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Characters first or World first?
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<blockquote data-quote="BlackMoria" data-source="post: 4503072" data-attributes="member: 424"><p>It can work. The DM is giving you a blank palette to make your characters backgrounds and he will fill in the rest.</p><p></p><p>In your character background, you can say your character is the unacknowledged bastard son of Duke Wingding, the local lord of Medina province and that you live in Windingoham, a small town bordering on the often mysterious Durthfang Wood, a place rumoured to be the home of mysterious and dangerous fey creatures. Etc, Etc, Etc.</p><p></p><p>Based on this information, the DM most likely will know he needs to have a Duke Wingding, flesh out Medina province and the rest of the provinces of the kingdom, who the king is, etc. etc. He will need to create Windingoham and create NPCs, business, etc. He will flesh out Durthfang Wood and make it mysterious and put in the dangerous fey. Then he will work outward from there as required for the campaign.</p><p></p><p>Not the conventional way of campaign building but I have seen it done before and it can work, provided the players discuss their character backgrounds with each other so that they are not all over the map or contradict each other.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 4503072, member: 424"] It can work. The DM is giving you a blank palette to make your characters backgrounds and he will fill in the rest. In your character background, you can say your character is the unacknowledged bastard son of Duke Wingding, the local lord of Medina province and that you live in Windingoham, a small town bordering on the often mysterious Durthfang Wood, a place rumoured to be the home of mysterious and dangerous fey creatures. Etc, Etc, Etc. Based on this information, the DM most likely will know he needs to have a Duke Wingding, flesh out Medina province and the rest of the provinces of the kingdom, who the king is, etc. etc. He will need to create Windingoham and create NPCs, business, etc. He will flesh out Durthfang Wood and make it mysterious and put in the dangerous fey. Then he will work outward from there as required for the campaign. Not the conventional way of campaign building but I have seen it done before and it can work, provided the players discuss their character backgrounds with each other so that they are not all over the map or contradict each other. [/QUOTE]
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