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Characters - drothgery's Victorian Eberron game
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<blockquote data-quote="nonamazing" data-source="post: 3521076" data-attributes="member: 12118"><p><strong>Adele Fulirno</strong></p><p></p><p><strong><span style="color: Cyan">Adele Fulirno</span></strong></p><p>Female Human Fighter/Archivist 1/3</p><p>CG Medium Humanoid </p><p><strong>Init</strong> +6; <strong>Senses</strong> Notice +7</p><p><strong>Languages</strong> Common, Abyssal, Celestial</p><p><strong>AP</strong> 6</p><p>---------------------------------------------------------------------------------------</p><p><strong>AC </strong>19, touch 12, flat-footed 17; +7 defense, +0 natural, +2 Dex</p><p><strong>hp</strong> 23 (4 HD)</p><p><strong>Fort</strong> +6, <strong>Ref</strong> +3, <strong>Will</strong> +5</p><p>---------------------------------------------------------------------------------------</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> Short Sword +2 (1d6/20) or</p><p><strong>Ranged</strong> Masterwork Revolver +5 (2d6/20) or</p><p><strong>Ranged</strong> Revolver +4 (2d6/20) or</p><p><strong>Ranged</strong> Derringer +4 (2d4-2/20)</p><p><strong>Atk Options</strong> Point Blank Shot</p><p><strong>Special Actions</strong> Dark Knowledge (4/day), Spells</p><p><strong>Base Atk</strong> +2; <strong>Grp</strong> +2</p><p><strong>Combat Gear</strong> cold iron bullets, alchemical silver bullets</p><p><strong>Cleric Spells Prepared</strong> (CL 3rd, +4 ranged touch, +2 melee touch):</p><ul> <li data-xf-list-type="ul">0th—<em>detect magic</em>, <em>read magic</em>, <em>light</em>, <em>mending</em> (Save DC 13)</li> <li data-xf-list-type="ul">1st—<em>ancient knowledge</em>, <em>bless</em>, <em>divine favor</em>, <em>protection from evil</em> (Save DC 14)</li> <li data-xf-list-type="ul">2nd—<em>cure moderate wounds</em> x3 (Save DC 15)</li> </ul><p>---------------------------------------------------------------------------------------</p><p><strong>Abilities</strong> Str 10, Dex 15, Con 12, Int 16, Wis 14, Cha 10</p><p><strong>SQ</strong> Lore Mastery</p><p><strong>Feats </strong> Quick Draw, Improved Initiative, Point Blank Shot, Precise Shot, Scribe Scroll</p><p><strong>Skills</strong> Climb +4, Concentration +5, Craft (Alchemy) +9, Decipher Script +7, Intimidate +4, Jump +4, Knowledge (Arcana) +8, Knowledge (Religion) +8, Knowledge (Dungeoneering) +12, Notice +7, Search +6, Spellcraft +5, Swim +4</p><p><strong>Possessions</strong> short sword, two masterwork revolvers (one at left hip loaded with masterwork bullets, one at right hip loaded with normal bullets), two revolvers (both strapped to back--one loaded with cold iron bullets, one loaded with alchemical silver bullets), derringer (single shot, hidden under shirt, loaded with normal bullet), 44 masterwork bullets, 44 cold iron bullets, 44 alchemical silver bullets, 43 normal bullets, traveller's clothing, backpack, scribe's kit, prayerbook, 2 flasks of holy water, 6 <em>flaming</em> bullets, 6 <em>frost</em> bullets, 2 speedloaders; 535.6 gp; 27 lbs</p><p><strong>Prayerbook</strong> 0—all PHB; 1st—<em>bless</em>, <em>cure light wounds</em>, <em>divine favor</em>, <em>protection from evil</em>, <em>bless water</em>, <em>ancient knowledge</em>; 2nd—<em>cure moderate wounds</em></p><p>----------------------------------------------------------------------------------------</p><p><strong>Dark Knowledge (Ex):</strong> Four times per day, Adele can draw upon her expansive knowledge of monsters, granting allies benefits against the creatures they face. Doing so counts as a move action. The secrets of dark knowledge can only be applied to aberrations, elementals, magical beasts, outsiders, or undead. To use the ability requires a Knowledge check vs. DC 15; it applies to one or more targets within 60 ft. She has the following abilities:</p><p>-- <em>Tactics</em>: With a successful check, allies gain a +1 bonus on attack roles. By every +10 she makes the check, the bonus increases by +1.