Characters for " Return to Dunwich the Forgotten Village"


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Jasper Bakemeier: (Male/Soldier 1)

I'm still buying equipment but with combat going on I figured we would need current stats.


Character Name : Jasper Bakemeier
Character Race : Human
Character Class(es) : Soldier
Alignment :

Gender : Male
Age : 43
Height : 6'3
Weight : 225
Eyes : Blue
Hair : Short Blond

Character Level : 1
Known Languages : English, Germen

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Strength : 14 (+2)
Dexterity : 17 (+3)
Constitution : 18 (+4)
Intelligence : 13 (+1)
Wisdom : 15 (+2)
Charisma : 12 (+1)


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Armor Class : 13 [ BASE (10) + ARMOR (0) + DEX (3)]

Flatfooted Armor Class : 10
AC Penalty :
Maximum DEX bonus :
Armor Type & Weight :

Armor weight : 0 lbs.
Hit Points : 10

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Save vs. Fortitude : 4 [BASE(0) + CON MOD (4)]
Save vs. Reflex : 3 [BASE(0) + DEX MOD (3)]
Save vs. Will : 4 [BASE(2) + WIS MOD (2)]

Special Save Notes :

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Sanity : 75

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Initiative Modifier : +7
Base Attack Bonus : +1/+1

Melee Attack Bonus : +3/+3
Ranged Attack Bonus : +5/+5

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Weapons :

.Colt M1911A1 / 2d8 damage / x3 critical (20) / 5 lbs. (30 Dollars)

.Colt M1911A1 / 2d8 damage / x3 critical (20) / 5 lbs. (30 Dollars)

.Knife Combat / 1d4 damage / x2 critical (19-20) / 2.5 lbs. (3.50 Dollars)

.Machete / 1d6 damage / x3 critical (19-20) / 2.5 lbs. (1 Dollars)

Weapon weight : 15 lbs.
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Skills :

Name/Total Mod (Ability) ** # Ranks taken
36 Points Skills
Climb /3 (STR +2) 1 Ranks
Hide /8 (DEX +3) 5 Ranks
Intimidate /9 (CHA +1) 8 Ranks
Jump /3 (STR +2) 1 Ranks
Listen /5 (WIS +2) 3 Ranks
Move Silently /8 (DEX +3) 5 Ranks
Repair /5 (INT +1) 4 Ranks
Slight of Hand /5 (DEX +3) 2 Ranks
Spot /7 (WIS +2) 5 Ranks
Swim /3 (STR +2) 1 Ranks
Use Rope /4 (DEX +3) 1 Ranks

* Armor Check Penalty Applies
[CC] Cross Class Skill
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Feats & SA:

Improved Initiative
Two Weapon Fighting
Weapon Proficiency (Pistol)

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Equipment & Gear:






EQUIPMENT WEIGHT: 34.5 lbs.
ARMOR WEIGHT: 30 lbs.
WEAPON WEIGHT: 10 lbs.
TOTAL WEIGHT: 74.5 lbs.

Carrying Capacity 16 STR Light: up to 76 lb. Medium: 77-153 lb. Heavy: 154-230 lb.


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Money:
Dollars: ?
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Base Speed: 30 feet

Background: Pending
 
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Nick Oppenheimer

Defensive Character
Profession: Parapsychologist

Age: 34
Height: 6’ 1”
Weight: 182 lb
Hair: Dusty Blonde

Str 10
Dex 12
Con 14
Int 17
Wis 14
Cha 15

HP: 8
BAB: +0
Melee AB: +0
Ranged AB: +1


Defense Bonus: +2
Dex bonus: +1
AC: 13

Fort: 4 Ref: 1 Will: 4

Sanity: 70

Savings: $3500 Income: $2000

Languages: English, German, French, Portuguese

Feats: Weapon Proficiency(Pistol), Sensitive

Skills: (rank+ability)
Gather Info 6 (4+2)
Knowledge (history) 7 (4+3)
Knowledge (occult) 7 (4+3)
Knowledge (religion) 7 (4+3)
Listen 6 (4+2)
Psychoanalysis 6 (4+2)
Psychic Focus 6 (4+2)
Research 7 (4+3)
Search 7 (4+3)
Sense Motive 6 (4+2)
Spot 6 (4+2)

Equipment:
Pistol 1d10 x3 20ft. 9 rounds
50 Pistol rounds
2 spare magazines
pistol holster
Fountain Pen
Clothing
Photo Equipment
Backpack
Canteen
Bedroll
Flashlight
Compass
Binoculars
Pocket Watch
Rations

For as long as Nick can remember, he has been plagued by strange happenings and sightings. These abnormal events also pervade his dreams. He is an insomniac, afraid to go to sleep, afraid to see the ghastly horrors of his subconscious. As Nick worked through college, a time when his insomnia was useful, he decided to go into paranormal studies in hopes of understanding his own otherworldly phenomenon. Nick graduated specializing in parapsychology; unfortunately, his studies had done nothing to help him understand his dreams. Since graduation Nick has become a foremost expert in his field, traveling the world exploring paranormal activity, always hoping to unlock the mysteries that surround his own life.
 

