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Characters for the Liberation of Tenh (Updated 11/10/03)
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<blockquote data-quote="(contact)" data-source="post: 1278797" data-attributes="member: 41"><p><strong>Zeflen, the Plauge of Will</strong></p><p></p><p><strong>Zeflen, the Plauge of Will</strong>: Feindish Umbral Awakened Advanced Black Pudding; CR 19; Gargantuan undead; HD 24d12; hp 156; Init -2; Spd 40 ft., fly 40 ft.; AC 12 (+8 Cha, -2 Dex, -4 size); Base Atk +12; Grp +35; Atk Slam versus etheric opponent +17 melee (2d8+12 and 3d6 acid), slam versus material opponent +17 melee (2d8 temporary Str plus 1 point permanent wisdom); Space/Reach 30 ft./15 ft.; SA Ability damage, acid, constrict (2d8+12 and 3d6 acid), improved grab, smite good; SQ Blindsight 60 ft., cold and fire resistance 20,damage resistance 5/good, incorporeal, ooze, spell resistance 24, spell-like abilities, telepathy, thralls, thrall jump, thrall sight, turn resistance +2, undead qualities; AL LE; SV Fort --; Ref +6; Will +12; Str 32, Dex 6, Con --, Int 14, Wis 15, Cha 26.</p><p></p><p><strong>Skills and Feats</strong>: (assume that Zeflen has access to any skill at a +15 check); n/a</p><p></p><p><em>Acid (Ex)</em>: The pudding secretes a digestive acid that dissolves organic material and metal quickly. Any melee hit deals acid damage. The pudding's acidic touch deals 50 points of damage per round to wood or metal objects. The opponent's armor and clothing dissolve and become useless immediately unless they succeed at Reflex saves (DC 28). The acid can dissolve stone, dealing 20 points of damage per round of contact. A metal or wooden weapon that strikes a black pudding also dissolves immediately unless it succeeds at a Reflex save (DC 28).</p><p></p><p><em>Constrict (Ex)</em>: A black pudding deals automatic slam and acid damage with a successful grapple check. The opponent's clothing and armor suffer a -4 penalty to Reflex saves against the acid.</p><p></p><p><em>Improved Grab (Ex)</em>: To use this ability, the black pudding must hit with its slam attack. If it gets a hold, it can constrict. Opposed grapple check: 1d20+44</p><p></p><p> <em>Incorporeal</em>: Harmed only by other incorporeal creatures, or +1 or better magic weapons, spells, spell-like abilities or supernatural abilities. 50% chance to ignore any damage from a corporeal source, except for force effects or attacks made with ghost-touch weapons. An incorporeal creature's attacks ignore armor, natural armor or shields. Perfectly silenced, an incorporeal creature cannot be heard.</p><p></p><p><em>Ooze</em>: Immune to mind-influencing effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. Can not be flanked.</p><p></p><p><em>Smite Good (Su)</em>: Once per day the creature can make a normal attack to deal additional damage equal to its HD total (maximum of +20) against a good foe.</p><p></p><p><em>Spell-like abilities</em> (at will): darkness, deeper darkness, detect thoughts, dispel good, mass suggestion, nondetection (DC 28 level check, 17 hours), protection vs. elements (electricity, sonic; 216 points protected), protection from arrows (DR 10/+4 for 170 minutes), protection from good, resist elements, sanctuary, suggestion, silence. (1/day): freedom of movement (1700 rounds), unholy aura (18 rounds).</p><p></p><p><em>Telepathy (Sp)</em>: Zeflen can communicate telepathically with any being who is within 100 ft. of one of Zeflen’s thralls.</p><p></p><p><em>Thralls (Sp)</em>: Zeflen can dominate thrall as the spell dominate monster, except as a permanent effect. Dominate thrall is permanent, and has no hit die maximum, although it has a maximum range of 5 miles. </p><p></p><p><em>Thrall-jump (Sp)</em>: Zeflen can transport himself using any two of his thralls as portals. This ability is otherwise identical to teleport without error.</p><p></p><p><em>Thrall-sight (Sp)</em>: Zeflen can see and hear through the eyes of any of his thralls within 5 miles as a standard action.</p><p></p><p><em>Turn Resistance (Su)</em>: Zeflen has turn resistance +2</p><p></p><p><em>Undead qualities (Su)</em>: immune to mind-affecting effects, poison, sleep paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fort save (unless it works on objects). Not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. his thralls as portals.</p></blockquote><p></p>
