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Characters - drothgery's Victorian Eberron game
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<blockquote data-quote="EvolutionKB" data-source="post: 3502325" data-attributes="member: 47833"><p><strong>Grant</strong></p><p></p><p>Grant </p><p>Male Human Rogue2/Paladin of Freedom2</p><p>CG Medium Humanoid(human)</p><p>Init +3; Senses: Notice +8</p><p>Languages Common</p><p>AP 6</p><p>---------------------------------------------------------------------------------------</p><p>AC 18, touch 17, flat-footed 15; +4 defense, +3 Dex, +1 shield</p><p>hp 28 (4 HD)</p><p>Fort +4, Ref +6, Will +1; +3(divine grace), +2 vs. enchantments</p><p></p><p>---------------------------------------------------------------------------------------</p><p>Speed 30 ft.</p><p>Melee +1 Mastercraft rapier +7 (1d6/18-20x2) or</p><p>Melee Dagger +6 (1d4/19-20x2) or</p><p>Ranged Pistol +6 (2d4/x2); 15’ or</p><p>Ranged Dagger +6 (1d4/19-20x2) orFull attack +1 Mastercraft rapier +5 (1d6/18-20x2) and Pistol +4 (2d4/x2); 15’</p><p>Atk Options: Sneak attack 1d6, Smite Evil +3 att/+2 dam</p><p>Special Actions Detect Evil, Lay on hands 6 pts</p><p>Base Atk +3; Grp +3</p><p>Combat Gear 2 quickfire, quickshock, and quickfrost weapon capsules</p><p></p><p>---------------------------------------------------------------------------------------</p><p>Abilities Str 10, Dex 16, Con 12, Int 10 Wis 12, Cha 16</p><p>SQ Minor Shape Change</p><p>Feats Two weapon fighting, Weapon finesse</p><p>Skills (Chosen skill: Autohypnosis(XPH)):</p><p>Balance +4*, Bluff +12, Disguise +20 (additional +2 while acting in character), Diplomacy +12, Escape Artist +2*, Gather Information +8, Intimidate +14, Notice +8,</p><p>Sense Motive +10, Sneak +3*, Tumble +9*</p><p></p><p>*Armor Check Penalty: -1</p><p></p><p>Possessions Rapier, Mastercraft +1, Triple Weapon Capsule Retainer(Complete Adventurer), 2 Quickshock weapon capsules (1 in retainer)(Complete Adventurer), 1 Quickflame weapon capsules (0 in retainer)(Complete Adventurer), 2 Quickfrost weapon capsules (1 in retainer)(Complete Adventurer), Pistol, Ammuntion(10), Signet Ring, Noble’s Outfit, Jewelry: 2 rings, one choker(worth 75 gp), Light Steel Shield, Dagger,</p><p>Backpack, Bedroll, Soap, Waterskin, Sunrod, ID papers with portrait(ECS), Traveling papers(ECS).</p><p>9sp; n lbs</p><p> </p><p>----------------------------------------------------------------------------------------</p><p><strong>Aura of Good</strong>(Ex): Aura of good Lv 2</p><p><strong>Detect Evil</strong>(Sp) Grant can use Detect Evil at will</p><p><strong>Smite Evil</strong>(Su) Once per day Grant can make a melee attack with +3 bonus on attack and a +2 bonus on damage</p><p><strong>Divine Grace</strong>(Su) Grant adds his Chr mod to his saving throws</p><p><strong>Lay on Hands</strong>(Su) As a standard action Grant can heal an amount of damage equal to his chr mod times his Paladin level. This can deal damage to an undead creature.</p><p><strong>Evasion</strong>(Ex) Whenever Grant succeeds a reflex save for half damage, Grant instead takes no damage. </p><p><strong>Social Intuition</strong> Gather Info only takes 1d4+1 x 10 minutes. Sense motive for a gut assessment of a social situation only takes a full round action. Take ten on bluff, diplomacy, gather information, intimidate, and sense motive.(Replaces trapfinding, RoE)</p><p><strong>Changling Traits </strong> +2 on sense motive, bluff, and intimidate checks(included above) Speak language is class skill, Minor Shape Change: Full round action, as disguise self, +10 on disguise checks(included above), </p><p></p><p><strong>Appearance</strong></p><p>Grant appears to be a six foot tall handsome human male with shoulder length blond hair and blue eyes.</p><p></p><p><strong>Background</strong></p><p></p><p><strong>Primary Role/Distinguishing Abilities</strong></p><p>Grant is a face character, capable of amazing feats of disguise, as well as being able to convince others of truths or falsehoods, through debate or intimidation. Grant is able to fight is able, but can do little without the help of others to enable his sneak attack.