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<blockquote data-quote="Deadguy" data-source="post: 1388768" data-attributes="member: 2480"><p><span style="color: black"> This point really deserves answering, Gothmog, and the answer is... something Eric's Grandma wouldn't allow, so I am forced to say "Tosh, Sir, absolute tosh!"</span></p><p><span style="color: black"> </span></p><p><span style="color: black"> <strong>Every</strong> edition of D&D, indeed every RPG I have encountered over the years, has risked being about 'kewl powerz'! It's in the hands of the players and the DM as to what is the focus of the campaign. If they want the game to focus around garnering powers then it will, irrespective of the rules. If they want character development and backstory to be more important, it <em>will</em> be so. Of course, in practise, it will vary even within a group as to how much effort each individual will put into that element that <em>you</em> regard as the most important ("</span><span style="color: PaleGreen"><span style="color: black">how the character fits into and interacts with the world</span><span style="color: PaleTurquoise"><span style="color: black">").</span></span></span></p><p> <span style="color: PaleGreen"><span style="color: PaleTurquoise"><span style="color: black"></span></span></span></p><p> <span style="color: PaleGreen"><span style="color: PaleTurquoise"><span style="color: black">I don't find that D&D Third Edition has changed that balance at all, save perhaps that it has made quantification of powers easier. But you are under some very strange misapprehension, Gothmog, if you think that players/DMs who normally are interested in character development suddenly become less so under Third Ed. Groups will continue to play this game the way they play all the other ones they play also.</span> </span></span></p><p><span style="color: PaleGreen"><span style="color: PaleTurquoise"> </span></span></p></blockquote><p></p>
[QUOTE="Deadguy, post: 1388768, member: 2480"] [color=black] This point really deserves answering, Gothmog, and the answer is... something Eric's Grandma wouldn't allow, so I am forced to say "Tosh, Sir, absolute tosh!" [b]Every[/b] edition of D&D, indeed every RPG I have encountered over the years, has risked being about 'kewl powerz'! It's in the hands of the players and the DM as to what is the focus of the campaign. If they want the game to focus around garnering powers then it will, irrespective of the rules. If they want character development and backstory to be more important, it [i]will[/i] be so. Of course, in practise, it will vary even within a group as to how much effort each individual will put into that element that [i]you[/i] regard as the most important ("[/color][color=PaleGreen][color=black]how the character fits into and interacts with the world[/color][color=PaleTurquoise][color=black]"). I don't find that D&D Third Edition has changed that balance at all, save perhaps that it has made quantification of powers easier. But you are under some very strange misapprehension, Gothmog, if you think that players/DMs who normally are interested in character development suddenly become less so under Third Ed. Groups will continue to play this game the way they play all the other ones they play also.[/color] [/color][/color] [/QUOTE]
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