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Characters first or World first?
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<blockquote data-quote="justanobody" data-source="post: 4503507" data-attributes="member: 70778"><p>As a DM I prefer character backgrounds fromt he player first. They may know they are playing in a world that has X regions, but are asked to think in terms of a certain landscape and climate. From that I design the world around what they give to see what I can throw in of their backgrounds for later. Too many game I have seen that have people going all over the world, but the PCs never run across any of their homelands during the game. That sems very odd to me.</p><p></p><p>So having the backgrounds before fleshing out the world, give me the chance to include their hometowns in appropriate places.</p><p></p><p>If the players just picked a city to be from or a village they used to live in, then it would tend to offer possible knowledge that the story would not always want them to have.</p><p></p><p>If the player always lived in Waterdep, or Solamnia then they may have more knowledge of it than the story needs and not offer anything for the other player when they come to that major city.</p><p></p><p>So having the player backgrounds first, give the chance for adventure there, and allows the other player to not be shadowed by another PC when they arrive at a big place to explore, and one PC already knows much about the area and such.</p><p></p><p>1-Bit of the world.</p><p>2-Player backgrounds</p><p>3-Rest of the world is developed.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4503507, member: 70778"] As a DM I prefer character backgrounds fromt he player first. They may know they are playing in a world that has X regions, but are asked to think in terms of a certain landscape and climate. From that I design the world around what they give to see what I can throw in of their backgrounds for later. Too many game I have seen that have people going all over the world, but the PCs never run across any of their homelands during the game. That sems very odd to me. So having the backgrounds before fleshing out the world, give me the chance to include their hometowns in appropriate places. If the players just picked a city to be from or a village they used to live in, then it would tend to offer possible knowledge that the story would not always want them to have. If the player always lived in Waterdep, or Solamnia then they may have more knowledge of it than the story needs and not offer anything for the other player when they come to that major city. So having the player backgrounds first, give the chance for adventure there, and allows the other player to not be shadowed by another PC when they arrive at a big place to explore, and one PC already knows much about the area and such. 1-Bit of the world. 2-Player backgrounds 3-Rest of the world is developed. [/QUOTE]
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