</p><p><strong>Lore Mastery (ex)</strong> Adele has a +2 bonus on Decipher Script and Knowledge (Dungeoneering) checks.</p><p></p><p><strong>Appearance</strong></p><p>Adele is a slender, pale woman with severely cropped black hair. Her skin is slightly loose, and easily bruised, remmnants of the terrible illness she recently survived. Although her health has mostly returned, her body is still weak, and she does not have nearly the strength nor the body mass she once possessed. Friends who knew her previously comment upon how small and frail she now appears.</p><p></p><p>She remains every bit as quick as she ever was, both in wit and in body. Although she is not a classically attractive woman (her eyes are perhaps a bit too large, her nose a bit crooked), her sharp mind and keen sense of observation give her an aura of competance that inspires respect.</p><p></p><p>Adele has a number of scars across her back and legs. She also has a few small scars on her temple just above her right eye. She usually wears a bandanna or headband to cover the marks.</p><p></p><p><strong>Background</strong></p><p>The Fulirnos are a very old family, well-respected and well-known. Despite being a Reformed Flamist, Georgio Fulirno--Adele's father--still managed to hold strong connections within the Orthodox government. When he learned of his wife's pregnancy, after years of trying and praying, an overjoyed Georgio made extensive plans for his son's life. The inconvient fact of his child's actual gender was not enough to disuade Georgio. He used his connections to give his daughter a military career, hoping to parley the experience into the reputation she would need to begin a political career.</p><p></p><p>Adele followed her father's orders dutifully, discovering a natural talent for soldiering. She rose through the ranks quickly, but had a falling out with her family after she declared her intent to make her military career her lifelong occupation. Adele despised the scheming doubletalk of the courts, and had no love for politics. Furious, Georgio disowned his daughter.</p><p></p><p>A year later, Adele found herself stationed at an unglamerous post at the edge of civilization. She had not been promoted any further, though it was clear she was more than capable. She suspected her father's influence, becoming angry and bitter at the though of her life being derailed by his petty selfishness. Desperate to regain the respect she had lost, Adele led a squad of men into an ancient catacomb, hoping to make a name for herself by uncovering a trove of pre-Cataclysm artifacts.</p><p></p><p>One week later, a weakened and terrified Adele made her way back to the surface. Her men were missing, and her memories were fragemented and disjointed. She was found to be suffering from a terrible fever, and was rushed away to a chruch hospital, where she drifted in and out of a comatose state for six months.</p><p></p><p>After her recovery, Adele weighed a full fifty pounds less than she had before. No longer strong enough to carry a soldier's heavy pack, Adele was reassigned to clerical work in Flamekeep. While working there, Adele met Father Mikel, and the two of them developed a friendly relationship. Under Mikel's guidance, Adele became much more studious and intellectual, exercising her mind now that her body was weakened. She even discovered a minor talent for magic that she worked hard at developing. Even today, magic does not come easily to Adele--her spells are powered more by stubborness and sheer effort than any degree of natural ability.</p><p></p><p>As Adele learned more and more about the world, her intellectual quest turned into something like an obession. Part of her mind still remember the horrible things she had seen in those ancient catacombs, and that part of her drove Adele toward revenge. She sought out lore about evil, and when the libraries of Flamekeep did not hold the knowledge she required, she resigned her post and went out into the world, looking for answers.