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Characters for the World of Low'verok
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<blockquote data-quote="Ashy" data-source="post: 1882343" data-attributes="member: 312"><p><strong>Character Name:</strong> [smallcaps]<strong><span style="color: Plum">Pottofer Placidpool</span></strong>[/smallcaps]</p><p><strong>Player Name:</strong> Ashy</p><p><strong>Race, Gender:</strong> Water Gensai, Male</p><p><strong>Class & Level:</strong> Cleric3</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Deity:</strong> Eldath</p><p><strong>Size:</strong> Medium</p><p><strong>Age:</strong> 23</p><p><strong>Height:</strong> 4'7"</p><p><strong>Weight:</strong> 287 lbs.</p><p><strong>Skin & Eyes:</strong> Pale (almost sickly looking) skin, completely blue eyes</p><p><strong>Hair:</strong> green-tinged brown hair (which is very thin – he is nearly bald)</p><p></p><p><strong>Strength:</strong> 8 (-1)</p><p><strong>Dexterity:</strong> 14 (+2)</p><p><strong>Constitution:</strong> 10 (+0)</p><p><strong>Intelligence:</strong> 15 (+2)</p><p><strong>Wisdom:</strong> 16 (+3)</p><p><strong>Charisma:</strong> 9 (-1)</p><p></p><p><strong>Fortitude Save:</strong> +3 (+3 Base, +0 Con)</p><p><strong>Reflex Save:</strong> +3 (+1 Base, +2 Dex)</p><p><strong>Will Save:</strong> +6 (+3 Base, +3 Wis)</p><p></p><p><strong>Melee Attack:</strong> +1 (+2 Base, -1 Str)</p><p><strong>Ranged Attack:</strong> +4 (+2 Base, +2 Dex)</p><p><strong>Initiative:</strong> +2 (+2 Dex)</p><p><strong>Movement Speed:</strong> 30/x4, 20/x4, 20/x3; swim 30 ft</p><p></p><p><strong>Armor Class:</strong> 16 (+0 Armor, +2 Shield, +2 Dex, +2 Magic)</p><p><strong>Hit Points:</strong> 23</p><p><strong>Experience:</strong> 3000 (need 6000)</p><p></p><p><strong>Languages (*= Racial):</strong></p><p>Common, Aquan*, Elven, Auran</p><p></p><p><strong>Skills:</strong></p><p>Concentration 6 (6 ranks, +0 Con)</p><p>Heal 9 (6 ranks, +3 Wis)</p><p>Listen 5 (2 ranks, +3 Wis)</p><p>Spot 5 (2 ranks, +3 Wis)</p><p>Spellcraft 6 (4 ranks, +2 Int)</p><p>Swim 10 (0 ranks, +0 Str, +10 racial ability)</p><p></p><p><strong>Class Abilities:</strong></p><p>Weapon Proficiency: All Simple</p><p>Armor Proficiency: All Armor and Shields</p><p>Domains: Water, Good</p><p>Spontaneous Casting: Cure Spells</p><p>Alignment Spells: No Evil Spells</p><p>Turn or Rebuke Undead: Turn Undead</p><p></p><p><strong>Water Gensai Traits:</strong></p><p>Water genasi are touched by the Elemental Plane of Water. They have high endurance, but are cold and emotionally distant. +2 Con, -2 Cha. They can create water once per day. +1 racial bonus vs water spells and effects, increases every five levels. They can breathe water. They have a +10 to Swim checks. <strong>Cold resistance 5</strong>. They have Aquan as a free bonus language. Height and weight categories like humans.</p><p></p><p><strong>Feats:</strong></p><p>Toughness (+3 hp)</p><p>Combat Casting</p><p></p><p><strong>Spells per Day:</strong> 4/3+1/2+1</p><p>0th (DC13)</p><p>1st (DC14)</p><p>2nd (DC15)</p><p></p><p>Typical Spell Lists [* = domain spell]</p><p><em>Non-adventuring</em></p><p>0-level: create water, detect magic, light, purify food and drink</p><p>1st-level: bless water, detect evil, obscuring mist*, comprehend languages</p><p>2nd-level: augury, calm emotions, fog cloud*</p><p></p><p><em>Adventuring: Offensive</em></p><p>0-level: detect magic, inflict minor wounds, resistance, virtue</p><p>1st-level: divine favor, inflict light wounds, magic weapon, summon monster I </p><p>2nd-level: spiritual weapon, summon monster II, fog cloud*</p><p></p><p><em>Adventuring: Defensive</em></p><p>0-level: cure minor wounds, resistance, virtue, guidance</p><p>1st-level: bless, cause fear, obscuring mist*, sanctuary</p><p>2nd-level: aid, enthrall, fog