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Characters for the Liberation of Tenh (Updated 11/10/03)
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<blockquote data-quote="(contact)" data-source="post: 192209" data-attributes="member: 41"><p><strong>The Cadaverous Ones</strong></p><p></p><p><strong>Anton Rex, human Invoker 5 (Cadaverous One): </strong>CR 7, Medium Undead; HD 6d12, hp 42, Init +9 (+5 Dex, +4 improved initiative), spd 40 ft., AC 22 or 26 or 33 (+5 Dex, +6 natural, +1 deflection, +4 mage armor, +7 shield), Atk Slam +5 (1d6+3, x2); SA DC 16; SQ Cadaverous one qualities, undead; Fort +1, Ref +8, Will +5; Str 16, Dex 20, Con –, Int 20, Wis 13, Cha 18; AL CE</p><p><strong>Skills and Feats</strong>: concentration +8, Handle Animal +8, Heal +3, Knowledge (history) +8, Knowledge (Nobility) +8, Ride +9, Scry +9, Spellcraft +13, Spot +15, Listen + 3, Hide +13, Move Silently +13, Search +13, Sense Motive +9; Combat Casting, Scribe Scroll, Craft Wand, Spell Focus: Evocation, Improved Initiative, Alertness, Combat Reflexes, Dodge, Lightning Reflexes.</p><p><strong>Possessions</strong>: ring of protection +1, wand of lightning bolt (5th , 15 chgs), scroll web, spectral hand, vampiric touch (5th), potion of inflict serious wounds (10th)</p><p><strong>Spells Prepared</strong> (4/6/4/3): 0—detect magic, read magic, resistance, disrupt undead; 1st—mage armor x2, magic missile x2, protection from good, shield; 2nd—cat's grace, darkness, resist elements (fire), ghoul touch; 3rd—invisibility sphere, lightning bolt, vampiric touch </p><p><strong>Spellbook</strong>: 0—all, 1st—burning hands, mage armor, [magic missile], mount, protection from good, shield; 2nd—cat's grace, [darkness], darkvision, ghoul touch, spectral hand, web; dispel magic, protection from elements (fire), [lightning bolt], invisibility sphere, vampiric touch</p><p></p><p><strong>Aelniir, human Cleric 3 (Cadaverous One): </strong>CR 5, Medium Undead; HD 3d12, hp 24, Init +6 (+2 dex, +4 improved initiative), spd 30 ft., AC 27 or 29 (+2 dex, +6 natural, +7 armor, +2 shield, +2 deflection [shield of faith]), Atk Slam +9 (1d6+7, x2) or morningstar +10 (1d8+7, x2); SA DC 15; SQ Cadaverous one qualities, undead; Fort +3, Ref +5, Will +8; Str 24, Dex 14, Con –, Int 15, Wis 20, Cha 19; AL CE</p><p><strong>Skills and Feats</strong>: Concentration +6, Diplomacy + 10, Knowledge (History) +3, Knowledge (Religion) +3, Hide +8, Move Silently, +8, Spot +13; Alertness, Blind Fighting, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Weapon Focus (morningstar)</p><p><strong>Possessions</strong>: MW half plate, MW lg. steel shield, MW morningstar, cloak of whispers and shadows, scroll of silence, potion of inflict light wounds (5th), inflict serious wounds (10th)</p><p>Domain: Evil and Chaos spells cast at +1 level </p><p><strong>Spells Prepared</strong>: (4/4+1/2+1): 1st—bless, magic weapon, obscuring mist, [protection from good], shield of faith; 2nd—bull's strength, [desecrate], enthrall</p><p></p><p><strong>Ahlana, elven Cleric 2, Wizard 2 (Cadaverous One): </strong>CR 6 , Medium Undead; HD 4d12, hp 30, Init +9 (+5 dex, +4 improved initiative), spd 40 ft., AC 27 or 29 (+5 dex, +6 natural, +4 mage armor); Atk Slam +6 (1d6+3, x2) or wand of inflict moderate wounds +6 (2d8+5, x2); SA DC 16; SQ Cadaverous one qualities, undead; Fort +4, Ref +8, Will +11; Str 17, Dex 21, Con --, Int 19, Wis 18, Cha 18; AL CE</p><p><strong>Skills and Feats</strong>: Concentration +7, Knowledge (Arcana) +11, Knowledge (Religion) +11, Profession (Scribe) +11, Spellcraft +11, Hide +13, Move Silently +13, Spot +16, Listen +14; Spell Focus (Illusion), Scribe Scroll, Still