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Characters for the Liberation of Tenh (Updated 11/10/03)
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<blockquote data-quote="(contact)" data-source="post: 324839" data-attributes="member: 41"><p><strong>The Hill Giant Orcish Contingent</strong></p><p></p><p><u>THE IUZIAN MISSION TO THE HILL GIANTS</u>:</p><p>(From <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=121&perpage=20&pagenumber=8" target="_blank">chapters 34 and 35</a> )</p><p></p><p><strong>Orc Sniper, male orc Rogue 2/ Fighter 4 / Deepwood Sniper 3</strong>: CR 9; Medium-Size Humanoid; HD 2d6+4 plus 4d10+8 plus 3d8+6; hp 70; Init +3 (+3 Dex); Spd 20 ft.; AC 21 (flatfooted 18, touch 13), BAB +8/+3; Atk MC longbow +14/+9 (1d8+6, 18-20/x3) or greataxe +13/+8 (1d12+6, 20/x3); SA Light Sensitivity, Sneak Attack +1d6, Evasion, Keen Arrows, Magic Weapon, Concealment Reduction 10%, Projectile Improved Critical +1, Range Increment +30 ft., Safe Poison Use, Darkvision (60 ft.); AL: CE; Sv Fort +8, Ref +11, Will +4; Str 18, Dex 16, Con 14, Int 10, Wis 8, Cha 6.</p><p></p><p><strong>Skills and Feats</strong>: Balance +5, Hide +6, Jump +10, Listen +4, Move Silently +6, Search +5, Spot +5, Tumble +5; Far Shot, Improved Critical (MC Longbow), Iron Will, Point Blank Shot, Precise Shot, Weapon Focus (MC Longbow), Weapon Specialization (MC Longbow).</p><p></p><p><strong>Possessions</strong>: <em>+1 breastplate, +1 buckler, cloak of resistance +1</em>, MW greataxe, MC Longbow (Str 18), 25 MW arrows; <em>2 potions of cure moderate wounds, potion of invisibility</em>.</p><p></p><p></p><p><strong>Orc Skirmisher, male orc Fighter 9</strong>: CR 9; Medium-Size Humanoid; HD 9d10+27; hp 76; Init +1 (+1 Dex); Spd 30 ft.; AC 20 (flatfooted 19, touch 11), BAB +9/+4; Atk Glaive +18/+13 melee (1d10+13, x3), or Greataxe +17/+12 (1d12+11); SA: Orc Blood,-1 to all attack rolls, saves, and checks while in bright light.; Vision: Darkvision (60') AL: CE; Sv: Fort +10, Ref +5, Will +4; Str 22, Dex 12, Con 16, Int 6, Wis 6, Cha 6.</p><p></p><p><strong>Skills and Feats</strong>: Climb +12, Jump +12; Blind-Fight, Cleave, Improved Bull Rush, Iron Will, Power Attack, Weapon Focus (Greataxe, Glaive), Weapon Specialization (Greataxe, Glaive).</p><p></p><p><strong>Possessions</strong>: Full plate, MW buckler, MW glaive, <em>+1 greataxe, 2 potions of cure moderate wounds, potion of endurance, potion of bull’s strength</em>.</p><p></p><p></p><p><strong>Iuzian Emissary, female lamia Transmuter 5</strong>: CR 11; Medium-Size Magical Beast; HD 9d10+27 plus 5d4+15; hp 122; Init +3 (+3 Dex); Spd 60 ft.; AC 20 or 27 (+3 Dex, +5 natural, +2 shield, +7 shield spell) (flatfooted 17 or 24, touch 13 or 20); BAB +11; Atk Touch +8 melee touch (Wisdom Drain) and Dagger of Venom +9 melee (1d4 plus poison 1/day, 19-20 x2); SA Wisdom Drain, Spell-Like Abilities; SQ Darkvision (60 ft.); AL CE; Sv Fort +10, Ref +10, Will +10; Str 8, Dex 17, Con 16, Int 18, Wis 16, Cha 12.</p><p></p><p><strong>Skills and Feats</strong>: Bluff +13, Concentration +21, Diplomacy +5, Hide +15, Sense Motive +5, Spellcraft +12; Ambidexterity, Dodge, Extra Spell (2nd level), Greater Spell Focus (Transmutation), Mobility, Scribe Scroll, Silent Spell, Spell Focus (Transmutation), Two Weapon Fighting.</p><p></p><p><strong>Possessions</strong>: <em>dagger of venom, ring of force shield, wand of hold person </em>(10 chgs, DC 13), <em>wand of invisibility</em> (10 chgs.), <em>scroll of darkness, hypnotic pattern, see invisibility, 2 potions cure moderate wounds</em>.</p><p></p><p><strong>Dagger of Venom</strong>: +1 weapon, 1/day <em>poison</em> spell on successful melee attack—1d10 Con primary and secondary, DC 14.</p><p></p><p><strong>Spell-Like Abilities</strong>: (DC 11 + spell lvl) 1/day—<em>charm person, major image, mirror image, suggestion</em>. </p><p></p><p><strong>Wisdom Drain (Su)</strong>: By making a successful touch attack, a lamia permanently drains 1 point of Wisdom.</p><p></p><p><strong>Wizard Spells Prepared</strong>: (4/5/4/3; DC 14 + spell level, +4 for Alterations) 0—daze, detect magic, detect poison, read magic; 1st— expeditious retreat, ray of enfeeblement, reduce*, shield, spider climb; 2nd— blindness / deafness*, cat’s grace, darkness, endurance; 3rd— dispel magic, haste, slow* </p><p></p><p>*Alteration spell.</p></blockquote><p></p>
