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Characters defined by "their stuff"
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<blockquote data-quote="Numion" data-source="post: 1393629" data-attributes="member: 124"><p>I might've chosen the wrong word here - I really meant you as gamers who've been at it for a long time, and thus are more mature than the general crowd. </p><p></p><p></p><p></p><p>Yes, the items are an integral part of the characters raw power. However, the items don't define the character nowhere as much as his chosen specialization - class, archetype, how the character is played. A high-level archer in a "normal magic" (D&D normal, which for many is actually high magic) world, with the standard magic items, is just a really good archer. The same archer in a low-magic world with no special items is still a really good archer. That tells me that he wasn't after all defined by his items. </p><p></p><p>He was defined by his chosen archetype, which was archer.</p><p> </p><p></p><p></p><p>I presume you wish it wasn't so? I guess that boils down to taste. I like the current setup, and that really has nothing to with defining the characters.</p><p> </p><p></p><p></p><p>I guess that tells a lot about current gaming population. But lets be real here: was not just a tiny minority of adventures, even in the gygax era, such that the PCs had to prance around naked? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>EDIT: Are you sure that the guys weren't just displaying disbelief that such a dreck of an adventure hook would actually make its way to the printers? IMO the "you're captured & naked" is about the worst adventure hook possible, that just reeks of lazy design. Maybe it's a good thing we've not seen them of late, except for that (admittedly) archaic maze of zayenne ..</p><p></p><p></p><p></p><p>Maybe time has enhanced memories of 'ye olden days'. People might not think much of hongs signal-to-noise ratio, but it's high enough to keep reading his posts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Numion, post: 1393629, member: 124"] I might've chosen the wrong word here - I really meant you as gamers who've been at it for a long time, and thus are more mature than the general crowd. Yes, the items are an integral part of the characters raw power. However, the items don't define the character nowhere as much as his chosen specialization - class, archetype, how the character is played. A high-level archer in a "normal magic" (D&D normal, which for many is actually high magic) world, with the standard magic items, is just a really good archer. The same archer in a low-magic world with no special items is still a really good archer. That tells me that he wasn't after all defined by his items. He was defined by his chosen archetype, which was archer. I presume you wish it wasn't so? I guess that boils down to taste. I like the current setup, and that really has nothing to with defining the characters. I guess that tells a lot about current gaming population. But lets be real here: was not just a tiny minority of adventures, even in the gygax era, such that the PCs had to prance around naked? ;) EDIT: Are you sure that the guys weren't just displaying disbelief that such a dreck of an adventure hook would actually make its way to the printers? IMO the "you're captured & naked" is about the worst adventure hook possible, that just reeks of lazy design. Maybe it's a good thing we've not seen them of late, except for that (admittedly) archaic maze of zayenne .. Maybe time has enhanced memories of 'ye olden days'. People might not think much of hongs signal-to-noise ratio, but it's high enough to keep reading his posts ;) [/QUOTE]
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