cloud*</p><p></p><p><strong>Weapons:</strong></p><p><em>Th' Holyghost</em> - Heavy aspergillum, 1d8, crit x2, 10 ft. range, 12 lb., one-handed, bludgeoning</p><p></p><p><strong>Armor:</strong></p><p><em>Amulet of natural armor +1</em></p><p><em>Bracers of armor +1</em></p><p>Heavy wooden shield (Armor +2, Check -2, 15lb)</p><p></p><p><strong>Equipment:</strong> <strong>Equipment:</strong> Clothing (simple blue-green flaxen robe, inscribed with the poorly hand-stitched symbol of Eldath, open-toed boots (to make room for his webbed toes), very thick black leather belt [the buckle is made of beaten copper and is Eldath’s symbol]), holy symbol (made of wood, lovingly painted), heavy aspergillum (Th' Holyghost) (with holy water load onboard), heavy wooden shield (Armor Check Penalty -2, 15 lbs. - adorned with Eldath’s symbol, also hand painted), <em>Amulet of natural armor +1</em>, <em>Bracers of armor +1</em>, <em>Handy Haversack</em> [trail rations (4 days worth), waterskin (full of holy water), winter blanket, bedroll, <em>universal solvent, 1 vial</em>, flint and steel] = Medium load (42 lbs.)</p><p></p><p>Money: 0pp, 350gp, 0p, 0cp</p><p></p><p><strong>Description and Personality:</strong> Pottofer, by appearances, is about the most unlikely type of adventurer that one is ever likely to see. Short and terribly rotund, Pottofer is often seen huffing and puffing his way along any one of the winding roads of the realms, preaching the word of his introspective and peacable divine Father to all whom he meets. Pottofer has pale (almost sickly looking) skin and green-tinged brown hair (which is very thin – he is nearly bald) that usually appears damp or greasy, smeared across his head haphazardly. His thin goatee (which is also green-tinged) frames a bow-like mouth that is custom made for talking and laughing endlessly. Pottofer also has dark blue eyes (the entire eye is blue) and his pudgy fingers and toes are webbed from the second knuckle back, giving his hands and feet the appearance of wearing fingerless gloves from a distance.</p><p></p><p>Genteel and calm in all situations, Pottofer is an unexpected boon to adventuring parties, as he is at once a rock of solid foundation for all who lean upon him as well as a cool and level head in any and all kinds of situations. Pottofer loves life and partakes of it generously and is quick to smile and laugh; above all he tries to see the good in all those he meets.</p><p></p><p><strong>Background:</strong> Pottofer hails from very humble origins and to his credit, he has never forgotten the lessons learned thereby. Born into a simple fishing community, Pottofer was the pride and joy of his father, a fisherman by the name of Zakkieus as well as his mother, a seamstress named Joy. From the moment of his birth, his parents knew that he was different and they immediately suspected that their baby boy had inherited traits from the sea, a boon both to them and their small, poor community. Pottofer grew strong, smart and confident, but none ever thought that he would be anything other than a fisherman like his father, and his father before him. One had but to look at the pale-skinned, rotund lad to see that he would never be a powerful swordsman or a domineering archmage; no one ever considered a life of servitude to the cloth and no one ever expected that Pottofer would become an adventurer.</p><p></p><p>Yet, that is precisely what the lad did…</p><p></p><p>Early on in his life, Pottofer felt the call of the calm waters that dominated his life. Slowly, those waters gained a voice within his soul – a voice that he would one day realize to be the voice of Eldath. He knew instantly that he would dedicate his life and his soul to serving her and nothing has deterred him from that course since. “As surely as the streams meet the sea”, as Pottofer himself would say, “I’ll be serving Eldath ‘til the day I see her blessed face.” The water gensai is what could be termed a “lay preacher” among the more formal church organization of Eldath; that is, he has never received any sort of canonized training or instruction. Rather, he simply gathered his things one day and in his own, unflinching way, left the only home he had ever known and set out on his “mission”.