</p><p></p><p>At first, Adele survived only because of luck. After two years of wandering, Adele nearly lost her eye investigating a beast in northern Karrnath. It was only the third monster she had found, but Adele was a quick learner--she knew she couldn't continue the work on her own. Returning to Flamekeep, she found Father Mikel again and began working with him over the course of the next three years. Mikel gave her information, resources, and direction, and she began to develop a reputation for herself as a skilled hunter.</p><p></p><p>Today, Adele lives in Flamekeep, spending her days researching forbidden lore whenever she's not out hunting. In her quest for revenge, Adele has done some questionable things--that, plus the nature of the research she pursues, is proving to be a strain on her sanity.</p><p></p><p><strong>Primary Role/Distinguishing Abilities</strong></p><p></p><p>Adele is a combat/support character. She specializes in ranged combat, and can shoot into melee without useful precision. She's capable of healing, and providing support to allies through Dark Knowledge and <em>bless</em>. </p><p></p><p><strong>Quirks</strong></p><p></p><p>Adele is, not surprisingly, very paranoid. She is suspicious of all non-humans, and is extremely wary around magic. She is fond of her weapons, taking special care to protect and preserve them, with the exception of her sword, which she seems to deliberately mistreat. She is uncomfortable in most social situations, tending to be hostile and quick to make sarcastic comments.</p><p></p><p>[sblock=Advancement]</p><p><strong>L1->Fighter 1</strong> HP: 11 (1d10+1) SP: +28 (4x4+2x4+4)</p><p>Skill Climb +4, Craft (Alchemy) +4, Intimidate +4, Jump +4, Notice +4, Search +2cc, Swim +4</p><p>Abilities: Str 10 (2pts), Dex 15 (8pts), Con 12 (4pts), Int 14 (6pts), Wis 14 (6pts), Cha 10 (2pts)</p><p>Feats: Improved Initiative (1st level), Point Blank Shot (Fighter), Quick Draw (Human)</p><p>Note: Adele's initial career as a soldier</p><p></p><p><strong>L2->Archivist 1</strong> HP: 4 (1d6+1) SP: +9 (6+2+1)</p><p>Craft (Alchemy) +1, Decipher Script +2, Notice +1, Spellcraft +2, Concentration +3</p><p>Feats: Scribe Scroll</p><p>Spells: <em>bless</em>, <em>cure light wounds</em>, <em>divine favor</em>, <em>protection from evil</em>, <em>bless water</em></p><p>Other: Dark Knowledge 3/day, Spellcasting</p><p>Note: Adele's period of research and learning immediately after her recovery</p><p></p><p><strong>L3->Archivist 2</strong> HP: 4 (1d6+1) SP: +10 (6+3+1)</p><p>Concentration +1, Craft (Alchemy) +1, Knowledge (Arcana) +2, Knowledge (Religion) +2, Knowledge (Dungeoneering) +4</p><p>Abilities: Int +2</p><p>Feats: Precise Shot</p><p>Spells: <em>ancient knowledge</em></p><p>Other: Lore Mastery</p><p>Note: Two years spent wandering, searching for monster lore</p><p></p><p><strong>L4->Archivist 3</strong> HP: 4 (1d6+1) SP: +10 (6+3+1)</p><p>Knowledge (Arcana) +3, Knowledge (Religion) +3, Knowledge (Dungeoneering) +3, Search +1</p><p>Spells: <em>cure moderate wounds</em></p><p>Other: Dark Knowledge 4/day</p><p>Note: Three years spent working for Father Mikel</p><p>[/sblock]</p><p>[sblock=Tracking]</p><p><u>Experience</u></p><ul> <li data-xf-list-type="ul">6000 XP: Start</li> </ul><p><u>Gold</u></p><ul> <li data-xf-list-type="ul">3300 GP: Start</li> </ul><p><u>Possessions</u></p><ul> <li data-xf-list-type="ul">ivory-handled masterwork revolver, family heirloom (380 gp, 2 lbs)</li> <li data-xf-list-type="ul">steel masterwork revolver of Maradal design (380 gp, 2 lbs)</li> <li data-xf-list-type="ul">wood-handled revolver, used (80 gp, 2 lbs)</li> <li data-xf-list-type="ul">copper and bronze steam-forged revolver, brand new (80 gp, 2 lbs)</li> <li data-xf-list-type="ul">tiny black one-shot derringer (50 gp, 1 lb)</li> <li data-xf-list-type="ul">traveller's outfit, well-worn but lightweight (5 gp, 4 lbs)</li> <li data-xf-list-type="ul">leather bandolier (2 gp, 1 lb)</li> <li