Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Characters are too vanilla! Let's spice them up!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Barastrondo" data-source="post: 5655007" data-attributes="member: 3820"><p>I'm firmly in the "spice comes from roleplay" camp, though I suppose a better way of looking at it is "spice comes from context." From a mechanical standpoint, that comes less from having neat powers that make the same character play differently (which is kind of a continuity issue) and more from neat powers that can be applied in a variety of ways. For instance, I think one of the spiciest builds out there is the brawler fighter, but a successful 1-30 run with one would be best with a lot of variety in who and what he's grappling, where he can throw enemies for effect, what he's fighting for. </p><p></p><p>4e's remarkable strong point is synergy. A class handles differently depending on what the other classes in the group are: consider the rogue with the cleric or the rogue with the warlord, for instance. This is also true of encounter design. Encounter design could grant a lot of sense of progression in ways that the mechanics of the class don't -- or, honestly, they could showcase a subtle class change as you gain a new power, and make it clearly a Very Big Deal. </p><p></p><p>Piratecat said it best, and I paraphrase: "Once my players were able to cast <em>regenerate</em>, I did my best to cut off a limb." Having access to that new power is only a big thing if you have an opportunity to use it.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5655007, member: 3820"] I'm firmly in the "spice comes from roleplay" camp, though I suppose a better way of looking at it is "spice comes from context." From a mechanical standpoint, that comes less from having neat powers that make the same character play differently (which is kind of a continuity issue) and more from neat powers that can be applied in a variety of ways. For instance, I think one of the spiciest builds out there is the brawler fighter, but a successful 1-30 run with one would be best with a lot of variety in who and what he's grappling, where he can throw enemies for effect, what he's fighting for. 4e's remarkable strong point is synergy. A class handles differently depending on what the other classes in the group are: consider the rogue with the cleric or the rogue with the warlord, for instance. This is also true of encounter design. Encounter design could grant a lot of sense of progression in ways that the mechanics of the class don't -- or, honestly, they could showcase a subtle class change as you gain a new power, and make it clearly a Very Big Deal. Piratecat said it best, and I paraphrase: "Once my players were able to cast [I]regenerate[/I], I did my best to cut off a limb." Having access to that new power is only a big thing if you have an opportunity to use it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Characters are too vanilla! Let's spice them up!
Top