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Characters for "The Emperor of Solmaria"
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<blockquote data-quote="Lichtenhart" data-source="post: 1129690" data-attributes="member: 761"><p><strong>Darhaan 'Dar' Fire-Beard</strong></p><p></p><p>[CODE][COLOR=Orange]</p><p>[B]Name:[/B] Darhaan Fire-Beard, son of Dartak of the Reafenheims</p><p>[B]Gender:[/B] Male</p><p>[B]Race:[/B] Gold Dwarf </p><p>[B]Class:[/B] Paladin </p><p>[B]Alignment:[/B] Lawful Good </p><p>[B]Deity:[/B] Pelor</p><p></p><p>[B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 3 [B]XP:[/B] >3000</p><p>[B]Dex:[/B] 10 +0 (4p.) [B]BAB:[/B] +3 [B]HP:[/B] 30 (3d10+6)</p><p>[B]Con:[/B] 14 +2 (4p.) [B]Grapple:[/B] +5 [B]AC:[/B] 15 [16]</p><p>[B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 20' [B]Touch AC:[/B] 10</p><p>[B]Wis:[/B] 14 +2 (6p.) [B]Init:[/B] +0 [B]Flatfooted AC:[/B] 15 [16]</p><p>[B]Cha:[/B] 16 +3 (10p.)</p><p></p><p>[B]Saves Base Mod Other Total [/B]</p><p>[B]Fort:[/B] 3 +2 +3 +8 </p><p>[B]Ref:[/B] 1 +0 +3 +4 </p><p>[B]Will:[/B] 1 +2 +3 +6 </p><p>+2 racial vs poison</p><p>+2 racial vs spells and spell-like effects</p><p></p><p>[B]Weapons Attack Damage Critical[/B]</p><p>Dwarven Waraxe (1-h) +5 1d10+2 x3 </p><p>Dwarven Waraxe (2-h) +4 1d10+3 x3 </p><p>Spiked Gauntlet +5 1d4+2 x2</p><p>Light Hammer (melee) +5 1d4+2 x2</p><p>Light Hammer (thrown) +3 1d4+2 x2</p><p></p><p>[B]Armor & Shield Armor Bonus Max Dex Check Penalty[/B]</p><p>Chainmail +5 +2 -5</p><p>[Buckler +1 - -1 ]</p><p></p><p>[B]Languages:[/B] Common, Dwarven </p><p></p><p>[B]Abilities:[/B] Armored Movement, Darkvision 60', Stonecunning,</p><p> Stability, +1 attack vs aberrations, +4 dodge vs giants,</p><p> Aura of Good, Detect Evil, Smite Evil 1/day,</p><p> Divine Grace, Lay on hands (6hp), Aura of Courage,</p><p> Divine Health</p><p></p><p>[B]Feats:[/B] Power Attack, Cleave</p><p></p><p>[B]Skill Points:[/B] 12 [B]Max Ranks:[/B] 6/3 </p><p></p><p>[B]Skills Ranks Modifer Other Total[/B] </p><p>Diplomacy 1 +3 +2 +6</p><p>Heal 5 +2 +7</p><p>Sense Motive 6 +2 +8</p><p>+2 racial to Appraise (related to stone or metal)</p><p>+2 racial to Craft (related to stone or metal)</p><p></p><p></p><p>[B]Equipment Cost Weight Location[/B]</p><p>Waraxe 30gp 8lb in a leather sleeve on back</p><p>Spiked Gauntlet 5gp - worn on left arm</p><p>Light Hammer 1gp 2lb belt right</p><p>Chainmail 150gp 40lb worn</p><p>Buckler 15gp 5lb strapped to right arm</p><p>Explorer's Outfit - - worn under the armor</p><p>Earrings 8gp - worn on right ear</p><p>Backpack 2gp 2lb center back</p><p>Waterskin (water) 1gp 4lb backpack</p><p>Waterskin (empty) 1gp - backpack</p><p>4 Trail Rations 2gp 4lb backpack</p><p>Metal Flask (spirit) 8gp 1lb backpack</p><p>Soap 5sp 1lb backpack</p><p>Hempen Rope (50ft) 1gp 10lb backpack</p><p>Grappling Hook 1gp 4lb backpack</p><p>Sack (empty) 1sp 0.5lb backpack</p><p>3 Torches 3cp 3lb strapped to backpack</p><p>Crowbar 2gp 5lb wrapped in a rag, strapped to backpack</p><p>Winter Blanket 5sp 3lb rolled and strapped below backpack</p><p>Bedroll 1sp 5lb rolled inside the blanket</p><p>Belt Pouch 1gp 0.5lb belt left</p><p>Flint and Steel 1gp - belt pouch</p><p>Knife 2gp 1lb belt pouch</p><p>Whetstone 2cp 1lb belt pouch</p><p>Signal Whistle 8sp - belt pouch</p><p>2 Sewing Needles 1gp - belt pouch</p><p>5gp 9sp 5cp 0.4lb belt pouch</p><p></p><p>[B]Total Weight:[/B] 100.4lb</p><p></p><p> [B]Lgt >Med< Hvy Lift Drag[/B]</p><p>[B]Max Weight:[/B] 58 116 175 350 875</p><p></p><p>[B]Age:[/B] 49</p><p>[B]Height:[/B] 4'4"</p><p>[B]Weight:[/B] 184lb</p><p>[B]Eyes:[/B] Fiery brown</p><p>[B]Hair:[/B] Auburn