data-xf-list-type="ul">sturdy silk backpack (10 gp, 2 lbs)</li> <li data-xf-list-type="ul">lightweight leatherbound prayerbook (15 gp, 2 lbs)</li> <li data-xf-list-type="ul">Thrane military-issue short sword, rusted and battered (10 gp, 2 lbs)</li> <li data-xf-list-type="ul">scribe's kit (ink, parchment, etc.) (10 gp, 1 lb)</li> <li data-xf-list-type="ul">50 normal bullets (10 gp, 1 lb)</li> <li data-xf-list-type="ul">50 masterwork bullets (310 gp, 1 lb)</li> <li data-xf-list-type="ul">50 cold iron bullets (20 gp, 1 lb)</li> <li data-xf-list-type="ul">50 alchemical silver bullets (110 gp, 1 lb)</li> <li data-xf-list-type="ul">2 flasks of holy water (50 gp, 2 lbs)</li> <li data-xf-list-type="ul">6 flaming bullets (601.2 gp)</li> <li data-xf-list-type="ul">6 frost bullets (601.2 gp)</li> <li data-xf-list-type="ul">2 speedloaders (one prepared with the flaming bullets, one with frost) (40 gp)</li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="nonamazing, post: 3521076, member: 12118"] [b]Adele Fulirno[/b] [b][COLOR=Cyan]Adele Fulirno[/COLOR][/b] Female Human Fighter/Archivist 1/3 CG Medium Humanoid [b]Init[/b] +6; [b]Senses[/b] Notice +7 [b]Languages[/b] Common, Abyssal, Celestial [b]AP[/b] 6 --------------------------------------------------------------------------------------- [b]AC [/b]19, touch 12, flat-footed 17; +7 defense, +0 natural, +2 Dex [b]hp[/b] 23 (4 HD) [b]Fort[/b] +6, [b]Ref[/b] +3, [b]Will[/b] +5 --------------------------------------------------------------------------------------- [b]Speed[/b] 30 ft. [b]Melee[/b] Short Sword +2 (1d6/20) or [b]Ranged[/b] Masterwork Revolver +5 (2d6/20) or [b]Ranged[/b] Revolver +4 (2d6/20) or [b]Ranged[/b] Derringer +4 (2d4-2/20) [b]Atk Options[/b] Point Blank Shot [b]Special Actions[/b] Dark Knowledge (4/day), Spells [b]Base Atk[/b] +2; [b]Grp[/b] +2 [b]Combat Gear[/b] cold iron bullets, alchemical silver bullets [b]Cleric Spells Prepared[/b] (CL 3rd, +4 ranged touch, +2 melee touch): [list] [*]0th—[i]detect magic[/i], [i]read magic[/i], [i]light[/i], [i]mending[/i] (Save DC 13) [*]1st—[i]ancient knowledge[/i], [i]bless[/i], [i]divine favor[/i], [i]protection from evil[/i] (Save DC 14) [*]2nd—[i]cure moderate wounds[/i] x3 (Save DC 15) [/list] --------------------------------------------------------------------------------------- [b]Abilities[/b] Str 10, Dex 15, Con 12, Int 16, Wis 14, Cha 10 [b]SQ[/b] Lore Mastery [b]Feats [/b] Quick Draw, Improved Initiative, Point Blank Shot, Precise Shot, Scribe Scroll [b]Skills[/b] Climb +4, Concentration +5, Craft (Alchemy) +9, Decipher Script +7, Intimidate +4, Jump +4, Knowledge (Arcana) +8, Knowledge (Religion) +8, Knowledge (Dungeoneering) +12, Notice +7, Search +6, Spellcraft +5, Swim +4 [b]Possessions[/b] short sword, two masterwork revolvers (one at left hip loaded with masterwork bullets, one at right hip loaded with normal bullets), two revolvers (both strapped to back--one loaded with cold iron bullets, one loaded with alchemical silver bullets), derringer (single shot, hidden under shirt, loaded with normal bullet), 44 masterwork bullets, 44 cold iron bullets, 44 alchemical silver bullets, 43 normal bullets, traveller's clothing, backpack, scribe's kit, prayerbook, 2 flasks of holy water, 6 [i]flaming[/i] bullets, 6 [i]frost[/i] bullets, 2 speedloaders; 535.6 gp; 27 lbs [b]Prayerbook[/b] 0—all PHB; 1st—[i]bless[/i], [i]cure light wounds[/i], [i]divine favor[/i], [i]protection from evil[/i], [i]bless water[/i], [i]ancient knowledge[/i]; 2nd—[i]cure moderate wounds[/i] ---------------------------------------------------------------------------------------- [b]Dark Knowledge (Ex):[/b] Four times per day, Adele can draw upon her expansive knowledge of monsters, granting allies benefits against the creatures they face. Doing so counts as a move action. The secrets of dark knowledge can only be applied to aberrations, elementals, magical beasts, outsiders, or undead. To use the ability requires a Knowledge check vs. DC 15; it applies to one or more