><p>(As far as a player making choices based on what his/her character would want, that in part requires imputing beliefs to the character about the nature of the world - because what people want is based, in part, on their beliefs. If we assume that the character's beliefs about day-to-day things in the world aren't too far off the mark, then this just takes us back to the question, what is the world like? And if you accept Saelorn's (ii), then the game rules answer that question.)</p><p></p><p>As I've said, I don't accept (ii). But I've always had the sense that puts me in a minority of D&D players. (See eg the great warlord/hp debates.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6942501, member: 42582"] Saelorn clearly [I]isn't[/I] saying that "roleplaying" means playing a competent character. The claim is a conditional one: If one accepts (i) that the character is competent, and (ii) that the rules of the game correspond, more-or-less, to the "physics" of the gameworld (and vice versa), then (iii) the character should use the numerically best weapon available. If the character is fighting with STR rather than DEX, and is a fighter (and hence proficient in both weapons), then a longsword is numerically better than a scimitar and hence (given (i) and (ii)) the character should choose the longsword. (The character won't have directly computed the long term data series, but I think Saelorn is assuming that such knowledge would be effectively encoded in the received wisdom of warriors.) Personally I don't accept (ii). And I've certainly played with players who, in building their PCs, don't go along with (i) - they build PCs who have various predelictions that make them less-than-fully competent. But if one [I]does[/I] accept (ii), then even if (i) is rejected a version of Saelorn's point still follows, namely, that there are people in the gamworld who can point to the less-than-fully-competent character using the scimitar for STR attacks and ask, "Hey, why don't you use a longsword, which is just strictly more functional for you?" If the character's answer is "Because I don't feel like it," this plays into Saelorn's point about the character's prioritisation of feelings over effectivness. Other characters in the group might have no choice but to put up with it, but I'm not seeing why they should have to [I]like[/I] it. And I still go back to my basic question - what's the point of having differing damage dice, if it's considered bad play ("munchkinism", "min/maxing") to actually have regard to them in making decisions about how to play the game? If you think that paying attention to the rules of the game is metagaming - because making choices based on something the character is not aware of - then you must be rejecting Saelorn's (ii). Because if you accept (ii), then the best way to work out what it is that the characters know is to work out what the rules of the game say. (As far as a player making choices based on what his/her character would want, that in part requires imputing beliefs to the character about the nature of the world - because what people want is based, in part, on their beliefs. If we assume that the character's beliefs about day-to-day things in the world aren't too far off the mark, then this just takes us back to the question, what is the world like? And if you accept Saelorn's (ii), then the game rules answer that question.) As I've said, I don't accept (ii). But I've always had the sense that puts me in a minority of D&D players. (See eg the great warlord/hp debates.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Characters are not their statistics and abilities
Top