Jibril ibn Rashad
Professor (Defensive Character)
Male, age 30
Height: 5'10
Weight: 165
Hair: Wavy Black, also wears a beard and moustache
Eyes: Dark Brown
Appearance: Slight build, and looks young for his age; Tries to compensate for this with his students by dressing somewhat older.

Birthplace: Jerusalem Residence: Boston
Nationality: Naturalized American
Religion: Muslim
Degree: Masters of Divinity, Doctoral candidate in Comparative Religion

STR: 9 / -1
DEX: 15 / +2
CON: 13 / +1
INT: 18 / +4
WIS: 16 / +3
CHA: 15 / +2
Starting Sanity: 80
Starting Cash: $6933 Salary: $4000

AC: 14 (10 +2 Defensive Option Bonus, +2 Dex)
HP: 7
INIT: +2
BAB: 0

FORT: +1
REF: +4
WILL: +5

Skill Points: 48 (8+4=12, 12*4=48)

Bluff: 6 (4 ranks + 2 CHA)
Diplomacy: 8 (4 ranks + 2 CHA +2 Trustworthy)
Forgery: 8 (4 ranks + 4 INT)
Gather Information: 8 (4 ranks + 2 CHA +2 Trustworthy)
Hide: 5 (3 ranks +2 DEX)
Knowledge (Religion): 8 (4 ranks +4 INT)
Knowledge (Occult): 7 (3 ranks +4 INT)
Knowledge (History): 6 (2 ranks +4 INT)
Research: 8 (4 ranks +4 INT)
Native Language: Arabic
Sense Motive: 7 (4 ranks +3 WIS)
Speak Other Language (English): 6 (2 ranks +4 INT)
Speak Other Language (Latin): 6 (2 ranks +4 INT)
Speak Other Language (French): 5 (1 rank +4 INT)
Speak Other Language (German): 5 (1 rank +4 INT)
Speak Other Language (Hebrew): 5 (1 ranks +4 INT)
Speak Other Language (Greek): 5 (1 rank +4 INT)
Speak Other Language (Ancient Egyptian): 5 (1 rank +4 INT)
Spot: 6 (3 Ranks +3 WIS)


Feats: Weapon Proficiency (Rifle), Trustworthy

Attacks: Rifle +2, 2d10 (x3), Range 200, 4 round magazine. When carrying rifle, carrying 30 rounds of ammo.
Hunting Knife –5, 1d4-1 (19-20/x2)
Fixed Bayonet, -5, 1d6-1 (19-20/x2)

Standard Equipment Carried/Worn: Corduroy Suit, Dress shirt, Bow Tie, Leather Shoes, Fedora, Pocket watch, Pocketknife, Kerchief, Cigarette Lighter, Billfold, Umbrella (if appropriate)

On Hunting trip (or in Jungle): weather-appropriate outdoor gear, Hiking Boots, Leather Gloves, Rifle, Rifle Sling, 30 Rounds of Ammunition, Hunting Knife, Canteen, Backpack, Cooking Kit, First Aid Kit, Poncho, Bedroll, Qur’an, 4 flares, Cigarette Lighter, Pocket Watch, Pocketknife, Folding Shovel, Flashlight, Fishing line and 4 hooks, 2 extra batteries, paper and pencils in tube case.