targets within 60 ft. She has the following abilities: -- [i]Tactics[/i]: With a successful check, allies gain a +1 bonus on attack roles. By every +10 she makes the check, the bonus increases by +1. [b]Lore Mastery (ex)[/b] Adele has a +2 bonus on Decipher Script and Knowledge (Dungeoneering) checks. [b]Appearance[/b] Adele is a slender, pale woman with severely cropped black hair. Her skin is slightly loose, and easily bruised, remmnants of the terrible illness she recently survived. Although her health has mostly returned, her body is still weak, and she does not have nearly the strength nor the body mass she once possessed. Friends who knew her previously comment upon how small and frail she now appears. She remains every bit as quick as she ever was, both in wit and in body. Although she is not a classically attractive woman (her eyes are perhaps a bit too large, her nose a bit crooked), her sharp mind and keen sense of observation give her an aura of competance that inspires respect. Adele has a number of scars across her back and legs. She also has a few small scars on her temple just above her right eye. She usually wears a bandanna or headband to cover the marks. [b]Background[/b] The Fulirnos are a very old family, well-respected and well-known. Despite being a Reformed Flamist, Georgio Fulirno--Adele's father--still managed to hold strong connections within the Orthodox government. When he learned of his wife's pregnancy, after years of trying and praying, an overjoyed Georgio made extensive plans for his son's life. The inconvient fact of his child's actual gender was not enough to disuade Georgio. He used his connections to give his daughter a military career, hoping to parley the experience into the reputation she would need to begin a political career. Adele followed her father's orders dutifully, discovering a natural talent for soldiering. She rose through the ranks quickly, but had a falling out with her family after she declared her intent to make her military career her lifelong occupation. Adele despised the scheming doubletalk of the courts, and had no love for politics. Furious, Georgio disowned his daughter. A year later, Adele found herself stationed at an unglamerous post at the edge of civilization. She had not been promoted any further, though it was clear she was more than capable. She suspected her father's influence, becoming angry and bitter at the though of her life being derailed by his petty selfishness. Desperate to regain the respect she had lost, Adele led a squad of men into an ancient catacomb, hoping to make a name for herself by uncovering a trove of pre-Cataclysm artifacts. One week later, a weakened and terrified Adele made her way back to the surface. Her men were missing, and her memories were fragemented and disjointed. She was found to be suffering from a terrible fever, and was rushed away to a chruch hospital, where she drifted in and out of a comatose state for six months. After her recovery, Adele weighed a full fifty pounds less than she had before. No longer strong enough to carry a soldier's heavy pack, Adele was reassigned to clerical work in Flamekeep. While working there, Adele met Father Mikel, and the two of them developed a friendly relationship. Under Mikel's guidance, Adele became much more studious and intellectual, exercising her mind now that her body was weakened. She even discovered a minor talent for magic that she worked hard at developing. Even today, magic does not come easily to Adele--her spells are powered more by stubborness and sheer effort than any degree of natural ability. As Adele learned more and more about the world, her intellectual quest turned into something like an obession. Part of her mind still remember the horrible things she had seen in those ancient catacombs, and that part of her drove Adele toward revenge. She sought out lore about evil, and when the libraries of Flamekeep did not hold the knowledge she required, she resigned her post and went out into the