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Characters first or World first?
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<blockquote data-quote="The Ghost" data-source="post: 4503123" data-attributes="member: 60281"><p>Yes, and yes. The good thing about building a game like this is that it lets the DM know where you want to go and what you are interested in. He can then build a world that contains those elements. Hopefully, resulting in an experience you all can enjoy. The downside, of course, is the ideas paralysis that you are facing.</p><p></p><p>That said...</p><p></p><p>The best ways that I have found to get by is to just write down a few words and think about them. What connects them. What makes them relevant to you. </p><p></p><p>For example, take the words Dwarf, Camp Fire, Warhammer, Drow, Saint Cuthbert, King, Plains. How do these fit together? Maybe when your character was younger he would sit around the camp fire listening to tales about a great dwarven king who weilded a mighty warhammer. At the battle of Eklemster Plains the great king fell. His prized warhammer lost. Recently it was descovered that the warhammer has fallen into the hands of the drow. A cleric of Saint Cuthbert has asked you to seek out the warhammer and return it to its rightful heir.</p><p></p><p>Why is this relevant to you? Maybe as a child you were the small one but had a big heart. You knew that you could be just like that dwarven king if only you had the chance. Now, many years latter, you are being offered that chance.</p><p></p><p>Pretty simple, eh? Now the DM can look at that and say who was this Dwarven king? I can build around that. Who are these drow? I can build around that. Who is the dwarven heir? I can build around that. </p><p></p><p>Just get something on paper, no matter how strange it looks. Hopefully, that helps you. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Ghost, post: 4503123, member: 60281"] Yes, and yes. The good thing about building a game like this is that it lets the DM know where you want to go and what you are interested in. He can then build a world that contains those elements. Hopefully, resulting in an experience you all can enjoy. The downside, of course, is the ideas paralysis that you are facing. That said... The best ways that I have found to get by is to just write down a few words and think about them. What connects them. What makes them relevant to you. For example, take the words Dwarf, Camp Fire, Warhammer, Drow, Saint Cuthbert, King, Plains. How do these fit together? Maybe when your character was younger he would sit around the camp fire listening to tales about a great dwarven king who weilded a mighty warhammer. At the battle of Eklemster Plains the great king fell. His prized warhammer lost. Recently it was descovered that the warhammer has fallen into the hands of the drow. A cleric of Saint Cuthbert has asked you to seek out the warhammer and return it to its rightful heir. Why is this relevant to you? Maybe as a child you were the small one but had a big heart. You knew that you could be just like that dwarven king if only you had the chance. Now, many years latter, you are being offered that chance. Pretty simple, eh? Now the DM can look at that and say who was this Dwarven king? I can build around that. Who are these drow? I can build around that. Who is the dwarven heir? I can build around that. Just get something on paper, no matter how strange it looks. Hopefully, that helps you. :) [/QUOTE]
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