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<blockquote data-quote="pemerton" data-source="post: 6995363" data-attributes="member: 42582"><p>Given that I've been quoted in this act of necromancy:</p><p></p><p></p><p>I am struggling with the two-dimensional attitudes some posters have towards other posters. And with their apparent lack of familiarity with the range of ways in which D&D (and similar RPGs) are played.</p><p></p><p>I would not play Rufus in a heartbeat in AD&D, as in that game I would be very hostage to the GM in having any significant capacity to impact the fiction.</p><p></p><p>I don't see how this is an instance of brilliant roleplaying to be contrasted with "powergaming". Or alternatively - if that counts as "clever but non-powergaming play" than the benchmark for cleverness is being set fairly low, and I don't really understand how the benchmark for powergaming is being set at all.</p><p></p><p>I mean, Rufus could wear plate armour rather than leather armour and be less ineffective in combat, but that would not strike me as particularly amazing play.</p><p></p><p>More generally - yes, if the system allows success without needing to rely on stats, than low stats won't be a big issue. But something else will be. I mean, what happens if the guy with the low CHA decides to eschew treasure too - so instead of rewarding the henchmen he gives all his treasure to charity, or - even more extreme - throws it into the sea? Would the other party members still not complain about his contribution?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6995363, member: 42582"] Given that I've been quoted in this act of necromancy: I am struggling with the two-dimensional attitudes some posters have towards other posters. And with their apparent lack of familiarity with the range of ways in which D&D (and similar RPGs) are played. I would not play Rufus in a heartbeat in AD&D, as in that game I would be very hostage to the GM in having any significant capacity to impact the fiction. I don't see how this is an instance of brilliant roleplaying to be contrasted with "powergaming". Or alternatively - if that counts as "clever but non-powergaming play" than the benchmark for cleverness is being set fairly low, and I don't really understand how the benchmark for powergaming is being set at all. I mean, Rufus could wear plate armour rather than leather armour and be less ineffective in combat, but that would not strike me as particularly amazing play. More generally - yes, if the system allows success without needing to rely on stats, than low stats won't be a big issue. But something else will be. I mean, what happens if the guy with the low CHA decides to eschew treasure too - so instead of rewarding the henchmen he gives all his treasure to charity, or - even more extreme - throws it into the sea? Would the other party members still not complain about his contribution? [/QUOTE]
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