Spell, Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes</p><p><strong>Possessions</strong>: Cloak of resistance, mw morning star, wand of inflict moderate wounds (5th level, 2d8+5, DC 12 Will 1/2), scroll mirror image, invisibility, potion inflict light wounds (5th)</p><p>Domain: Evil and Chaos spells cast at +1 level </p><p><strong>Spells Prepared</strong>: </p><p>Cleric (4/3+1): 0—create water, guidance, resistance (x2); 1st—doom, obscuring mist, [protection from good], random action </p><p>Wizard (4/3): 0—detect magic, read magic, ghost sound, arcane mark; 1st—color spray (DC 17), silent image (DC 17), ray of enfeeblement, charm person. </p><p><strong>Spellbook</strong>: 1st—color spray, silent image, ray of enfeeblement, charm person, magic missile, message, shield, sleep</p><p></p><p><strong>Augustine Arguela, human Cleric 1, ex-Paladin 6, Blackguard 2 (Cadaverous One): </strong>CR 11 , Medium Undead; HD 9d12, hp 60, Init +6 (+2 Dex, +4 improved initiative), spd 30 ft., AC 27 or 29 (+2 dex, +6 natural, +9 armor, +2 deflection shield of faith); Atk Greatsword +18/+13 (2d6+10 plus 2d6 unholy plus poison, 17-20 x2) or Slam +15 (1d6+7, x2); SA DC 19, Blackguard abilities; SQ Cadaverous one qualities, undead; Fort +17, Ref +16, Will +17; Str 24, Dex 15, Con –, Int 13, Wis 15, Cha 20; AL CE</p><p><strong>Skills and Feats</strong>: Diplomacy +17, Hide +15, Intimidate +7, Knowledge (Religion)+4, Move Silently +8, Ride +9; Cleave, Focus (Greatsword), Great Cleave, Improved Critical (Greatsword), Power Attack, Sunder, Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes</p><p><strong>Possessions</strong>: Full plate armor +1, cloak of whispers and shadows, amulet of resistance +2, +2 unholy greatsword, 2 doses Purple Worm poison (DC 24, initial 1d6 Str, secondary 1d6 Str), headband of desecrate, potion of displace self, potion of cause critical wounds (10th) </p><p>Blackguard Abilities: Poison Use, Detect Good (at will), Dark Blessing, Smite Good (2/day, +5 to hit, +2 damage), Lay on Hands (1/day cure 10 hp), Sneak Attack +1d6</p><p>Domains: War (free Martial Proficiency and Weapon Focus), Trickery (Bluff, Disguise and Hide are class skills)</p><p><strong>Spells Prepared</strong>:</p><p>Blackguard (-/2): 1st—cause fear, inflict light wounds</p><p>Cleric (3/2+1): 0—detect magic, detect poison (x2); 1st—[change self], detect good, shield of faith</p><p></p><p><strong>Daniere, human Fighter 5 (Cadaverous One): </strong>CR 7 , Medium Undead; HD 5d12, hp 36, Init +8 (+4 Dex, +4 improved initiative), spd 40 ft., AC 25 (+4 dex, +6 natural, +5 armor); Atk Longsword +13 (1d8+8 and 1d6 fire, 19-20 x2) or Light crossbow +11 (1d8 and 1d6 electricity, 19-20 x2) or Slam +12 (1d6+7, x2); SA DC 15; SQ Cadaverous one qualities, undead; Fort +5, Ref +5, Will +3; Str 24, Dex 19, Con –, Int 16, Wis 13, Cha 17; AL CE</p><p><strong>Skills and Feats</strong>: Climb +11, diplomacy +6, jump +11, listen +14, ride +10, search +13, spot +14, tumble +6; Alertness, Combat Reflexes, Dodge, Expertise, Improved Initiative, Lightning Reflexes, Mobility, Spring Attack, Whirlwind Attack</p><p><strong>Possessions</strong>: +2 studded leather armor, cloak of resistance, +1 flaming longsword, MW light crossbow, 10 arrows of shocking burst, potion displace self, 2 potions invisibility, 2 potions inflict critical wounds (10th)</p><p></p><p><strong>Egil, human Fighter 6 (Cadaverous One): </strong>CR 8 , Medium Undead; HD 6d12, hp 42, Init +8 (+4 Dex, +4 improved initiative), spd 30 ft., AC 30 (+4 dex, +6 natural, +7 armor, +3 shield); Atk Longsword +14/9 (1d8+10 17-20 x2) or MC longbow +11/6 (1d8+6, 19-20 x2) or Slam +13 (1d6+7, x2); SA DC 15; SQ Cadaverous one qualities, undead; Fort +6, Ref +9, Will +5; Str 