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Characters defined by "their stuff"
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<blockquote data-quote="Gothmog" data-source="post: 1388583" data-attributes="member: 317"><p>Very good point Wally, and one I was about ready to state, but you beat me to the punch. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Yes, while some mythological characters were identified by a powerful artifact, they were not walking piles of magical gadgets like D&D characters. And I think that is what most folks who don't like the characters=items problem object to. Magic items should be something special and valuable, not something that is ASSUMED to be possessed by characters. D&D doesn't have any mythological or legendary flavor to it now (although its based on them), but instead has carved out its own genre of magic-happy looters and pillagers. In that sense, the rules encourage PCs to gather as many magic items as quickly as they can, while neglecting the personality of the character himself. Its become much more about the cool powerups a character can get and much less about how the character fits into and interacts with the world.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 1388583, member: 317"] Very good point Wally, and one I was about ready to state, but you beat me to the punch. :D Yes, while some mythological characters were identified by a powerful artifact, they were not walking piles of magical gadgets like D&D characters. And I think that is what most folks who don't like the characters=items problem object to. Magic items should be something special and valuable, not something that is ASSUMED to be possessed by characters. D&D doesn't have any mythological or legendary flavor to it now (although its based on them), but instead has carved out its own genre of magic-happy looters and pillagers. In that sense, the rules encourage PCs to gather as many magic items as quickly as they can, while neglecting the personality of the character himself. Its become much more about the cool powerups a character can get and much less about how the character fits into and interacts with the world. [/QUOTE]
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