</p><p></p><p>Now, wandering along through the wilderness, with only Eldath as his guide, there is no telling what this strange little fellow will walk into!</p></blockquote><p></p>
[QUOTE="Ashy, post: 1882343, member: 312"] [B]Character Name:[/B] [smallcaps][B][COLOR=Plum]Pottofer Placidpool[/COLOR][/B][/smallcaps] [B]Player Name:[/B] Ashy [B]Race, Gender:[/B] Water Gensai, Male [B]Class & Level:[/B] Cleric3 [B]Alignment:[/B] Neutral Good [B]Deity:[/B] Eldath [B]Size:[/B] Medium [B]Age:[/B] 23 [B]Height:[/B] 4'7" [B]Weight:[/B] 287 lbs. [B]Skin & Eyes:[/B] Pale (almost sickly looking) skin, completely blue eyes [B]Hair:[/B] green-tinged brown hair (which is very thin – he is nearly bald) [B]Strength:[/B] 8 (-1) [B]Dexterity:[/B] 14 (+2) [B]Constitution:[/B] 10 (+0) [B]Intelligence:[/B] 15 (+2) [B]Wisdom:[/B] 16 (+3) [B]Charisma:[/B] 9 (-1) [B]Fortitude Save:[/B] +3 (+3 Base, +0 Con) [B]Reflex Save:[/B] +3 (+1 Base, +2 Dex) [B]Will Save:[/B] +6 (+3 Base, +3 Wis) [B]Melee Attack:[/B] +1 (+2 Base, -1 Str) [B]Ranged Attack:[/B] +4 (+2 Base, +2 Dex) [B]Initiative:[/B] +2 (+2 Dex) [B]Movement Speed:[/B] 30/x4, 20/x4, 20/x3; swim 30 ft [B]Armor Class:[/B] 16 (+0 Armor, +2 Shield, +2 Dex, +2 Magic) [B]Hit Points:[/B] 23 [B]Experience:[/B] 3000 (need 6000) [B]Languages (*= Racial):[/B] Common, Aquan*, Elven, Auran [B]Skills:[/B] Concentration 6 (6 ranks, +0 Con) Heal 9 (6 ranks, +3 Wis) Listen 5 (2 ranks, +3 Wis) Spot 5 (2 ranks, +3 Wis) Spellcraft 6 (4 ranks, +2 Int) Swim 10 (0 ranks, +0 Str, +10 racial ability) [B]Class Abilities:[/B] Weapon Proficiency: All Simple Armor Proficiency: All Armor and Shields Domains: Water, Good Spontaneous Casting: Cure Spells Alignment Spells: No Evil Spells Turn or Rebuke Undead: Turn Undead [B]Water Gensai Traits:[/B] Water genasi are touched by the Elemental Plane of Water. They have high endurance, but are cold and emotionally distant. +2 Con, -2 Cha. They can create water once per day. +1 racial bonus vs water spells and effects, increases every five levels. They can breathe water. They have a +10 to Swim checks. [B]Cold resistance 5[/B]. They have Aquan as a free bonus language. Height and weight categories like humans. [B]Feats:[/B] Toughness (+3 hp) Combat Casting [B]Spells per Day:[/B] 4/3+1/2+1 0th (DC13) 1st (DC14) 2nd (DC15) Typical Spell Lists [* = domain spell] [I]Non-adventuring[/I] 0-level: create water, detect magic, light, purify food and drink 1st-level: bless water, detect evil, obscuring mist*, comprehend languages 2nd-level: augury, calm emotions, fog cloud* [I]Adventuring: Offensive[/I] 0-level: detect magic, inflict minor wounds, resistance, virtue 1st-level: divine favor, inflict light wounds, magic weapon, summon monster I 2nd-level: spiritual weapon, summon monster II, fog cloud* [I]Adventuring: Defensive[/I] 0-level: cure minor wounds, resistance, virtue, guidance 1st-level: bless, cause fear, obscuring mist*, sanctuary 2nd-level: aid, enthrall, fog cloud* [B]Weapons:[/B] [I]Th' Holyghost[/I] - Heavy aspergillum, 1d8, crit x2, 10 ft. range, 12 lb., one-handed, bludgeoning [B]Armor:[/B] [i]Amulet of natural armor +1[/i] [i]Bracers of armor +1[/i] Heavy wooden shield (Armor +2, Check -2, 15lb) [B]Equipment:[/B] [B]Equipment:[/B] Clothing (simple blue-green flaxen robe, inscribed with the poorly hand-stitched symbol of Eldath, open-toed boots (to make room for his webbed