[QUOTE="(contact), post: 324839, member: 41"] [b]The Hill Giant Orcish Contingent[/b] [u]THE IUZIAN MISSION TO THE HILL GIANTS[/U]: (From [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=121&perpage=20&pagenumber=8]chapters 34 and 35[/URL] ) [b]Orc Sniper, male orc Rogue 2/ Fighter 4 / Deepwood Sniper 3[/b]: CR 9; Medium-Size Humanoid; HD 2d6+4 plus 4d10+8 plus 3d8+6; hp 70; Init +3 (+3 Dex); Spd 20 ft.; AC 21 (flatfooted 18, touch 13), BAB +8/+3; Atk MC longbow +14/+9 (1d8+6, 18-20/x3) or greataxe +13/+8 (1d12+6, 20/x3); SA Light Sensitivity, Sneak Attack +1d6, Evasion, Keen Arrows, Magic Weapon, Concealment Reduction 10%, Projectile Improved Critical +1, Range Increment +30 ft., Safe Poison Use, Darkvision (60 ft.); AL: CE; Sv Fort +8, Ref +11, Will +4; Str 18, Dex 16, Con 14, Int 10, Wis 8, Cha 6. [b]Skills and Feats[/b]: Balance +5, Hide +6, Jump +10, Listen +4, Move Silently +6, Search +5, Spot +5, Tumble +5; Far Shot, Improved Critical (MC Longbow), Iron Will, Point Blank Shot, Precise Shot, Weapon Focus (MC Longbow), Weapon Specialization (MC Longbow). [b]Possessions[/b]: [i]+1 breastplate, +1 buckler, cloak of resistance +1[/i], MW greataxe, MC Longbow (Str 18), 25 MW arrows; [i]2 potions of cure moderate wounds, potion of invisibility[/i]. [b]Orc Skirmisher, male orc Fighter 9[/b]: CR 9; Medium-Size Humanoid; HD 9d10+27; hp 76; Init +1 (+1 Dex); Spd 30 ft.; AC 20 (flatfooted 19, touch 11), BAB +9/+4; Atk Glaive +18/+13 melee (1d10+13, x3), or Greataxe +17/+12 (1d12+11); SA: Orc Blood,-1 to all attack rolls, saves, and checks while in bright light.; Vision: Darkvision (60') AL: CE; Sv: Fort +10, Ref +5, Will +4; Str 22, Dex 12, Con 16, Int 6, Wis 6, Cha 6. [b]Skills and Feats[/b]: Climb +12, Jump +12; Blind-Fight, Cleave, Improved Bull Rush, Iron Will, Power Attack, Weapon Focus (Greataxe, Glaive), Weapon Specialization (Greataxe, Glaive). [b]Possessions[/b]: Full plate, MW buckler, MW glaive, [i]+1 greataxe, 2 potions of cure moderate wounds, potion of endurance, potion of bull’s strength[/i]. [b]Iuzian Emissary, female lamia Transmuter 5[/b]: CR 11; Medium-Size Magical Beast; HD 9d10+27 plus 5d4+15; hp 122; Init +3 (+3 Dex); Spd 60 ft.; AC 20 or 27 (+3 Dex, +5 natural, +2 shield, +7 shield spell) (flatfooted 17 or 24, touch 13 or 20); BAB +11; Atk Touch +8 melee touch (Wisdom Drain) and Dagger of Venom +9 melee (1d4 plus poison 1/day, 19-20 x2); SA Wisdom Drain, Spell-Like Abilities; SQ Darkvision (60 ft.); AL CE; Sv Fort +10, Ref +10, Will +10; Str 8, Dex 17, Con 16, Int 18, Wis 16, Cha 12. [b]Skills and Feats[/b]: Bluff +13, Concentration +21, Diplomacy +5, Hide +15, Sense Motive +5, Spellcraft +12; Ambidexterity, Dodge, Extra Spell (2nd level), Greater Spell Focus (Transmutation), Mobility, Scribe Scroll, Silent Spell, Spell Focus (Transmutation), Two Weapon Fighting. [b]Possessions[/b]: [i]dagger of venom, ring of force shield, wand of hold person [/i](10 chgs, DC 13), [i]wand of invisibility[/i] (10 chgs.), [i]scroll of darkness, hypnotic pattern, see invisibility, 2 potions cure moderate wounds[/i]. [b]Dagger of Venom[/b]: +1 weapon, 1/day [i]poison[/i] spell on successful melee attack—1d10 Con primary and secondary, DC 14. [b]Spell-Like Abilities[/b]: (DC 11 + spell lvl) 1/day—[i]charm person, major image, mirror image, suggestion[/i]. [b]Wisdom Drain (Su)[/b]: By making a successful touch attack, a lamia permanently drains 1 point of Wisdom. [b]Wizard Spells Prepared[/b]: (4/5/4/3; DC 14 + spell level, +4 for Alterations) 0—daze, detect magic, detect poison, read magic; 1st— expeditious retreat, ray of enfeeblement, reduce*, shield, spider climb; 2nd— blindness / deafness*, cat’s grace, darkness, endurance; 3rd— dispel magic, haste, slow* *Alteration spell. [/QUOTE]
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