Owned/In apartment (Apartment rent paid 6 months in advance: $364)
(Items above are included in this list):
5 corduroy suits ($60.00)
1 Tailored dress suit ($80.00)
1 Worsted Wool dress suit ($35.00)
10 Men’s shirts ($12)
1 hunting suit ($15)
1 field jacket ($6)
1 hunting coat ($7)
1 winter coat ($25)
10 Bow Ties ($8.00
7 dress shirts ($20)
4 fedoras ($40.00)
4 Pairs leather shoes ($40.00)
First aid Kit ($2.57)
Canteen ($2)
Camp Cooking kit ($10)
Backpack ($7)
Bedroll ($3)
Rain Slicker and Hood ($6)
Poncho ($3.50)
Good Fountain pen ($4)
6 emergency flares ($2)
Box of pencils ($.50)
Manual Typewriter ($45)
Paper ($1)
Watertight tube for holding paper and pencils ($2)
Expensive Trunk ($15)
Padlock and 2 keys ($2.50)
Suitcase ($9.95)
Men’s toilet set ($10)
Umbrella
Unabridged Dictionary ($8)
Encyclopedia ($55)
Greek Bible ($15)
Hebrew Bible ($12)
Illuminated Qur’an ($50)
Qur’an ($14)
Atlas ($1.85)
Rifle ($45)
80 Rounds ($5)
Bayonet ($4.50)
Hunting Knife ($4)
Hard Rifle Case ($6.50)
Rifle Sling ($2)
Fishing Line and 4 hooks ($1)
Folding Shovel (1.09)
Leather Gloves ($1.75)

In 1917, with T.E. Lawrence leading a successful campaign of Britons and Arabs against the Ottomans, a young Jibril announced to his family that he was leaving his madrasa (religious school) and going off to fight the Turks. He and his father had argued about it before, and this time said only: "Whether the tyrant is in Istanbul or London, at the end of all this, we will still be slaves. We trust in God, for it is He who will someday deliver us, not this blonde unbeliever. If you abandon your studies for this fools' cause you are no son of mine.” But, sure in his beliefs, Jibril did leave, and began to train as a spy for the British military.

After the war ended, the British refused to grant Arabs their independence, and proved his father right. Still young, but bitter, Jibril left the military. He felt he could not go home to face his father, so instead, Jibril made his way out of the British Mandate and headed for America, where his uncle’s family had emigrated before the war.

Since then, Jibril has prospered. Always bright, he attended university, and there rekindled his interest in religious studies (Though now he studies in addition to Islam -- his guilty fascination lies with antiquated and even pagan religions, which would horrify his parents if they knew). He is now an assistant professor of Semitic Language and Culture at Tufts University, and is doing research for his dissertation in Comparative Theology. The only remaining hint of Jibril’s short time in the military is the standard issue rifle he still uses on the occasional hunting trips he takes to Maine and the Berkshires.
 

Male Archaeologist
Level: 1
Height: 6'2"
Weight: 165 lbs.
Age: 37
Hair: Short and blonde
Eyes: Blue

8 Str
14 Dex
12 Con
16 Int
15 Wis
11 Cha

Hit Points: 7
Armor Class: 12 (10 base, +2 Dex)
Initiative: +6

Offense Option
Fort +1 (Con)
Ref +2 (Dex)
Will +4 (Offense, Wis)

Base Attack +1 (Melee 0, Ranged +3, Ranged 30' +4)
9mm Handgun +3/+4 1d10 x3, 9 ammo 20'
Shotgun -1/0 3d6/2d6/1d6 x3, 5 ammo, 25 ft.
Machete -4 1d6-1 19-20/x2

Class Skills: (44 Points (8+3)x4)

+4 Appraise (1 Ranks +3 Int)
+0 Climb (1 Ranks -1 Str)
+5 Hide (4 Ranks +1 Dex)
+7 Knowledge-Archeolosgy) (4 Ranks +3 Int)
+5 Knowledge-History) (2 Ranks +3 Int)
+7 Knowledge-Occult (4 Ranks +3 Int)
+5 Move Silently (4 Ranks +1 Dex)
+6 Listen (4 Ranks +2 Wis)
+7 Research (4 Ranks +3 Int)
+7 Search (4 Ranks +3 Int)
+5 Speak Language-German (2 Rank +3 Int.)
+4 Spot (4 Ranks +2 Wis)

Cross-Class Skills:
+4 Speak Language-Latin (2 Rank +3 Int)
+5 Demolitions (4 rank +3 Int)

Feats:
Weapon Proficiency (Pistol)
Point Blank Shot
Improved Initiative


Sanity: 75

Equipment:

9mm Handgun (P08 Luger, ammo 9) 30
Two Spare Magazines (loaded, ammo 9) 7.95
Shoulder holster 1.25
Union Suit 1.50
Leather Shoes 4.95
Topcoat (if appropriate) 14
Pocket Knife 1
Gold Pocket Watch 60
Silver Matchbox, 60 matches 60
Cigarette Lighter .35


In Apartment:
Handgun Ammunition (23 rounds)
Shotgun (pump-action 12 gauge) 60
20 sticks dynamite 20
Detonator
12 gauge shells, slug (25) .92
Tailered silk suit 75
Fedora 8.95
Machete 1
Folding Shovel 1.09
Field Jacket 4.50
Combat Boots 3.85
Leather Gloves 1.75
Suitcase 9.95
Backpack 5.45
Bedroll 2.79
First Aid Kit 2.57
Carbide Spelunker Lamp 2.59
8xCarbide Batter 2.02
Map Case 1.29
Canteen 1.69
10xC-rations 5.50
Pen, writing tablet 3.20