24, Dex 19, Con –, Int 15, Wis 15, Cha 15; AL CE</p><p><strong>Skills and Feats</strong>: Craft (Armorsmithing) +4, Craft (Weaponsmithing) +4, Knowledge (Religion) +5, Listen +10, Ride +11, Search +13, Spot +13, Wilderness Lore +4; Alertness, Combat Reflexes, Dodge, Expertise, Improved Bull’s Rush, Improved Initiative, Lightning Reflexes, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Mounted Combat, Ride-By Attack</p><p><strong>Possessions</strong>: MW Full Plate, MW lg. steel shield, cloak of resistance, +1 keen longsword, MC longbow [+5], 5 arrows +1, potion invisibility, potion haste, potion protection from fire, 2potions inflict critical wounds (10th) </p><p></p><p> <strong>Sister Keriann Croller, human Cleric 9 (Cadaverous One):</strong> CR 11 , Medium Undead; HD 9d12, hp 60, Init +6 (+2 Dex, +4 improved initiative), spd 30 ft., AC 28 or 30 plus 20% miss chance (+2 dex, +6 natural, +7 armor, +3 shield, +2 deflection shield of faith); Atk Rod of Withering +12/+7 (DC 14 Fort, 1d4 Str and 1d4 Con) or MC light crossbow +10/+5 (1d8+6, 19-20 x2) or Slam +11 (1d6+5, x2); SA DC 17; SQ Cadaverous one qualities, undead; Fort +7, Ref +9, Will +12; Str 20, Dex 14, Con –, Int 14, Wis 20, Cha 16; AL CE</p><p><strong>Skills and Feats</strong>: Concentration +12, Heal +14, Hide +13, Knowledge (Religion) +14, Sense Motive +16, Spot +13; Alertness, Combat Reflexes, Dodge, Improved Bull’s Rush, Improved Initiative, Lightning Reflexes, Power Attack, Spell Focus (Enchantment), Spell Focus (Necromancy)</p><p><strong>Possessions</strong>: MW Full Plate, MW lg steel shield, rod of withering, circlet of blur, chime of interruption, pearl of wisdom +2, 5 +1 bolts coated in deathblade poison (DC 20 initial 1d6 Con, secondary 2d6 Con)(1,800 gp), deck of many things</p><p>Domains: Trickery (Bluff, Disguise and Hide are class skills), Evil (Evil spells at +1 caster level)</p><p><strong>Spells Prepared</strong>: (6/6+1/5+1/4+1/3+1/2+1) 0—daze, detect magic, guidance x2, resistance x2; 1st—bless, cause fear* x2, command*, detect good, divine favor, [protection from good]; 2nd—aid, bull’s strength, death knell, desecrate, [invisibility], resist elements (fire), spiritual weapon; 3rd—contagion x2*, dispel magic, glyph of warding, invisibility purge,[magic circle against good]; 4th—giant vermin, inflict critical wounds*, summon monster IV, [unholy blight]; 5th—[dispel good], slay living*, spell resistance</p><p>*Enchantment or Necromantic spell</p><p></p><p> <strong>Lady Amyryth, half-orc ex-Paladin 4 (Cadaverous One):</strong> CR 6 , Medium Undead; HD 4d12, hp 30, Init +6 (+2 Dex, +4 improved initiative), spd 30 ft., AC 28 plus 20% miss chance (+2 dex, +6 natural, +7 armor, +3 shield); Atk Greatsword +11 (2d6+10 19-20 x2) or MW shortspear +11 for (1d8+7, x3) or Slam +11 (1d6+7, x2); SA DC 17; SQ Cadaverous one qualities, undead; Fort +5, Ref +6, Will +4; Str 25, Dex 14, Con –, Int 14, Wis 15, Cha 21; AL CE</p><p><strong>Skills and Feats</strong>: Diplomacy +8, Craft (Sculptor) +3, Handle Animal +8, Heal +5, Knowledge (Nature) +4, Listen +10, Ride +5, Sense Motive +12, Spot +10; Alertness, Cleave, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Power Attack</p><p><strong>Possessions</strong>: MW Full Plate, MW lg. steel shield, MW greatsword, 3 MW shortspears, cloak of resistance, potion of blur, potion of invisibility, potion of inflict critical wounds (10th)</p><p></p><p><strong>Little Leaf, elven Fighter 3 (Cadaverous One):</strong> CR 5 , Medium Undead; HD 3d12, hp 18, Init +8 (+4 Dex, +4 improved initiative), spd 40 ft., AC 25 plus 20% miss chance (+4 dex, +6 natural, +5 armor); Atk MC Longbow +8 (1d8+5) Shortspear +9 (1d8+6, x3) or Slam +8 (1d6+5, x2); SA DC 12; SQ Cadaverous one qualities, undead; Fort +3, Ref +7, Will +2; Str 21, Dex 19, Con –, Int 16, Wis 13, Cha 13; AL CE</p><p><strong>Skills and Feats</strong>: Climb +9, Jump +9, Listen +10, Search +10, Spot +13, Wilderness Lore +3; Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Point-Blank Shot, Precise Shot</p><p><strong>Possessions</strong>: Elven Chain, MC Longbow [+5], +1 shortspear, potion blur, potion invisibility, potion inflict critical wounds.