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<blockquote data-quote="Numion" data-source="post: 1392729" data-attributes="member: 124"><p>Not me, sorry. I actually completely oppose your reasoning <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>You must be thinking of the old skool gamers who've said that, like Gothmog, Bendris Noulg and arcady (I meant old skool with complete respect).</p><p></p><p></p><p></p><p></p><p>Yes, equipment is important for high-level PCs. But in no way does it define the character. In 3.0e character concept and archetype are more important than ever in D&D. Feats make sure that you're likely to improve in your chosen field and stay within it. A magic sword, no matter how powerful, isn't likely to turn an archer to a meleer, or a wizard to a fighter. That'd be wasting of all those feats and abilities they've spent to excel in their chosen field. </p><p></p><p>Items most of the time enhance the abilities the character has naturally. Archers become better archers, fighters become better fighters, etc. They <strong>do not</strong> define the characters purpose, chosen field, archetype, modus operandi (well, flight boots might do that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). In short, items don't define the character. </p><p></p><p>Now, they might be very important for a character to remain competitive, but that doesn't make the character any less important. </p><p></p><p></p><p></p><p></p><p>That is a bit odd, indeed. Easily fixed though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Numion, post: 1392729, member: 124"] Not me, sorry. I actually completely oppose your reasoning ;) You must be thinking of the old skool gamers who've said that, like Gothmog, Bendris Noulg and arcady (I meant old skool with complete respect). Yes, equipment is important for high-level PCs. But in no way does it define the character. In 3.0e character concept and archetype are more important than ever in D&D. Feats make sure that you're likely to improve in your chosen field and stay within it. A magic sword, no matter how powerful, isn't likely to turn an archer to a meleer, or a wizard to a fighter. That'd be wasting of all those feats and abilities they've spent to excel in their chosen field. Items most of the time enhance the abilities the character has naturally. Archers become better archers, fighters become better fighters, etc. They [b]do not[/b] define the characters purpose, chosen field, archetype, modus operandi (well, flight boots might do that :)). In short, items don't define the character. Now, they might be very important for a character to remain competitive, but that doesn't make the character any less important. That is a bit odd, indeed. Easily fixed though ;) [/QUOTE]
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