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<blockquote data-quote="Deadguy" data-source="post: 1389140" data-attributes="member: 2480"><p><span style="color: PaleTurquoise"><span style="color: LemonChiffon">Re-reading my reply, Gothmog, does make me sound more angry than I actually meant it to be. It's just that I've heard the complaint too many times not to feel slightly annoyed, since it isn't my experience. But I can see how it might become so. And certainly I am more of a Gamist when I play D&D than, say, Earthdawn or Mage: the Sorcerers Crusade. I can't easily explain why, other than perhaps detailed rules encourage me to use that detail. It's not even that I really disagree with you that PCs <em>need</em> too many items to stay ahead of the curve.</span></span></p><p><span style="color: PaleTurquoise"><span style="color: LemonChiffon"> </span></span></p><p> <span style="color: PaleTurquoise"><span style="color: LemonChiffon">More generally, D&D labours under the sacred cow of the power of high level Spellcasters, particularly Wizards. Their growth in power is exponential (getting both more slots and more powerful spells), and their top level abilities are very strong indeed. To compete with them we either need to accept magic items <em>or</em> we need to come to terms with a more fantastical feel for high level PCs all round, where combats run more like <em>Crouching Tiger, Hidden Dragon</em>. The only other alternative (and actually the one I favour) is to rework the high level casters, so their power doesn't grow so sharply. In return they need to get more mileage from the spells they do have available to them. But <em>that</em> would really take a reworking of the rules on a par with the 2E -> 3E transition!</span></span></p><p><span style="color: PaleTurquoise"><span style="color: LemonChiffon"> </span></span></p><p> <span style="color: PaleTurquoise"><span style="color: LemonChiffon">In the meantime, I can live with the standard approach (at least I have a baseline to compare with), whilst tweaking things somewhat. </span></span></p><p><span style="color: PaleTurquoise"> </span></p></blockquote><p></p>
[QUOTE="Deadguy, post: 1389140, member: 2480"] [color=PaleTurquoise][color=LemonChiffon]Re-reading my reply, Gothmog, does make me sound more angry than I actually meant it to be. It's just that I've heard the complaint too many times not to feel slightly annoyed, since it isn't my experience. But I can see how it might become so. And certainly I am more of a Gamist when I play D&D than, say, Earthdawn or Mage: the Sorcerers Crusade. I can't easily explain why, other than perhaps detailed rules encourage me to use that detail. It's not even that I really disagree with you that PCs [i]need[/i] too many items to stay ahead of the curve. More generally, D&D labours under the sacred cow of the power of high level Spellcasters, particularly Wizards. Their growth in power is exponential (getting both more slots and more powerful spells), and their top level abilities are very strong indeed. To compete with them we either need to accept magic items [i]or[/i] we need to come to terms with a more fantastical feel for high level PCs all round, where combats run more like [i]Crouching Tiger, Hidden Dragon[/i]. The only other alternative (and actually the one I favour) is to rework the high level casters, so their power doesn't grow so sharply. In return they need to get more mileage from the spells they do have available to them. But [i]that[/i] would really take a reworking of the rules on a par with the 2E -> 3E transition! In the meantime, I can live with the standard approach (at least I have a baseline to compare with), whilst tweaking things somewhat. [/color] [/color] [/QUOTE]
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