</p><p></p><p><strong>Lucius Maturin, human Rogue 5, assassin 2 (Cadaverous One):</strong> CR 9 , Medium Undead; HD 7d12, hp 48, Init +10 (+6 Dex, +4 improved initiative), spd 40 ft., AC 25 plus 20% miss chance (+6 dex, +6 natural, +3 armor); Atk Bastard Sword +10 (1d10+7 plus poison, 19-20 x2) or Light crossbow + 11 (1d8 plus poison) or Slam +9 (1d6+5, x2); SA DC 17; SQ Cadaverous one qualities, undead; Fort +1, Ref +15, Will +2; Str 20, Dex 22, Con –, Int 16, Wis 12, Cha 18; AL CE</p><p><strong>Skills and Feats</strong>: Alchemy +7, Bluff +14, Disable Device +16, Disguise +12, Hide +24, Listen +17, Move Silently +24, Open Lock +16, Search +21, Sense Motive +17, Spot +17; Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Exotic Weapon (bastard sword), Mobility.</p><p><strong>Possessions</strong>: 2 doses Purple Worm poison (DC 24, initial 1d6 Str, secondary 1d6 Str)*, +1 studded leather armor, +1 bastard sword, MW light crossbow, 5 bolts coated with Viper Venom (DC 11, 1d6 Con primary and secondary)*, potion of blur, potion of inflict critical wounds (10th) </p><p>*1 dose of Purple Worm poison applied to bastard sword</p><p>Special Ablities: Uncanny Dodge (retain Dex bonus), Evasion, Sneak Attack +3d6, Death Attack (3 rds, DC 15), Poison Use</p><p><strong>Spells Prepared</strong>: (-/2) obscuring mist, spider climb</p><p></p><p><strong> “Whistlin’” Pippin Burrfur, Rogue 3 (Cadaverous One):</strong> CR 5 , Small Undead; HD 3d12, hp 24, Init +10 (+6 Dex, +4 improved initiative), spd 40 ft., AC 25 plus 20% miss chance (+6 dex, +6 natural, +3 armor); Atk 2 short swords +3 (1d6+2, 19-20 x2) or Thrown dagers +9 (1d4+poison, x2) or Slam +4 (1d4+2, x2); SA DC 14, Sneak attack +2d6; SQ Evasion, Uncanny Dodge (Dex), Cadaverous one qualities, undead; Fort +2, Ref +12, Will +2; Str 15, Dex 23, Con –, Int 10, Wis 11, Cha 16; AL CE</p><p><strong>Skills and Feats</strong>: Disable Device +12, Hide +20, Listen +9, Move Silently +20, Open Lock +12, Pick Pockets +12, Search +14, Sense motive +9, Spot +9, Tumble +12; Alertness, Ambidexterity, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Two Weapon Fighting</p><p><strong>Possessions</strong>: MW studded leather armor, cloak of resistance, 2 MW shortswords, MC short bow [+2], MW thieve’s tools, potions of blur, potion of hiding, potion of invisibility, 2 potions of detect thoughts</p><p></p><p><strong>Tisha, human Invoker 5 (Cadaverous One):</strong> CR 7 , Medium Undead; HD 5d12, hp 36, Init +7 (+3 Dex, +4 improved initiative), spd 40 ft., AC 19 or 26 plus 20% miss chance (+3 dex, +6 natural, +7 shield); Atk Light crossbow + 5 (1d8, x2) or Slam +5 (1d6+3, x2); SA DC 15; SQ Cadaverous one qualities, undead; Fort +1, Ref +6, Will +8; Str 17, Dex 16, Con –, Int 21, Wis 18, Cha 17; AL CE</p><p><strong>Skills and Feats</strong>: Alchemy +10, Concentration +8, Forgery +9, Heal +7, Hide +11, Knowledge (Arcana) +11, Knowledge (History) +11, Listen +12, Move Silently +13, Spellcraft +14, Profession (Scribe) +13, Scry +10, Spot +12</p><p><strong>Possessions</strong>: cloak of resistance +1, wand of flame arrow (5th, 45 chgs), potion blur, potion inflict moderate wounds (5th), scroll dimension door, wall of fire, summon monster IV (all at 7th level, DC 8 caster level check), </p><p><strong>Barred School</strong>: Transmutation</p><p><strong>Spells Prepared</strong>: (4/6/4/3) 0—arcane mark, daze, detect magic, read magic; 1st— grease, magic missile* x3, protection from good, shield; 2nd—darkness*, invisibility, summon swarm, web; lightning bolt* x2, protection from elements (fire)</p><p><strong>Spellbook</strong>: All the above, plus 1st—Nystul’s undetectable aura; 2nd—obscure object; 3rd—explosive runes, nondetection</p></blockquote><p></p>
