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<blockquote data-quote="pemerton" data-source="post: 6942656" data-attributes="member: 42582"><p>It is not a 1/4 chance to do 1 more point of damage on any given roll (which would be a .25 overall increase in expected damage).</p><p></p><p>The increase in expected damage is 1. This is because the odds of rolling any number from 1 to 6 is only 1/8 rather than 1/6, and there is a like chance of rolling a 7 or an 8. (One could say that compared to a d6, a d8 is less likely to roll low numbers and has a better chance of rolling high numbers.)</p><p></p><p>Yes, that's why the finesse weapon is d6. But it is not a reason to make a STR-wielder using a scimitar be confined to d6 damage. The game would not in any way be imbalanced if (for instance) a scimitar did d6 wielded with DEX, d8 wielded with STR.</p><p></p><p>I don't know why you keep mis-stating the maths of d8 vs d6. But anyway, what I said is that I don't think my table is well-suited for someone who deliberately builds a weak character (eg d6 vs d8 to damage) so as to make the game harder for him-/herself. That suggests an approach to the game, and the logic of meeting its challenges, that I feel doesn't fit with how my table plays the game. (As I said, it seems to me to be a little bit video-gamey - setting your own difficulty level and all that.)</p><p></p><p>Whatever reasons you want. But as I've said, if you've got the "set your own degree of difficulty" reason in mind, I think you probably won't fit in. And if you've got the "I don't care about mechanics, I just care about flavour without regard for mechanics" approach in mind, I don't think you'll fit very well either.</p><p></p><p>In practice I don't envisage this being an issue, because (per your account details) you're in Ohio and I'm in Australia. So the fact that my table may not suit your very well is probably not going to come up.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6942656, member: 42582"] It is not a 1/4 chance to do 1 more point of damage on any given roll (which would be a .25 overall increase in expected damage). The increase in expected damage is 1. This is because the odds of rolling any number from 1 to 6 is only 1/8 rather than 1/6, and there is a like chance of rolling a 7 or an 8. (One could say that compared to a d6, a d8 is less likely to roll low numbers and has a better chance of rolling high numbers.) Yes, that's why the finesse weapon is d6. But it is not a reason to make a STR-wielder using a scimitar be confined to d6 damage. The game would not in any way be imbalanced if (for instance) a scimitar did d6 wielded with DEX, d8 wielded with STR. I don't know why you keep mis-stating the maths of d8 vs d6. But anyway, what I said is that I don't think my table is well-suited for someone who deliberately builds a weak character (eg d6 vs d8 to damage) so as to make the game harder for him-/herself. That suggests an approach to the game, and the logic of meeting its challenges, that I feel doesn't fit with how my table plays the game. (As I said, it seems to me to be a little bit video-gamey - setting your own difficulty level and all that.) Whatever reasons you want. But as I've said, if you've got the "set your own degree of difficulty" reason in mind, I think you probably won't fit in. And if you've got the "I don't care about mechanics, I just care about flavour without regard for mechanics" approach in mind, I don't think you'll fit very well either. In practice I don't envisage this being an issue, because (per your account details) you're in Ohio and I'm in Australia. So the fact that my table may not suit your very well is probably not going to come up. [/QUOTE]
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