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Characters for the Liberation of Tenh (Updated 11/10/03)
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<blockquote data-quote="(contact)" data-source="post: 324831" data-attributes="member: 41"><p><strong>The Cadaverous One Template</strong></p><p></p><p><u>CADAVEROUS ONE TEMPLATE</u></p><p></p><p>In the depths of their wicked citadels, Evil clerics enter into dark pacts in their master's name. Extraplanar allies of Evil are invited to possess the corpses of powerful mortals, and a bargain is struck: In exchange for some dark service or murder, these 'cadaverous ones' are set loose upon the prime material, free to terrorize and practice abominable cruelties.</p><p></p><p>Cadaverous ones are desiccated undead, pale and sunken. They possess no particular stench, but require deep shadows or the cover of night if they wish to pass unmarked amongst the living. Cadaverous ones move with a supernatural grace and agility that betrays them even in the dimmest of conditions as something more than human. </p><p></p><p><strong>Hit Dice</strong>: Increase to d12.</p><p></p><p><strong>Speed</strong>: The base creature’s speed improves by +10 ft.</p><p></p><p><strong>AC</strong>: The base creature's natural armor improves by +6</p><p></p><p><strong>Attacks</strong>: A cadaverous one retains all the attacks of the base creature, and gains a slam attack.</p><p></p><p><strong>Damage</strong>: A Medium-Size cadaverous one's slam attack does 1d6 plus strength modifier, if any.</p><p></p><p> <strong>Special Attacks</strong>: The cadaverous one gains the following attacks with a DC of (10 + 1/2 HD + Cha mod.):</p><p></p><p> <em>Withering Gaze (Su)</em>: A cadaverous one can crush his opponent's will just by looking into her eyes. This is a free action that targets one opponent per round. The target must succeed at a Will save or be overcome with despair as though affected by an emotion spell cast by a 12th level sorcerer. The ability has a range of 30 ft, and can only be attempted once per opponent, per day.</p><p></p><p><em>Energy Drain (Su)</em>: Living creatures hit by a cadaverous one's slam attack (or unarmed attack, if the base creature possesses one) suffer 2 negative levels.</p><p></p><p><em>Create Spawn (Su)</em>: Any humanoid slain by a cadaverous one's slam attack becomes a spectre in 1d4 rounds. These spawn are under the command of the cadaverous one that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.</p><p></p><p> <em>Blood Drain (Su)</em>: A cadaverous one can drain blood like a vampire, by making a successful grapple check. If it pins the foe, it drains blood, inflicting 1d4 points of permanent Constitution drain each round the pin is maintained.</p><p></p><p><em>Command Undead (Su)</em>: A cadaverous one can command or rebuke undead as a cleric of a level equal to the cadaverous one's hit dice.</p><p></p><p><strong>Special Qualities</strong>:</p><p></p><p><em>Darkvision (Ex) </em>: Cadaverous ones can see in the dark, up to 120 ft.</p><p></p><p><em>Damage Reduction (Su) </em>: A cadaverous one's dessicated body is unnaturally tough, giving the creature damage reduction 15/+1.</p><p></p><p><em>Turn Resistance (Ex) </em>: A cadaverous one has +4 turn resistance (see MM, pg 10).</p><p></p><p><em>Resistance (Ex) </em>: A cadaverous one has cold and electricity resistance 20.</p><p></p><p><em>Fast Healing (Ex) </em>: A cadaverous one heals 5 points of damage each round so long as it has 1 hit point remaining. </p><p></p><p><em>Heart Stone (Su)</em>: In the ritual that creates cadaverous ones, the corpse's heart is transformed into a crystalline magic item called the Heart Stone. The heart stone of a cadaverous one functions very similarly to the phylactery of a Lich, so if the cadaverous one is slain, it will reform within 1-10 days unless it’s Heart Stone is destroyed. Most cadaverous ones keep their Heart Stones within their bodies, but in rare instances will hide their Heart Stone, hoping to keep it safe. In this case, the cadaverous one cannot journey any further than five miles from its Heart Stone.</p><p></p><p><em>Fire Weakness (Ex)</em>: Cadaverous ones are dry and evaporated. They suffer -2 inherent penalties to all saving throws versus fire attacks, and suffer +1 points of damage per die, when hurt by fire.</p><p></p><p><strong>Saves</strong>: Same as the base creature.</p><p></p><p><strong>Abilities</strong>: Increase from the base creature as follows: Str +6, Dex +4, Int +2, Wis +2, Cha +4. As undead creatures, cadaverous ones have no Constitution score.</p><p></p><p><strong>Skills</strong>: Cadaverous ones receive a +8 racial bonus to Hide, Listen, Move Silently, Search, Sense Motive and Spot checks.</p><p></p><p><strong>Feats</strong>: Cadaverous ones are fast and nimble monstrosities. Cadaverous ones gain Alertness, Combat Reflexes, Dodge, Improved Initiative, and Lightning Reflexes, assuming the base creature meets the prerequisites and does not already have these feats.</p><p></p><p>-----------------------------------------------------------</p><p>Climate/Terrain: Any land or underground</p><p>Organization: Solitary, pair, or gang (2-5) </p><p>Challenge Rating: Same as the base creature +2</p><p>Treasure: Standard</p><p>Alignment: Always chaotic evil</p><p>Advancement: By character classv</p></blockquote><p></p>