[QUOTE="(contact), post: 192209, member: 41"] [b]The Cadaverous Ones[/b] [b]Anton Rex, human Invoker 5 (Cadaverous One): [/b]CR 7, Medium Undead; HD 6d12, hp 42, Init +9 (+5 Dex, +4 improved initiative), spd 40 ft., AC 22 or 26 or 33 (+5 Dex, +6 natural, +1 deflection, +4 mage armor, +7 shield), Atk Slam +5 (1d6+3, x2); SA DC 16; SQ Cadaverous one qualities, undead; Fort +1, Ref +8, Will +5; Str 16, Dex 20, Con –, Int 20, Wis 13, Cha 18; AL CE [b]Skills and Feats[/b]: concentration +8, Handle Animal +8, Heal +3, Knowledge (history) +8, Knowledge (Nobility) +8, Ride +9, Scry +9, Spellcraft +13, Spot +15, Listen + 3, Hide +13, Move Silently +13, Search +13, Sense Motive +9; Combat Casting, Scribe Scroll, Craft Wand, Spell Focus: Evocation, Improved Initiative, Alertness, Combat Reflexes, Dodge, Lightning Reflexes. [b]Possessions[/b]: ring of protection +1, wand of lightning bolt (5th , 15 chgs), scroll web, spectral hand, vampiric touch (5th), potion of inflict serious wounds (10th) [b]Spells Prepared[/b] (4/6/4/3): 0—detect magic, read magic, resistance, disrupt undead; 1st—mage armor x2, magic missile x2, protection from good, shield; 2nd—cat's grace, darkness, resist elements (fire), ghoul touch; 3rd—invisibility sphere, lightning bolt, vampiric touch [b]Spellbook[/b]: 0—all, 1st—burning hands, mage armor, [magic missile], mount, protection from good, shield; 2nd—cat's grace, [darkness], darkvision, ghoul touch, spectral hand, web; dispel magic, protection from elements (fire), [lightning bolt], invisibility sphere, vampiric touch [b]Aelniir, human Cleric 3 (Cadaverous One): [/b]CR 5, Medium Undead; HD 3d12, hp 24, Init +6 (+2 dex, +4 improved initiative), spd 30 ft., AC 27 or 29 (+2 dex, +6 natural, +7 armor, +2 shield, +2 deflection [shield of faith]), Atk Slam +9 (1d6+7, x2) or morningstar +10 (1d8+7, x2); SA DC 15; SQ Cadaverous one qualities, undead; Fort +3, Ref +5, Will +8; Str 24, Dex 14, Con –, Int 15, Wis 20, Cha 19; AL CE [b]Skills and Feats[/b]: Concentration +6, Diplomacy + 10, Knowledge (History) +3, Knowledge (Religion) +3, Hide +8, Move Silently, +8, Spot +13; Alertness, Blind Fighting, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Weapon Focus (morningstar) [b]Possessions[/b]: MW half plate, MW lg. steel shield, MW morningstar, cloak of whispers and shadows, scroll of silence, potion of inflict light wounds (5th), inflict serious wounds (10th) Domain: Evil and Chaos spells cast at +1 level [b]Spells Prepared[/b]: (4/4+1/2+1): 1st—bless, magic weapon, obscuring mist, [protection from good], shield of faith; 2nd—bull's strength, [desecrate], enthrall [b]Ahlana, elven Cleric 2, Wizard 2 (Cadaverous One): [/b]CR 6 , Medium Undead; HD 4d12, hp 30, Init +9 (+5 dex, +4 improved initiative), spd 40 ft., AC 27 or 29 (+5 dex, +6 natural, +4 mage armor); Atk Slam +6 (1d6+3, x2) or wand of inflict moderate wounds +6 (2d8+5, x2); SA DC 16; SQ Cadaverous one qualities, undead; Fort +4, Ref +8, Will +11; Str 17, Dex 21, Con --, Int 19, Wis 18, Cha 18; AL CE [b]Skills and Feats[/b]: Concentration +7, Knowledge (Arcana) +11, Knowledge (Religion) +11, Profession (Scribe) +11, Spellcraft +11, Hide +13, Move Silently +13, Spot +16, Listen +14; Spell