</p><p></p><p><strong>Quirks</strong></p><p></p><p>Always a consummate ladies man, Grant has many women under many different identities(and many with the same). He is first to defend a ladies honor, and won’t tolerate insults to himself or those he cares about.</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 3502325, member: 47833"] [b]Grant[/b] Grant Male Human Rogue2/Paladin of Freedom2 CG Medium Humanoid(human) Init +3; Senses: Notice +8 Languages Common AP 6 --------------------------------------------------------------------------------------- AC 18, touch 17, flat-footed 15; +4 defense, +3 Dex, +1 shield hp 28 (4 HD) Fort +4, Ref +6, Will +1; +3(divine grace), +2 vs. enchantments --------------------------------------------------------------------------------------- Speed 30 ft. Melee +1 Mastercraft rapier +7 (1d6/18-20x2) or Melee Dagger +6 (1d4/19-20x2) or Ranged Pistol +6 (2d4/x2); 15’ or Ranged Dagger +6 (1d4/19-20x2) orFull attack +1 Mastercraft rapier +5 (1d6/18-20x2) and Pistol +4 (2d4/x2); 15’ Atk Options: Sneak attack 1d6, Smite Evil +3 att/+2 dam Special Actions Detect Evil, Lay on hands 6 pts Base Atk +3; Grp +3 Combat Gear 2 quickfire, quickshock, and quickfrost weapon capsules --------------------------------------------------------------------------------------- Abilities Str 10, Dex 16, Con 12, Int 10 Wis 12, Cha 16 SQ Minor Shape Change Feats Two weapon fighting, Weapon finesse Skills (Chosen skill: Autohypnosis(XPH)): Balance +4*, Bluff +12, Disguise +20 (additional +2 while acting in character), Diplomacy +12, Escape Artist +2*, Gather Information +8, Intimidate +14, Notice +8, Sense Motive +10, Sneak +3*, Tumble +9* *Armor Check Penalty: -1 Possessions Rapier, Mastercraft +1, Triple Weapon Capsule Retainer(Complete Adventurer), 2 Quickshock weapon capsules (1 in retainer)(Complete Adventurer), 1 Quickflame weapon capsules (0 in retainer)(Complete Adventurer), 2 Quickfrost weapon capsules (1 in retainer)(Complete Adventurer), Pistol, Ammuntion(10), Signet Ring, Noble’s Outfit, Jewelry: 2 rings, one choker(worth 75 gp), Light Steel Shield, Dagger, Backpack, Bedroll, Soap, Waterskin, Sunrod, ID papers with portrait(ECS), Traveling papers(ECS). 9sp; n lbs ---------------------------------------------------------------------------------------- [B]Aura of Good[/B](Ex): Aura of good Lv 2 [B]Detect Evil[/B](Sp) Grant can use Detect Evil at will [B]Smite Evil[/B](Su) Once per day Grant can make a melee attack with +3 bonus on attack and a +2 bonus on damage [B]Divine Grace[/B](Su) Grant adds his Chr mod to his saving throws [B]Lay on Hands[/B](Su) As a standard action Grant can heal an amount of damage equal to his chr mod times his Paladin level. This can deal damage to an undead creature. [B]Evasion[/B](Ex) Whenever Grant succeeds a reflex save for half damage, Grant instead takes no damage. [B]Social Intuition[/B] Gather Info only takes 1d4+1 x 10 minutes. Sense motive for a gut assessment of a social situation only takes a full round action. Take ten on bluff, diplomacy, gather information, intimidate, and sense motive.(Replaces trapfinding, RoE) [B]Changling Traits [/B] +2 on sense motive, bluff, and intimidate checks(included above) Speak language is class skill, Minor Shape Change: Full round action, as disguise self, +10 on disguise checks(included above), [B]Appearance[/B] Grant appears to be a six foot tall handsome human male with shoulder length blond hair and blue eyes. [B]Background[/B] [B]Primary Role/Distinguishing Abilities[/B] Grant is a face character, capable of amazing feats of disguise, as well as being able to convince others of truths or falsehoods, through debate or intimidation. Grant is able to fight is able, but can do little without the help of others to enable his sneak attack. [B]Quirks[/B] Always a consummate ladies man, Grant has many women under many different identities(and many with the same). He is first to defend a ladies honor, and won’t tolerate insults to himself or those he cares about. [/QUOTE]
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