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<blockquote data-quote="The Crimson Binome" data-source="post: 6943076" data-attributes="member: 6775031"><p>Do you remember much from d20 Modern? The same point could be made with D&D 3E, from which it was derived, but I know that the designers actually <em>addressed</em> this issue while talking about d20 Modern.</p><p></p><p>There are a lot of guns in d20 Modern, because the modern world has a lot of guns in it, and they wanted there to be a lot of choices. They solved the problem of there being a "best" gun, which would remove those choices (per the argument at hand), by giving the guns different benefits that can't be directly compared. While one gun might have higher damage, another gun might have better range, a third gun might have a better critical threat range, and yet another gun might have a better critical damage multiplier. Maybe you even have a fifth gun, which is worse in one or more of those categories, but is cheaper.</p><p></p><p>It's that easy. If you have a weapon that's better in <em>every</em> way, then it's hard to justify the existence of anything else. Who would buy something that's just <em>worse</em>? If you have some difference that <em>can't</em> be directly compared, then you have a good reason for both to exist in the world.</p><p></p><p>As it stands, there are lots of weapon choices in 5E, because most of them have one or more scenarios where they <em>are</em> best. Scimitars are <em>the best</em> for dual-wielding. Greatswords are <em>the best</em> for doing damage (with a controlled fighting style, as the fighter/champion). Greataxes are <em>the best</em> for doing spiky, unpredictable burst damage - for knocking out concentration, if nothing else - when wielded by a raging barbarian. Polearms are apparently great defensive tools, if your world has feats in it. Greatclubs are great if you need a heavy weapon, but you're on a budget. Etc. </p><p></p><p>There's no market for a weapon that's <em>almost</em> as good as a greataxe, but slightly heavier or more expensive, with zero redeeming qualities. Because the game world operates close enough to what I posited, <em>that</em> weapon choice doesn't exist.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6943076, member: 6775031"] Do you remember much from d20 Modern? The same point could be made with D&D 3E, from which it was derived, but I know that the designers actually [I]addressed[/I] this issue while talking about d20 Modern. There are a lot of guns in d20 Modern, because the modern world has a lot of guns in it, and they wanted there to be a lot of choices. They solved the problem of there being a "best" gun, which would remove those choices (per the argument at hand), by giving the guns different benefits that can't be directly compared. While one gun might have higher damage, another gun might have better range, a third gun might have a better critical threat range, and yet another gun might have a better critical damage multiplier. Maybe you even have a fifth gun, which is worse in one or more of those categories, but is cheaper. It's that easy. If you have a weapon that's better in [I]every[/I] way, then it's hard to justify the existence of anything else. Who would buy something that's just [I]worse[/I]? If you have some difference that [I]can't[/I] be directly compared, then you have a good reason for both to exist in the world. As it stands, there are lots of weapon choices in 5E, because most of them have one or more scenarios where they [I]are[/I] best. Scimitars are [I]the best[/I] for dual-wielding. Greatswords are [I]the best[/I] for doing damage (with a controlled fighting style, as the fighter/champion). Greataxes are [I]the best[/I] for doing spiky, unpredictable burst damage - for knocking out concentration, if nothing else - when wielded by a raging barbarian. Polearms are apparently great defensive tools, if your world has feats in it. Greatclubs are great if you need a heavy weapon, but you're on a budget. Etc. There's no market for a weapon that's [I]almost[/I] as good as a greataxe, but slightly heavier or more expensive, with zero redeeming qualities. Because the game world operates close enough to what I posited, [I]that[/I] weapon choice doesn't exist. [/QUOTE]
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