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Characters for Diaglo's Latest Debaucle - Rogue's Run
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<blockquote data-quote="biorph" data-source="post: 1357158" data-attributes="member: 10426"><p>Stat Block </p><p>Kem, Human, Rog5/Acr3;</p><p>CR 8; Medium Humanoid; 5'/5';</p><p>HD 8d6+16; hp 50;</p><p>Init +4; Spd 30 ft/x4;</p><p>AC 18(+4 armor, +4 dex);</p><p>Atk +6 Two-handed (1d6,20/x2, Masterwork quarterstaff), +6 One-handed (1d4/19-20/x2, Masterwork dagger), +6 One-handed (1d6+1/19-20/x2, Short Sword +1);</p><p>SV Fort +8, Ref +15, Will +6; AL CG;</p><p>Str 14(+2)(temp 11, +0), Dex 18(+4), Con 14(+2), Int 14(+2), Wis 10(+0), Cha 12(+1);</p><p>Skills & Feats: Balance¹ +17, Bluff¹ +12, Climb¹ +11, Hide¹ +20, Jump¹ +15, Listen¹ +8, Move Silently¹ +15, Search¹ +13, Spot¹ +8, Tumble +19, Use Rope¹ +15.</p><p>Acrobatic, Improved Trip, Great Fortitude, Iron Will, Lightning Reflexes</p><p></p><p>–– CLASS ABILITIES ––</p><p>• Proficient in light armor</p><p>• Proficient with all simple weapons, and with Composite Shortbow, Hand Crossbow, Rapier, Short Sword, Shortbow.</p><p>• Uncanny Dodge (Ex): Retains Dexterity bonus to AC even if flatfooted or</p><p> unable to see opponent.</p><p>• Trap Sense(Ex): +1 to Reflex saves and AC against traps.</p><p>• Improved Evasion(Ex): You take half damage from magical attacks. On a</p><p> successful Reflex save, you take no damage.</p><p>• Slow Fall(Ex): As long as a wall is within arm's reach, you take damage</p><p> from a fall as if it were 20 feet shorter.</p><p>• Sneak Attack: Any time someone you attack is denied their Dexterity</p><p> bonus to AC, or you are flanking them, you inflict an extra 3d6 damage.</p><p> Ranged attacks must be within 30 feet to gain this, and this extra damage</p><p> is not increased on a critical hit. Creatures that are immune to critical hits</p><p> ignore this damage, as do creatures with concealment</p><p>• Trapfinding: You can use the Search skill to locate traps when the task</p><p> has a DC higher than 20. You can use the Disable Device skill to disarm</p><p> magic traps.</p><p>• Kip Up(Ex): You can stand up from prone as a free action.</p><p>• Unbounded Leap(Ex): Your height does not limit your jumping distance.</p><p>• Fast Balance(Ex): A successful Balance check allows you to move your</p><p> speed, rather than half your speed under such conditions.</p><p></p><p>Kem is a young male on the cusp of manhood. His straight brown hair looks like someone put a bowl on top of his head and cut everything that stuck out. He's moderately well muscled and usually walks in a yoke position streching his arms around his quarterstaff. He has the slender, well built physique of a swimmer or dancer. He wears a leather vest over his mithral shirt and wears the baggy pants and soft shoes in the eastern style (think the stereotypical middle eastern pants and shoes). His hands and forearms are covered gloves of worn soft kid skin. He has an open friendly face and a demeanor that seems to just OOZE trust and sinecerity.</p></blockquote><p></p>
[QUOTE="biorph, post: 1357158, member: 10426"] Stat Block Kem, Human, Rog5/Acr3; CR 8; Medium Humanoid; 5'/5'; HD 8d6+16; hp 50; Init +4; Spd 30 ft/x4; AC 18(+4 armor, +4 dex); Atk +6 Two-handed (1d6,20/x2, Masterwork quarterstaff), +6 One-handed (1d4/19-20/x2, Masterwork dagger), +6 One-handed (1d6+1/19-20/x2, Short Sword +1); SV Fort +8, Ref +15, Will +6; AL CG; Str 14(+2)(temp 11, +0), Dex 18(+4), Con 14(+2), Int 14(+2), Wis 10(+0), Cha 12(+1); Skills & Feats: Balance¹ +17, Bluff¹ +12, Climb¹ +11, Hide¹ +20, Jump¹ +15, Listen¹ +8, Move Silently¹ +15, Search¹ +13, Spot¹ +8, Tumble +19, Use Rope¹ +15. Acrobatic, Improved Trip, Great Fortitude, Iron Will, Lightning Reflexes –– CLASS ABILITIES –– • Proficient in light armor • Proficient with all simple weapons, and with Composite Shortbow, Hand Crossbow, Rapier, Short Sword, Shortbow. • Uncanny Dodge (Ex): Retains Dexterity bonus to AC even if flatfooted or unable to see opponent. • Trap Sense(Ex): +1 to Reflex saves and AC against traps. • Improved Evasion(Ex): You take half damage from magical attacks. On a successful Reflex save, you take no damage. • Slow Fall(Ex): As long as a wall is within arm's reach, you take damage from a fall as if it were 20 feet shorter. • Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC, or you are flanking them, you inflict an extra 3d6 damage. Ranged attacks must be within 30 feet to gain this, and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage, as do creatures with concealment • Trapfinding: You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps. • Kip Up(Ex): You can stand up from prone as a free action. • Unbounded Leap(Ex): Your height does not limit your jumping distance. • Fast Balance(Ex): A successful Balance check allows you to move your speed, rather than half your speed under such conditions. Kem is a young male on the cusp of manhood. His straight brown hair looks like someone put a bowl on top of his head and cut everything that stuck out. He's moderately well muscled and usually walks in a yoke position streching his arms around his quarterstaff. He has the slender, well built physique of a swimmer or dancer. He wears a leather vest over his mithral shirt and wears the baggy pants and soft shoes in the eastern style (think the stereotypical middle eastern pants and shoes). His hands and forearms are covered gloves of worn soft kid skin. He has an open friendly face and a demeanor that seems to just OOZE trust and sinecerity. [/QUOTE]
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