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Characters first or World first?
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<blockquote data-quote="Engilbrand" data-source="post: 4503101" data-attributes="member: 44184"><p>Create your characters together so that one isn't from a frozen tundra while another is from a desert. I would recommend that they all come from the same area and you each include some things that overlap. One is the bastard son of the duke, another believes that the duke unjustly imprisoned his father.</p><p>The thing is, you don't need a world to be creative. You just need an imagination. This is a little like how my campaign is going. I spent a few minutes preparing at the very beginning just to give them a little background, and I let them go from there. Other than that, though, while the overall idea is in my head, nearly everything about it happens spontaneously through the actions of the characters and the ideas of the players. I literally do not write down anything before the game starts. I've only had one time where I created a villain during a 10 minute break. I'll have another one or two of those. They have different villains to hunt down. They went in a different direction than I thought last time, so I now know that I'm going to need my "water" villain in the near future.</p><p>Basically, use this as a way to create the surrounding area. If you want it to be a high magic area under an enchantment, then really put that stuff into your backgrounds. You're lucky. I like that way of doing it better than, "You're all from the village Lame. You're a bunch of nobodies sitting around being nobodies when the fate of the world rests on you, rather than all of the awesome things that you see around you that you aren't a part of."</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 4503101, member: 44184"] Create your characters together so that one isn't from a frozen tundra while another is from a desert. I would recommend that they all come from the same area and you each include some things that overlap. One is the bastard son of the duke, another believes that the duke unjustly imprisoned his father. The thing is, you don't need a world to be creative. You just need an imagination. This is a little like how my campaign is going. I spent a few minutes preparing at the very beginning just to give them a little background, and I let them go from there. Other than that, though, while the overall idea is in my head, nearly everything about it happens spontaneously through the actions of the characters and the ideas of the players. I literally do not write down anything before the game starts. I've only had one time where I created a villain during a 10 minute break. I'll have another one or two of those. They have different villains to hunt down. They went in a different direction than I thought last time, so I now know that I'm going to need my "water" villain in the near future. Basically, use this as a way to create the surrounding area. If you want it to be a high magic area under an enchantment, then really put that stuff into your backgrounds. You're lucky. I like that way of doing it better than, "You're all from the village Lame. You're a bunch of nobodies sitting around being nobodies when the fate of the world rests on you, rather than all of the awesome things that you see around you that you aren't a part of." [/QUOTE]
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