6 months Apartment rent paid 60

Cash: $2,435 (app)
Income: $2,000


Johann is tall and pale, and appears almost sickly at times. He has a long, straight scar on his forehead, a souvenie of the Great War. This scar makes him look daring and distinguished rather than damaged. He dresses well, and has impeccable manners. Having survived the horrors of war, Johann recklessly believes he has no fear, but in truth he is brittle and can quickly become scared to the point of inaction.

The son of German aristocats, Johann volunteered to defend the Fatherland against the French and Russian armies in World War One. Commissioned as a Leutnant in the infantry, he fought bravely and well but quickly grew sickened at the senseless slaughter of trench warfare. Johann quickly rose to the rank of Hauptmann as the war killed the other officers in his regiment. He was known as a deadly shot with his Luger, although he often carried his hunting shotgun he used in his youth.

Once he realized that the Americans had joined the war against Germany, Johann knew that defeat was near. He grew bitter that his country could waste so many lives for so little. In the winter of 1918 Johann grew deathly ill from pneumonia. His strength destroyed, he convalesced in his parents manor in the Eastern countryside. To escape news of Germany's impending defeat, Johann began reading of the exciting discoveries made in the 19th century in Egypt and Central America, and began to dabble in the occult philosophies that sprang out from these discoveries. His studies showed hints of darker secrets as yet unfound.

During the ‘20's and early 30's, Johann grew increasingly worried over the waxing Nazi power. He spoke against their tyrannical actins, but also noted the attention the National Socialist's lavished on esoteric occult philosophy. In 1932, he realized he would be in danger if he stayed, and he emigrated to the United States. There, he continued his studies in archeology, history, and ancient civilizations, assisting on exploration when possible, and often studying at the many Boston universities. He has worked at dangerous locations, and is always prepared for trouble . .
 

Paul Williams
Level 1 Male Defense Character
Doctor

Age: 29
Height: 5' 10''
Weight: 135 lbs
Hair: Short, somewhat scruffy, and dark brown
Eyes: Dull Green

Str 12
Dex 17
Con 14
Int 17
Wis 18
Cha 17

HP 8
Initiative: +3
Defense Bonus: +2
Dex Bonus: +3
AC: 15

BAB: +0
Melee Atk: +1
Ranged Atk: +3

Weapons:
Pistol +3(1d10, x3, 20ft range, 9 rounds)

Fort: +2
Ref: +5
Will: +6
Sanity: 90

Class Skills:
Bluff +7 (4 ranks, +3 Cha)
Diplomacy +7 (4 ranks, +3 Cha)
Heal +8 (4 ranks, +4 Wis)
Knowledge(biology) +7 (4 ranks, +3 Int)
Knowledge(medicine) +7 (4 ranks, +3 Int)
Knowledge(history) +7 (4 ranks, +3 Int)
Listen +8 (4 ranks, +4 Wis)
Research +7 (4 ranks, +3 Int)
Sense Motive +9 (4 ranks, +3 Wis, +2 Feat)
Speak Other Language(Latin) +7 (4 ranks, +3 Int)
Spot +10 (4 ranks, +4 Wis, +2 Feat)

Feats:
Sharp-eyed
Weapon Proficiency(pistol)

Starting Money: $7,321
Income: $4,000

Equipment:
Pistol $30
2 Spare Magazines (loaded) $1
Spare Ammunition(50 rounds) $6
Shoulder holster $1.25
Shirt $1
Topcoat $14
Tailored Suit $75
Fedora $8.95
Fountain Pen $3
5 Pencils $.05
Writing Tablet $.20
Comlpete First-Aid kit $2.57
Surgical Gloves(100) $.75
Scalpel Set $1.39
Field Jacket $4.50
Hiking Boots $3.85
Leather Gloves $1.75
Backpack $5.45
Bedroll $2.79
Battery Flashlight $.30
Suitcase $9.95
Expensive Wrist Watch $25
Apartment(year's rent paid) $480

Paul is a young man with short, scuffy brown hair. He was born in northern Florida, and studied medicine at the University of Florida. He moved up north immediatly after graduating, knowing that there were better chances for good jobs in that area.

After living in the Arkham area for a few years now, Paul has seen many patients. He has noted several interesting cases through the years, realizing that there is probably much more occuring in the area than one would normally think.
 

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