world, looking for answers. At first, Adele survived only because of luck. After two years of wandering, Adele nearly lost her eye investigating a beast in northern Karrnath. It was only the third monster she had found, but Adele was a quick learner--she knew she couldn't continue the work on her own. Returning to Flamekeep, she found Father Mikel again and began working with him over the course of the next three years. Mikel gave her information, resources, and direction, and she began to develop a reputation for herself as a skilled hunter. Today, Adele lives in Flamekeep, spending her days researching forbidden lore whenever she's not out hunting. In her quest for revenge, Adele has done some questionable things--that, plus the nature of the research she pursues, is proving to be a strain on her sanity. [b]Primary Role/Distinguishing Abilities[/b] Adele is a combat/support character. She specializes in ranged combat, and can shoot into melee without useful precision. She's capable of healing, and providing support to allies through Dark Knowledge and [i]bless[/i]. [b]Quirks[/b] Adele is, not surprisingly, very paranoid. She is suspicious of all non-humans, and is extremely wary around magic. She is fond of her weapons, taking special care to protect and preserve them, with the exception of her sword, which she seems to deliberately mistreat. She is uncomfortable in most social situations, tending to be hostile and quick to make sarcastic comments. [sblock=Advancement] [b]L1->Fighter 1[/b] HP: 11 (1d10+1) SP: +28 (4x4+2x4+4) Skill Climb +4, Craft (Alchemy) +4, Intimidate +4, Jump +4, Notice +4, Search +2cc, Swim +4 Abilities: Str 10 (2pts), Dex 15 (8pts), Con 12 (4pts), Int 14 (6pts), Wis 14 (6pts), Cha 10 (2pts) Feats: Improved Initiative (1st level), Point Blank Shot (Fighter), Quick Draw (Human) Note: Adele's initial career as a soldier [b]L2->Archivist 1[/b] HP: 4 (1d6+1) SP: +9 (6+2+1) Craft (Alchemy) +1, Decipher Script +2, Notice +1, Spellcraft +2, Concentration +3 Feats: Scribe Scroll Spells: [i]bless[/i], [i]cure light wounds[/i], [i]divine favor[/i], [i]protection from evil[/i], [i]bless water[/i] Other: Dark Knowledge 3/day, Spellcasting Note: Adele's period of research and learning immediately after her recovery [b]L3->Archivist 2[/b] HP: 4 (1d6+1) SP: +10 (6+3+1) Concentration +1, Craft (Alchemy) +1, Knowledge (Arcana) +2, Knowledge (Religion) +2, Knowledge (Dungeoneering) +4 Abilities: Int +2 Feats: Precise Shot Spells: [i]ancient knowledge[/i] Other: Lore Mastery Note: Two years spent wandering, searching for monster lore [b]L4->Archivist 3[/b] HP: 4 (1d6+1) SP: +10 (6+3+1) Knowledge (Arcana) +3, Knowledge (Religion) +3, Knowledge (Dungeoneering) +3, Search +1 Spells: [i]cure moderate wounds[/i] Other: Dark Knowledge 4/day Note: Three years spent working for Father Mikel [/sblock] [sblock=Tracking] [u]Experience[/u] [list][*]6000 XP: Start[/list] [u]Gold[/u] [list][*]3300 GP: Start[/list] [u]Possessions[/u] [list] [*]ivory-handled masterwork revolver, family heirloom (380 gp, 2 lbs) [*]steel masterwork revolver of Maradal design (380 gp, 2 lbs) [*]wood-handled revolver, used (80 gp, 2 lbs) [*]copper and bronze steam-forged revolver, brand new (80 gp, 2 lbs) [*]tiny black one-shot derringer (50 gp, 1 lb) [*]traveller's outfit, well-worn but lightweight (5 gp, 4 lbs) [*]leather bandolier (2 gp, 1 lb) [*]sturdy silk backpack (10 gp, 2 lbs) [*]lightweight leatherbound prayerbook (15 gp, 2 lbs) [*]Thrane military-issue short sword, rusted and battered (10 gp, 2 lbs) [*]scribe's kit (ink, parchment, etc.) (10 gp, 1 lb) [*]50 normal bullets (10 gp, 1 lb) [*]50 masterwork bullets (310 gp, 1 lb) [*]50 cold iron bullets (20 gp, 1 lb) [*]50 alchemical silver bullets (110 gp, 1 lb) [*]2 flasks of holy water (50 gp, 2 lbs) [*]6 flaming bullets (601.2 gp) [*]6 frost bullets (601.2 gp) [*]2 speedloaders (one prepared with the flaming bullets, one with frost) (40 gp) [/list] [/sblock] [/QUOTE]
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