Focus (Illusion), Scribe Scroll, Still Spell, Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes [b]Possessions[/b]: Cloak of resistance, mw morning star, wand of inflict moderate wounds (5th level, 2d8+5, DC 12 Will 1/2), scroll mirror image, invisibility, potion inflict light wounds (5th) Domain: Evil and Chaos spells cast at +1 level [b]Spells Prepared[/b]: Cleric (4/3+1): 0—create water, guidance, resistance (x2); 1st—doom, obscuring mist, [protection from good], random action Wizard (4/3): 0—detect magic, read magic, ghost sound, arcane mark; 1st—color spray (DC 17), silent image (DC 17), ray of enfeeblement, charm person. [b]Spellbook[/b]: 1st—color spray, silent image, ray of enfeeblement, charm person, magic missile, message, shield, sleep [b]Augustine Arguela, human Cleric 1, ex-Paladin 6, Blackguard 2 (Cadaverous One): [/b]CR 11 , Medium Undead; HD 9d12, hp 60, Init +6 (+2 Dex, +4 improved initiative), spd 30 ft., AC 27 or 29 (+2 dex, +6 natural, +9 armor, +2 deflection shield of faith); Atk Greatsword +18/+13 (2d6+10 plus 2d6 unholy plus poison, 17-20 x2) or Slam +15 (1d6+7, x2); SA DC 19, Blackguard abilities; SQ Cadaverous one qualities, undead; Fort +17, Ref +16, Will +17; Str 24, Dex 15, Con –, Int 13, Wis 15, Cha 20; AL CE [b]Skills and Feats[/b]: Diplomacy +17, Hide +15, Intimidate +7, Knowledge (Religion)+4, Move Silently +8, Ride +9; Cleave, Focus (Greatsword), Great Cleave, Improved Critical (Greatsword), Power Attack, Sunder, Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes [b]Possessions[/b]: Full plate armor +1, cloak of whispers and shadows, amulet of resistance +2, +2 unholy greatsword, 2 doses Purple Worm poison (DC 24, initial 1d6 Str, secondary 1d6 Str), headband of desecrate, potion of displace self, potion of cause critical wounds (10th) Blackguard Abilities: Poison Use, Detect Good (at will), Dark Blessing, Smite Good (2/day, +5 to hit, +2 damage), Lay on Hands (1/day cure 10 hp), Sneak Attack +1d6 Domains: War (free Martial Proficiency and Weapon Focus), Trickery (Bluff, Disguise and Hide are class skills) [b]Spells Prepared[/b]: Blackguard (-/2): 1st—cause fear, inflict light wounds Cleric (3/2+1): 0—detect magic, detect poison (x2); 1st—[change self], detect good, shield of faith [b]Daniere, human Fighter 5 (Cadaverous One): [/b]CR 7 , Medium Undead; HD 5d12, hp 36, Init +8 (+4 Dex, +4 improved initiative), spd 40 ft., AC 25 (+4 dex, +6 natural, +5 armor); Atk Longsword +13 (1d8+8 and 1d6 fire, 19-20 x2) or Light crossbow +11 (1d8 and 1d6 electricity, 19-20 x2) or Slam +12 (1d6+7, x2); SA DC 15; SQ Cadaverous one qualities, undead; Fort +5, Ref +5, Will +3; Str 24, Dex 19, Con –, Int 16, Wis 13, Cha 17; AL CE [b]Skills and Feats[/b]: Climb +11, diplomacy +6, jump +11, listen +14, ride +10, search +13, spot +14, tumble +6; Alertness, Combat Reflexes, Dodge, Expertise, Improved Initiative, Lightning Reflexes, Mobility, Spring Attack, Whirlwind Attack [b]Possessions[/b]: +2 studded leather armor, cloak of resistance, +1 flaming longsword, MW light crossbow, 10 arrows of shocking burst, potion displace self, 2 potions invisibility, 2 potions inflict critical wounds (10th) [b]Egil, human Fighter 6 (Cadaverous One): [/b]CR 8 , Medium Undead; HD 6d12, hp 42, Init +8 (+4 Dex, +4 improved initiative), spd 30 ft., AC 30 (+4 dex, +6 natural, +7 armor, +3 shield); Atk Longsword +14/9 (1d8+10 17-20 x2) or MC longbow +11/6 (1d8+6, 19-20 x2) or Slam +13 (1d6+7, x2); SA DC 15; SQ Cadaverous one qualities, undead; Fort +6, Ref +9, Will +5; Str 24, Dex 19, Con –, Int 15, Wis 15, Cha 15; AL CE [b]Skills and Feats[/b]: Craft (Armorsmithing) +4, Craft (Weaponsmithing) +4, Knowledge (Religion) +5, Listen +10, Ride +11, Search +13, Spot +13, Wilderness Lore +4; Alertness, Combat Reflexes, Dodge, Expertise, Improved Bull’s Rush, Improved Initiative, Lightning Reflexes, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Mounted Combat, Ride-By Attack [b]Possessions[/b]: MW Full Plate, MW lg. steel shield, cloak of resistance, +1 keen longsword, MC longbow [+5], 5 arrows +1, potion invisibility, potion haste, potion protection from fire, 2potions inflict critical wounds (10th) [b]Sister Keriann Croller, human Cleric 9 (Cadaverous One):[/b] CR 11 , Medium Undead; HD 9d12, hp 60, Init +6 (+2 Dex, +4 improved initiative), spd 30 ft., AC 28 or 30 plus 20% miss chance (+2 dex, +6 natural, +7 armor, +3 shield, +2 deflection shield of faith); Atk Rod of Withering +12/+7 (DC 14 Fort, 1d4 Str and 1d4 Con) or MC light crossbow +10/+5 (1d8+6, 19-20 x2) or Slam +11 (1d6+5, x2); SA DC 17; SQ Cadaverous one qualities, undead; Fort +7, Ref +9, Will +12; Str 20, Dex 14, Con –, Int 14, Wis 20, Cha 16; AL CE [b]Skills and Feats[/b]: Concentration +12, Heal +14, Hide +13, Knowledge (Religion) +14, Sense Motive +16, Spot +13; Alertness, Combat Reflexes, Dodge, Improved Bull’s Rush, Improved Initiative, Lightning Reflexes, Power Attack, Spell Focus (Enchantment), Spell Focus (Necromancy) [b]Possessions[/b]: MW Full Plate, MW lg steel shield, rod of withering, circlet of blur, chime of interruption, pearl of wisdom +2, 5 +1 bolts coated in deathblade poison (DC 20 initial 1d6 Con, secondary 2d6 Con)(1,800 gp), deck of many things Domains: Trickery (Bluff, Disguise and Hide are class skills), Evil (Evil spells at +1 caster level) [b]Spells Prepared[/b]: (6/6+1/5+1/4+1/3+1/2+1) 0—daze, detect magic, guidance x2, resistance x2; 1st—bless, cause fear* x2, command*, detect good, divine favor, [protection from good]; 2nd—aid, bull’s strength, death knell, desecrate, [invisibility], resist elements (fire), spiritual weapon; 3rd—contagion x2*, dispel magic, glyph of warding, invisibility purge,[magic circle against good]; 4th—giant vermin, inflict critical wounds*, summon monster IV, [unholy blight]; 5th—[dispel good], slay living*, spell resistance *Enchantment or Necromantic spell [b]Lady Amyryth, half-orc ex-Paladin 4 (Cadaverous One):[/b] CR 6 , Medium Undead; HD 4d12, hp 30, Init +6 (+2 Dex, +4 improved initiative), spd 30 ft., AC 28 plus 20% miss chance (+2 dex, +6 natural, +7 armor, +3 shield); Atk Greatsword +11 (2d6+10 19-20 x2) or MW shortspear +11 for (1d8+7, x3) or Slam +11 (1d6+7, x2); SA DC 17; SQ Cadaverous one qualities, undead; Fort +5, Ref +6, Will +4; Str 25, Dex 14, Con –, Int 14, Wis 15, Cha 21; AL CE [b]Skills and Feats[/b]: Diplomacy +8, Craft (Sculptor) +3, Handle Animal +8, Heal +5, Knowledge (Nature) +4, Listen +10, Ride +5, Sense Motive +12, Spot +10; Alertness, Cleave, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Power Attack [b]Possessions[/b]: MW Full Plate, MW lg. steel shield, MW greatsword, 3 MW shortspears, cloak of resistance, potion of blur, potion of invisibility, potion of inflict critical wounds (10th) [b]Little Leaf, elven Fighter 3 (Cadaverous One):[/b] CR 5 , Medium Undead; HD 3d12, hp 18, Init +8 (+4 Dex, +4 improved initiative), spd 40 ft., AC 25 plus 20% miss chance (+4 dex, +6 natural, +5 armor); Atk MC Longbow +8 (1d8+5) Shortspear +9 (1d8+6, x3) or Slam +8 (1d6+5, x2); SA DC 12; SQ Cadaverous one qualities, undead; Fort +3, Ref +7, Will +2; Str 21, Dex 19, Con –, Int 16, Wis 13, Cha 13; AL CE [b]Skills and Feats[/b]: Climb +9, Jump +9, Listen +10, Search +10, Spot +13, Wilderness Lore +3; Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Point-Blank Shot, Precise Shot [b]Possessions[/b]: Elven Chain, MC Longbow [+5], +1 shortspear, potion