with a hint of gold</p><p>[B]Skin:[/B] Deeply tanned[/CODE]</p><p><strong>Appearance:</strong> Dar is a rather high and muscular dwarf, who bears his red hair and beard cut quite short but carefully trimmed, though in a sober way, with two braids 5" long coming down his sideburns. He's got a typical square dwarven face, but his eyebrows are less bushy and more elegant, and his flat nose, wide forehead, and not so square jaw have a sort of nobility to them. He wears two golden earrings on his right ear, just above the lobe, that he uses to fiddle with when he's detecting evil auras, and displays two tattoos: one of a bright sunrise on his forehead, with two sunbeams coming down each cheek, and one of a fiery golden, orange and scarlet triumphant sunburst on the palm of his right hand. He's quite confortable in his armor, that he wears above his dark red exploring clothes with yellow edges and trimmings, that would need a stitching hand better than his own. He also wears his leather belt and harness above the armor, and may be seen with an old brown hooded cloak.</p><p></p><p><strong>Background:</strong> Darhaan has been an unusual dwarf for all of his life. First, he is born left-handed. Now, the dwarven society is quite rigid, and since everything, from the tools to the clothes, from the weapons to the writing, is thought for right-handed dwarves, parents usually take advantage of their little children's slow development to force them to use their right hand. This way a vast majority becomes right-handed even if it wasn't their natural bent. A small percentage, though, resist this treatment, and remains left-handed. Dar was one of them. This wouldn't have been much of an issue, apart from some annoying kids that used to pick on the 'lefty', but then he started talking with the sun. </p><p>Well, I guess this deserves a better explanation. Dar's family is quite wealthy, and their underground home is as comfortable as a dwarven house can be. They even built a mirror device that allows the sunlight into their main room, through a cleft in the rock. Little Darhaan used to play under the sunshine, until he started behaving strangely. He seemed to talk with some imaginary friend, something that rarely happens among dwarflings, and also argue with them a lot. He began to make chores no one asked him to do in his home, often offered his help to his aged neighbors, and got into fights with kids older than him to defend some weaker child. All the while muttering and grumbling with himself. When his parents finally tackled the problem with him, he simply said, with a sullen look 'Did I do something wrong? I knew it couldn't be right. Go tell the sun, now.' It came out that little Dar was hearing a voice in his head that urged him to defend the weaker, offer his help to the needy and so on. Sometimes Dar really wanted to ignore that voice (hence all the grumbling), but in the end it always managed to convince him. Shocked, his parents immediately brought him before a healer, that, after thorough examinations and divinations, stated that the boy was perfectly healthy and sane, and that the voice he heard was indeed his own awakened conscience. Darhaan had received the call to become an holy warrior, a paladin, and , as strange as it might seem, it wasn't Moradin, the protector of dwarves, or Heironeous, the beacon of virtue, to claim him, but rather Pelor, the shining god of the sun. After being assured several times that there was no cure for this, his bewildered parents reluctantly brought him home and arranged things for him to get a proper training in the ways of his Lord.