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<blockquote data-quote="FireLance" data-source="post: 1388984" data-attributes="member: 3424"><p>I think Deadguy has hit the nail on the head. Part (and for some groups, most or all) of gaming has to do with the improvement of the character, whether it comes in the form of feats, skills, class abilities, spells, contacts, social status, rank, wealth, or equipment.</p><p></p><p>If you don't want power tied to objects, or a myriad of objects, you can get around it (without too much adjustment to character power relative to challenges appropriate to their level) by giving them alternative "power-ups". Some examples include: level-dependent AC bonuses, level-dependent weapon bonuses (so that *any* weapon the character picks up and uses gets an enhancement bonus to hit and damage), ability score bonuses not linked to items (as suggested by Kamikaze Midget), etc. Perhaps these could even be linked to the philosophy the character espouses: a barbarian following the Path of Fire could give any weapon he wields the flaming or flaming burst quality, for example, or a rogue following the Path of Shadow could gain the ability of self-concealment (as a Cloak of Displacement). If you have the Book of Exalted Deeds, the Vow of Poverty feat is one extreme example of how this could be done.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1388984, member: 3424"] I think Deadguy has hit the nail on the head. Part (and for some groups, most or all) of gaming has to do with the improvement of the character, whether it comes in the form of feats, skills, class abilities, spells, contacts, social status, rank, wealth, or equipment. If you don't want power tied to objects, or a myriad of objects, you can get around it (without too much adjustment to character power relative to challenges appropriate to their level) by giving them alternative "power-ups". Some examples include: level-dependent AC bonuses, level-dependent weapon bonuses (so that *any* weapon the character picks up and uses gets an enhancement bonus to hit and damage), ability score bonuses not linked to items (as suggested by Kamikaze Midget), etc. Perhaps these could even be linked to the philosophy the character espouses: a barbarian following the Path of Fire could give any weapon he wields the flaming or flaming burst quality, for example, or a rogue following the Path of Shadow could gain the ability of self-concealment (as a Cloak of Displacement). If you have the Book of Exalted Deeds, the Vow of Poverty feat is one extreme example of how this could be done. [/QUOTE]
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