toes), very thick black leather belt [the buckle is made of beaten copper and is Eldath’s symbol]), holy symbol (made of wood, lovingly painted), heavy aspergillum (Th' Holyghost) (with holy water load onboard), heavy wooden shield (Armor Check Penalty -2, 15 lbs. - adorned with Eldath’s symbol, also hand painted), [i]Amulet of natural armor +1[/i], [i]Bracers of armor +1[/i], [i]Handy Haversack[/i] [trail rations (4 days worth), waterskin (full of holy water), winter blanket, bedroll, [i]universal solvent, 1 vial[/i], flint and steel] = Medium load (42 lbs.) Money: 0pp, 350gp, 0p, 0cp [B]Description and Personality:[/B] Pottofer, by appearances, is about the most unlikely type of adventurer that one is ever likely to see. Short and terribly rotund, Pottofer is often seen huffing and puffing his way along any one of the winding roads of the realms, preaching the word of his introspective and peacable divine Father to all whom he meets. Pottofer has pale (almost sickly looking) skin and green-tinged brown hair (which is very thin – he is nearly bald) that usually appears damp or greasy, smeared across his head haphazardly. His thin goatee (which is also green-tinged) frames a bow-like mouth that is custom made for talking and laughing endlessly. Pottofer also has dark blue eyes (the entire eye is blue) and his pudgy fingers and toes are webbed from the second knuckle back, giving his hands and feet the appearance of wearing fingerless gloves from a distance. Genteel and calm in all situations, Pottofer is an unexpected boon to adventuring parties, as he is at once a rock of solid foundation for all who lean upon him as well as a cool and level head in any and all kinds of situations. Pottofer loves life and partakes of it generously and is quick to smile and laugh; above all he tries to see the good in all those he meets. [B]Background:[/B] Pottofer hails from very humble origins and to his credit, he has never forgotten the lessons learned thereby. Born into a simple fishing community, Pottofer was the pride and joy of his father, a fisherman by the name of Zakkieus as well as his mother, a seamstress named Joy. From the moment of his birth, his parents knew that he was different and they immediately suspected that their baby boy had inherited traits from the sea, a boon both to them and their small, poor community. Pottofer grew strong, smart and confident, but none ever thought that he would be anything other than a fisherman like his father, and his father before him. One had but to look at the pale-skinned, rotund lad to see that he would never be a powerful swordsman or a domineering archmage; no one ever considered a life of servitude to the cloth and no one ever expected that Pottofer would become an adventurer. Yet, that is precisely what the lad did… Early on in his life, Pottofer felt the call of the calm waters that dominated his life. Slowly, those waters gained a voice within his soul – a voice that he would one day realize to be the voice of Eldath. He knew instantly that he would dedicate his life and his soul to serving her and nothing has deterred him from that course since. “As surely as the streams meet the sea”, as Pottofer himself would say, “I’ll be serving Eldath ‘til the day I see her blessed face.” The water gensai is what could be termed a “lay preacher” among the more formal church organization of Eldath; that is, he has never received any sort of canonized training or instruction. Rather, he simply gathered his things one day and in his own, unflinching way, left the only home he had ever known and set out on his “mission”. Now, wandering along through the wilderness, with only Eldath as his guide, there is no telling what this strange little fellow will walk into! [/QUOTE]
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