</p><p>So when he grew up Dar was sent to the surface, in Cuthland, to fulfill his education and join his god's church, while his parents removed the mirror and closed the cleft to avoid further... complications. He had just completed his training, when notice of the first edicts of the new Emperor of Solmaria reached Cuthland, and he decided (not before some fierce internal arguments) to depart immediately for Solmaria to help all the people who will surely try to escape the empire.</p><p></p><p><strong>Personality:</strong>Dar has a heart of solid gold hidden under several layers of dwarven grumpiness. It's not that he doesn't like what he does - he loves his mission, in fact - it's just that he didn't ask for it, so if something goes wrong he feels free to complain a bit. Really. Ok, maybe a lot, but that's not the point. For example, if he has to make some sacrifice to help you, be sure he'll be the kindiest soul you can meet. He'll never complain with you. Well, you'll probably hear rumbling with himself or with the sun on his hand a lot, but he'll never say anything to you. Probably the only way to make him stop is to have him to admit that he really enjoys what he does and that he's proud to be a Sunwarrior. When he's really satisfied with himself, he takes a sip from his bottle of treasured, extremely strong liquour.</p><p>He's very direct and sincere in his manners, sometimes maybe too direct for his own good, since he doesn't know fear. He likes helping people, especially if they don't bother him with too much gratefulness, that always make him feel embarassed; he likes a hot meal and a night of sound sleep, he likes to take down evil foes bigger than him, or who think they're smarter than him, and he likes his axe always killing sharp. He doesn't like people that waste his time with long speeches, and those that throw themselves in danger because they haven't listened to him; he doesn't like horses, and he's very diffident with them; he detests human and elves mispronouncing his name (that's why he usually introduces himself simply as Dar), he finds undead physically disgusting even more than morally repugnant, but above all else he hates rain and getting wet.[/color]</p></blockquote><p></p>
[QUOTE="Lichtenhart, post: 1129690, member: 761"] [b]Darhaan 'Dar' Fire-Beard[/b] [CODE][COLOR=Orange] [B]Name:[/B] Darhaan Fire-Beard, son of Dartak of the Reafenheims [B]Gender:[/B] Male [B]Race:[/B] Gold Dwarf [B]Class:[/B] Paladin [B]Alignment:[/B] Lawful Good [B]Deity:[/B] Pelor [B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 3 [B]XP:[/B] >3000 [B]Dex:[/B] 10 +0 (4p.) [B]BAB:[/B] +3 [B]HP:[/B] 30 (3d10+6) [B]Con:[/B] 14 +2 (4p.) [B]Grapple:[/B] +5 [B]AC:[/B] 15 [16] [B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 20' [B]Touch AC:[/B] 10 [B]Wis:[/B] 14 +2 (6p.) [B]Init:[/B] +0 [B]Flatfooted AC:[/B] 15 [16] [B]Cha:[/B] 16 +3 (10p.) [B]Saves Base Mod Other Total [/B] [B]Fort:[/B] 3 +2 +3 +8 [B]Ref:[/B] 1 +0 +3 +4 [B]Will:[/B] 1 +2 +3 +6 +2 racial vs poison +2 racial vs spells and spell-like effects [B]Weapons Attack Damage Critical[/B] Dwarven Waraxe (1-h) +5 1d10+2 x3 Dwarven Waraxe (2-h) +4 1d10+3 x3 Spiked Gauntlet +5 1d4+2 x2 Light Hammer (melee) +5 1d4+2 x2 Light Hammer (thrown) +3 1d4+2 x2 [B]Armor & Shield Armor Bonus Max Dex Check Penalty[/B] Chainmail +5 +2 -5 [Buckler +1 - -1 ] [B]Languages:[/B] Common, Dwarven [B]Abilities:[/B] Armored Movement, Darkvision 60', Stonecunning, Stability, +1 attack vs aberrations, +4 dodge vs giants, Aura of Good, Detect Evil, Smite Evil 1/day, Divine Grace, Lay on hands (6hp), Aura of Courage, Divine Health [B]Feats:[/B] Power Attack, Cleave [B]Skill Points:[/B] 12 [B]Max Ranks:[/B] 6/3 [B]Skills Ranks Modifer Other Total[/B] Diplomacy 1 +3 +2 +6 Heal 5 +2 +7 Sense Motive 6 +2 +8 +2 racial to Appraise (related to stone or metal) +2 racial to Craft (related to stone or metal) [B]Equipment Cost Weight Location[/B] Waraxe 30gp 8lb in a leather sleeve on back Spiked Gauntlet 5gp - worn on left arm Light Hammer 1gp 2lb belt right Chainmail 150gp 40lb worn Buckler 15gp 5lb strapped to right arm Explorer's Outfit - - worn under the armor Earrings 8gp - worn on right ear Backpack 2gp 2lb center back Waterskin (water) 1gp 4lb backpack Waterskin (empty) 1gp - backpack 4 Trail Rations 2gp 4lb backpack Metal Flask (spirit) 8gp 1lb backpack Soap 5sp 1lb backpack Hempen Rope (50ft) 1gp 10lb backpack Grappling Hook 1gp 4lb backpack Sack (empty) 1sp 0.5lb backpack 3 Torches 3cp 3lb strapped to backpack Crowbar 2gp 5lb wrapped in a rag, strapped to backpack Winter Blanket 5sp 3lb rolled and strapped below backpack Bedroll 1sp 5lb rolled inside the blanket Belt Pouch 1gp 0.5lb belt left Flint and Steel 1gp - belt pouch Knife 2gp 1lb belt pouch Whetstone 2cp 1lb belt pouch Signal Whistle 8sp - belt pouch 2 Sewing Needles 1gp - belt pouch 5gp 9sp 5cp 0.4lb belt pouch [B]Total Weight:[/B] 100.4lb [B]Lgt >Med< Hvy Lift Drag[/B] [B]Max Weight:[/B] 58 116 175 350 875 [B]Age:[/B] 49 [B]Height:[/B] 4'4" [B]Weight:[/B] 184lb [B]Eyes:[/B] Fiery brown [B]Hair:[/B] Auburn with a hint of gold [B]Skin:[/B] Deeply tanned[/CODE] [B]Appearance:[/B] Dar is a rather high and muscular dwarf, who bears his red hair and beard cut quite short but carefully trimmed, though in a sober way, with two braids 5" long coming down his sideburns. He's got a typical square dwarven face, but his eyebrows are less bushy and more elegant, and his flat nose, wide forehead, and not so square jaw have a sort of nobility to them. He wears two golden earrings on his right ear, just above the lobe, that he uses to fiddle with when he's detecting evil auras, and displays two tattoos: one of a bright sunrise on his forehead, with two sunbeams coming down each cheek, and one of a fiery golden, orange and scarlet triumphant sunburst on the palm of his right hand. He's quite confortable in his armor, that he wears above his dark red exploring clothes with yellow edges and trimmings, that would need a stitching hand better than his own. He also wears his leather belt and harness above the armor, and may be seen with an old brown hooded cloak. [B]Background:[/B] Darhaan has been an unusual dwarf for all of his life. First, he is born left-handed. Now, the dwarven society is quite rigid, and since everything, from the tools to the clothes, from the weapons to the writing, is thought for right-handed dwarves, parents usually take advantage of their little children's slow development to force them to use their right hand. This way a vast majority becomes right-handed even if it wasn't their natural bent. A small percentage, though, resist this treatment, and remains left-handed. Dar was one of them. This wouldn't have been much of an issue, apart from some annoying kids that used to pick on the 'lefty', but then he started talking with the sun. Well, I guess this deserves a better explanation. Dar's family is quite wealthy, and their underground home is as comfortable as a dwarven house can be. They even built a mirror device that allows the sunlight into their main room, through a cleft in the rock. Little Darhaan used to play under the sunshine, until he started behaving strangely. He seemed to talk with some imaginary friend, something that rarely