[QUOTE="(contact), post: 1278797, member: 41"] [b]Zeflen, the Plauge of Will[/b] [b]Zeflen, the Plauge of Will[/b]: Feindish Umbral Awakened Advanced Black Pudding; CR 19; Gargantuan undead; HD 24d12; hp 156; Init -2; Spd 40 ft., fly 40 ft.; AC 12 (+8 Cha, -2 Dex, -4 size); Base Atk +12; Grp +35; Atk Slam versus etheric opponent +17 melee (2d8+12 and 3d6 acid), slam versus material opponent +17 melee (2d8 temporary Str plus 1 point permanent wisdom); Space/Reach 30 ft./15 ft.; SA Ability damage, acid, constrict (2d8+12 and 3d6 acid), improved grab, smite good; SQ Blindsight 60 ft., cold and fire resistance 20,damage resistance 5/good, incorporeal, ooze, spell resistance 24, spell-like abilities, telepathy, thralls, thrall jump, thrall sight, turn resistance +2, undead qualities; AL LE; SV Fort --; Ref +6; Will +12; Str 32, Dex 6, Con --, Int 14, Wis 15, Cha 26. [b]Skills and Feats[/b]: (assume that Zeflen has access to any skill at a +15 check); n/a [i]Acid (Ex)[/i]: The pudding secretes a digestive acid that dissolves organic material and metal quickly. Any melee hit deals acid damage. The pudding's acidic touch deals 50 points of damage per round to wood or metal objects. The opponent's armor and clothing dissolve and become useless immediately unless they succeed at Reflex saves (DC 28). The acid can dissolve stone, dealing 20 points of damage per round of contact. A metal or wooden weapon that strikes a black pudding also dissolves immediately unless it succeeds at a Reflex save (DC 28). [i]Constrict (Ex)[/i]: A black pudding deals automatic slam and acid damage with a successful grapple check. The opponent's clothing and armor suffer a -4 penalty to Reflex saves against the acid. [i]Improved Grab (Ex)[/i]: To use this ability, the black pudding must hit with its slam attack. If it gets a hold, it can constrict. Opposed grapple check: 1d20+44 [i]Incorporeal[/i]: Harmed only by other incorporeal creatures, or +1 or better magic weapons, spells, spell-like abilities or supernatural abilities. 50% chance to ignore any damage from a corporeal source, except for force effects or attacks made with ghost-touch weapons. An incorporeal creature's attacks ignore armor, natural armor or shields. Perfectly silenced, an incorporeal creature cannot be heard. [i]Ooze[/i]: Immune to mind-influencing effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. Can not be flanked. [i]Smite Good (Su)[/i]: Once per day the creature can make a normal attack to deal additional damage equal to its HD total (maximum of +20) against a good foe. [i]Spell-like abilities[/i] (at will): darkness, deeper darkness, detect thoughts, dispel good, mass suggestion, nondetection (DC 28 level check, 17 hours), protection vs. elements (electricity, sonic; 216 points protected), protection from arrows (DR 10/+4 for 170 minutes), protection from good, resist elements, sanctuary, suggestion, silence. (1/day): freedom of movement (1700 rounds), unholy aura (18 rounds). [i]Telepathy (Sp)[/i]: Zeflen can communicate telepathically with any being who is within 100 ft. of one of Zeflen’s thralls. [i]Thralls (Sp)[/i]: Zeflen can dominate thrall as the spell dominate monster, except as a permanent effect. Dominate thrall is permanent, and has no hit die maximum, although it has a maximum range of 5 miles. [i]Thrall-jump (Sp)[/i]: Zeflen can transport himself using any two of his thralls as portals. This ability is otherwise identical to teleport without error. [i]Thrall-sight (Sp)[/i]: Zeflen can see and hear through the eyes of any of his thralls within 5 miles as a standard action. [i]Turn Resistance (Su)[/i]: Zeflen has turn resistance +2 [i]Undead qualities (Su)[/i]: immune to mind-affecting effects, poison, sleep paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fort save (unless it works on objects). Not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. his thralls as portals. [/QUOTE]
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