blur, potion invisibility, potion inflict critical wounds. [b]Lucius Maturin, human Rogue 5, assassin 2 (Cadaverous One):[/b] CR 9 , Medium Undead; HD 7d12, hp 48, Init +10 (+6 Dex, +4 improved initiative), spd 40 ft., AC 25 plus 20% miss chance (+6 dex, +6 natural, +3 armor); Atk Bastard Sword +10 (1d10+7 plus poison, 19-20 x2) or Light crossbow + 11 (1d8 plus poison) or Slam +9 (1d6+5, x2); SA DC 17; SQ Cadaverous one qualities, undead; Fort +1, Ref +15, Will +2; Str 20, Dex 22, Con –, Int 16, Wis 12, Cha 18; AL CE [b]Skills and Feats[/b]: Alchemy +7, Bluff +14, Disable Device +16, Disguise +12, Hide +24, Listen +17, Move Silently +24, Open Lock +16, Search +21, Sense Motive +17, Spot +17; Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Exotic Weapon (bastard sword), Mobility. [b]Possessions[/b]: 2 doses Purple Worm poison (DC 24, initial 1d6 Str, secondary 1d6 Str)*, +1 studded leather armor, +1 bastard sword, MW light crossbow, 5 bolts coated with Viper Venom (DC 11, 1d6 Con primary and secondary)*, potion of blur, potion of inflict critical wounds (10th) *1 dose of Purple Worm poison applied to bastard sword Special Ablities: Uncanny Dodge (retain Dex bonus), Evasion, Sneak Attack +3d6, Death Attack (3 rds, DC 15), Poison Use [b]Spells Prepared[/b]: (-/2) obscuring mist, spider climb [b] “Whistlin’” Pippin Burrfur, Rogue 3 (Cadaverous One):[/b] CR 5 , Small Undead; HD 3d12, hp 24, Init +10 (+6 Dex, +4 improved initiative), spd 40 ft., AC 25 plus 20% miss chance (+6 dex, +6 natural, +3 armor); Atk 2 short swords +3 (1d6+2, 19-20 x2) or Thrown dagers +9 (1d4+poison, x2) or Slam +4 (1d4+2, x2); SA DC 14, Sneak attack +2d6; SQ Evasion, Uncanny Dodge (Dex), Cadaverous one qualities, undead; Fort +2, Ref +12, Will +2; Str 15, Dex 23, Con –, Int 10, Wis 11, Cha 16; AL CE [b]Skills and Feats[/b]: Disable Device +12, Hide +20, Listen +9, Move Silently +20, Open Lock +12, Pick Pockets +12, Search +14, Sense motive +9, Spot +9, Tumble +12; Alertness, Ambidexterity, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Two Weapon Fighting [b]Possessions[/b]: MW studded leather armor, cloak of resistance, 2 MW shortswords, MC short bow [+2], MW thieve’s tools, potions of blur, potion of hiding, potion of invisibility, 2 potions of detect thoughts [b]Tisha, human Invoker 5 (Cadaverous One):[/b] CR 7 , Medium Undead; HD 5d12, hp 36, Init +7 (+3 Dex, +4 improved initiative), spd 40 ft., AC 19 or 26 plus 20% miss chance (+3 dex, +6 natural, +7 shield); Atk Light crossbow + 5 (1d8, x2) or Slam +5 (1d6+3, x2); SA DC 15; SQ Cadaverous one qualities, undead; Fort +1, Ref +6, Will +8; Str 17, Dex 16, Con –, Int 21, Wis 18, Cha 17; AL CE [b]Skills and Feats[/b]: Alchemy +10, Concentration +8, Forgery +9, Heal +7, Hide +11, Knowledge (Arcana) +11, Knowledge (History) +11, Listen +12, Move Silently +13, Spellcraft +14, Profession (Scribe) +13, Scry +10, Spot +12 [b]Possessions[/b]: cloak of resistance +1, wand of flame arrow (5th, 45 chgs), potion blur, potion inflict moderate wounds (5th), scroll dimension door, wall of fire, summon monster IV (all at 7th level, DC 8 caster level check), [b]Barred School[/b]: Transmutation [b]Spells Prepared[/b]: (4/6/4/3) 0—arcane mark, daze, detect magic, read magic; 1st— grease, magic missile* x3, protection from good, shield; 2nd—darkness*, invisibility, summon swarm, web; lightning bolt* x2, protection from elements (fire) [b]Spellbook[/b]: All the above, plus 1st—Nystul’s undetectable aura; 2nd—obscure object; 3rd—explosive runes, nondetection [/QUOTE]
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Characters for the Liberation of Tenh (Updated 11/10/03)
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