happens among dwarflings, and also argue with them a lot. He began to make chores no one asked him to do in his home, often offered his help to his aged neighbors, and got into fights with kids older than him to defend some weaker child. All the while muttering and grumbling with himself. When his parents finally tackled the problem with him, he simply said, with a sullen look 'Did I do something wrong? I knew it couldn't be right. Go tell the sun, now.' It came out that little Dar was hearing a voice in his head that urged him to defend the weaker, offer his help to the needy and so on. Sometimes Dar really wanted to ignore that voice (hence all the grumbling), but in the end it always managed to convince him. Shocked, his parents immediately brought him before a healer, that, after thorough examinations and divinations, stated that the boy was perfectly healthy and sane, and that the voice he heard was indeed his own awakened conscience. Darhaan had received the call to become an holy warrior, a paladin, and , as strange as it might seem, it wasn't Moradin, the protector of dwarves, or Heironeous, the beacon of virtue, to claim him, but rather Pelor, the shining god of the sun. After being assured several times that there was no cure for this, his bewildered parents reluctantly brought him home and arranged things for him to get a proper training in the ways of his Lord. So when he grew up Dar was sent to the surface, in Cuthland, to fulfill his education and join his god's church, while his parents removed the mirror and closed the cleft to avoid further... complications. He had just completed his training, when notice of the first edicts of the new Emperor of Solmaria reached Cuthland, and he decided (not before some fierce internal arguments) to depart immediately for Solmaria to help all the people who will surely try to escape the empire. [B]Personality:[/B]Dar has a heart of solid gold hidden under several layers of dwarven grumpiness. It's not that he doesn't like what he does - he loves his mission, in fact - it's just that he didn't ask for it, so if something goes wrong he feels free to complain a bit. Really. Ok, maybe a lot, but that's not the point. For example, if he has to make some sacrifice to help you, be sure he'll be the kindiest soul you can meet. He'll never complain with you. Well, you'll probably hear rumbling with himself or with the sun on his hand a lot, but he'll never say anything to you. Probably the only way to make him stop is to have him to admit that he really enjoys what he does and that he's proud to be a Sunwarrior. When he's really satisfied with himself, he takes a sip from his bottle of treasured, extremely strong liquour. He's very direct and sincere in his manners, sometimes maybe too direct for his own good, since he doesn't know fear. He likes helping people, especially if they don't bother him with too much gratefulness, that always make him feel embarassed; he likes a hot meal and a night of sound sleep, he likes to take down evil foes bigger than him, or who think they're smarter than him, and he likes his axe always killing sharp. He doesn't like people that waste his time with long speeches, and those that throw themselves in danger because they haven't listened to him; he doesn't like horses, and he's very diffident with them; he detests human and elves mispronouncing his name (that's why he usually introduces himself simply as Dar), he finds undead physically disgusting even more than morally repugnant, but above all else he hates rain and getting wet.[/color] [/QUOTE]
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