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characters for Black Sails over Freeport
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<blockquote data-quote="Karl Green" data-source="post: 1746133" data-attributes="member: 1467"><p>Yes found this thread. Anyway as the game is almost wrapping up Part 1, I thought I would post your 'special' item, but will include spoiler for each. Some of you already know these but anyway. Oh and for XP I want to see about your idea on how to get off to give some for that, but I have the basic worked out. Right now, I am rounding up to 3,500XP for each character. Like I send there is a bump for getting off the island, but not enough to raise a level <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p>That will have to come when I return and run part 2, the <strong>Haunted House on the Bay</strong>. Pretty well have it already worked out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>so then Torren spoiler [spoiler]Your Rapier has Spell Storing [DMG pg. 225] and can hold a single targeting spell up to 3rd level in it. Any time the spell strikes a target, the spell can be immediately cast on that creature as a free action[/spoiler]</p><p></p><p></p><p>for Kitsch spoiler [spoiler]Of course your crossbow has the 'Frost' special ability on it [DMG pg. 224]. Your magic word must be spoken lightly each time you want to 'Frost' extra to be activated on it[/spoiler]</p><p></p><p></p><p>for Black Jack spoiler [spoiler]Your 'Hands of Jack' give a competence bonus of +10 to Hide AND allow you to take a Full-Round action such that you can "hide in plain sight" just like the 1st level ShadowDancer [DMG pg. 195][/spoiler]</p><p></p><p></p><p>Fentrith Fade spoiler [spoiler]Cutter is a Keen weapon [DMG pg.225] and crits on a 17-20[/spoiler]</p><p></p><p></p><p>Villard spoiler [spoiler]When you hold your longbow in one hand, Villard can see in the dark, with Low-Light vision (x2 humans as an elf) AND/OR with Darkvison up to 60ft, whichever is better. Also when holding the bow, Villard gains a +5 competence bonus on his Survival check for Tracking[/spoiler] </p><p></p><p></p><p>Zoraster Surefoot spoiler [spoiler]Your Mithril Chain Shirt has the Blinding special ability on it [DMG pg. 218]. It can be used twice a day, plus once per 4 full levels the character is (so right now 3 times a day) on command. The Reflex DC is 14.[/spoiler]</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1746133, member: 1467"] Yes found this thread. Anyway as the game is almost wrapping up Part 1, I thought I would post your 'special' item, but will include spoiler for each. Some of you already know these but anyway. Oh and for XP I want to see about your idea on how to get off to give some for that, but I have the basic worked out. Right now, I am rounding up to 3,500XP for each character. Like I send there is a bump for getting off the island, but not enough to raise a level :( That will have to come when I return and run part 2, the [b]Haunted House on the Bay[/b]. Pretty well have it already worked out ;) so then Torren spoiler [spoiler]Your Rapier has Spell Storing [DMG pg. 225] and can hold a single targeting spell up to 3rd level in it. Any time the spell strikes a target, the spell can be immediately cast on that creature as a free action[/spoiler] for Kitsch spoiler [spoiler]Of course your crossbow has the 'Frost' special ability on it [DMG pg. 224]. Your magic word must be spoken lightly each time you want to 'Frost' extra to be activated on it[/spoiler] for Black Jack spoiler [spoiler]Your 'Hands of Jack' give a competence bonus of +10 to Hide AND allow you to take a Full-Round action such that you can "hide in plain sight" just like the 1st level ShadowDancer [DMG pg. 195][/spoiler] Fentrith Fade spoiler [spoiler]Cutter is a Keen weapon [DMG pg.225] and crits on a 17-20[/spoiler] Villard spoiler [spoiler]When you hold your longbow in one hand, Villard can see in the dark, with Low-Light vision (x2 humans as an elf) AND/OR with Darkvison up to 60ft, whichever is better. Also when holding the bow, Villard gains a +5 competence bonus on his Survival check for Tracking[/spoiler] Zoraster Surefoot spoiler [spoiler]Your Mithril Chain Shirt has the Blinding special ability on it [DMG pg. 218]. It can be used twice a day, plus once per 4 full levels the character is (so right now 3 times a day) on command. The Reflex DC is 14.[/spoiler] [/QUOTE]
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