[QUOTE="(contact), post: 324831, member: 41"] [b]The Cadaverous One Template[/b] [u]CADAVEROUS ONE TEMPLATE[/u] In the depths of their wicked citadels, Evil clerics enter into dark pacts in their master's name. Extraplanar allies of Evil are invited to possess the corpses of powerful mortals, and a bargain is struck: In exchange for some dark service or murder, these 'cadaverous ones' are set loose upon the prime material, free to terrorize and practice abominable cruelties. Cadaverous ones are desiccated undead, pale and sunken. They possess no particular stench, but require deep shadows or the cover of night if they wish to pass unmarked amongst the living. Cadaverous ones move with a supernatural grace and agility that betrays them even in the dimmest of conditions as something more than human. [b]Hit Dice[/b]: Increase to d12. [b]Speed[/b]: The base creature’s speed improves by +10 ft. [b]AC[/b]: The base creature's natural armor improves by +6 [b]Attacks[/b]: A cadaverous one retains all the attacks of the base creature, and gains a slam attack. [b]Damage[/b]: A Medium-Size cadaverous one's slam attack does 1d6 plus strength modifier, if any. [b]Special Attacks[/b]: The cadaverous one gains the following attacks with a DC of (10 + 1/2 HD + Cha mod.): [I]Withering Gaze (Su)[/I]: A cadaverous one can crush his opponent's will just by looking into her eyes. This is a free action that targets one opponent per round. The target must succeed at a Will save or be overcome with despair as though affected by an emotion spell cast by a 12th level sorcerer. The ability has a range of 30 ft, and can only be attempted once per opponent, per day. [I]Energy Drain (Su)[/I]: Living creatures hit by a cadaverous one's slam attack (or unarmed attack, if the base creature possesses one) suffer 2 negative levels. [I]Create Spawn (Su)[/I]: Any humanoid slain by a cadaverous one's slam attack becomes a spectre in 1d4 rounds. These spawn are under the command of the cadaverous one that created them and remain enslaved until its death. They do not possess any of the abilities they had in life. [I]Blood Drain (Su)[/I]: A cadaverous one can drain blood like a vampire, by making a successful grapple check. If it pins the foe, it drains blood, inflicting 1d4 points of permanent Constitution drain each round the pin is maintained. [I]Command Undead (Su)[/I]: A cadaverous one can command or rebuke undead as a cleric of a level equal to the cadaverous one's hit dice. [b]Special Qualities[/b]: [I]Darkvision (Ex) [/I]: Cadaverous ones can see in the dark, up to 120 ft. [I]Damage Reduction (Su) [/I]: A cadaverous one's dessicated body is unnaturally tough, giving the creature damage reduction 15/+1. [I]Turn Resistance (Ex) [/I]: A cadaverous one has +4 turn resistance (see MM, pg 10). [I]Resistance (Ex) [/I]: A cadaverous one has cold and electricity resistance 20. [I]Fast Healing (Ex) [/I]: A cadaverous one heals 5 points of damage each round so long as it has 1 hit point remaining. [I]Heart Stone (Su)[/I]: In the ritual that creates cadaverous ones, the corpse's heart is transformed into a crystalline magic item called the Heart Stone. The heart stone of a cadaverous one functions very similarly to the phylactery of a Lich, so if the cadaverous one is slain, it will reform within 1-10 days unless it’s Heart Stone is destroyed. Most cadaverous ones keep their Heart Stones within their bodies, but in rare instances will hide their Heart Stone, hoping to keep it safe. In this case, the cadaverous one cannot journey any further than five miles from its Heart Stone. [I]Fire Weakness (Ex)[/I]: Cadaverous ones are dry and evaporated. They suffer -2 inherent penalties to all saving throws versus fire attacks, and suffer +1 points of damage per die, when hurt by fire. [b]Saves[/b]: Same as the base creature. [b]Abilities[/b]: Increase from the base creature as follows: Str +6, Dex +4, Int +2, Wis +2, Cha +4. As undead creatures, cadaverous ones have no Constitution score. [b]Skills[/b]: Cadaverous ones receive a +8 racial bonus to Hide, Listen, Move Silently, Search, Sense Motive and Spot checks. [b]Feats[/b]: Cadaverous ones are fast and nimble monstrosities. Cadaverous ones gain Alertness, Combat Reflexes, Dodge, Improved Initiative, and Lightning Reflexes, assuming the base creature meets the prerequisites and does not already have these feats. ----------------------------------------------------------- Climate/Terrain: Any land or underground Organization: Solitary, pair, or gang (2-5) Challenge Rating: Same as the base creature +2 Treasure: Standard Alignment: Always chaotic evil Advancement: By character classv [/QUOTE]
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