Characters for Traipsing Across Khorvaire - High Adventure in Eberron

Starman

Adventurer
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Starman
 
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Aalic Silberblade

Aalic Silverblade
Half-Elf
27 years old
5'10"
160 lbs
Brown hair
Steel Grey eyes
Pale skin tone
The tip of his left ear has been cut off

Rogue 1 / Ranger 1
XP 2000
Chaotic Good

STR 15 (+2)
DEX 18 (+4)
CON 14 (+2)
INT 15 (+2)
WIS 15 (+2)
CHA 15 (+2)

2 Action Points
18 Hit Points

Armor Class 14 [10(Base) + 4 (Dex)]
Touch 14

Initiative +4

Fort Save +4 [2 (Base) + 2 (Ability)]
Reflex Save +9 [5 (Base) + 4 (Ability)]
Will Save +2 [0 (Base) + 2 (Ability)]


SKills
Diplomacy 7 [2 (Ability) + 3 (Ranks) + 2 (Misc)]
Disable Device 4(6) [2 (Ability) + 3 (Ranks) + 2 (Tools)]
Gather Information 6 [2 (Ability) + 2 (Ranks) + 2 (Misc)]
Handle Animal 6 [2 (Ability) + 2 (Ranks)]
Hide 9 (10) [4 (Ability) + 5 (Ranks) + 1 (Cloak)]
Knowledge (Woodhelm) 6 [2 (Ability) + 4 (Ranks)]
Listen 8 [2 (Ability) + 5 (Ranks) + 1 (Misc)]
Move Silently 9 [4 (Ability) + 5 (Ranks)]
Search 7 [2 (Ability) + 4 (Ranks) + 1 (Misc)]
Spot 9 [3 (Ability) + 5 (Ranks) + 1 (Misc)]
Survival 7 [3 (Ability) + 4 (Ranks)]
Tumble 11 [4 (Ability) + 5 (Ranks) + 2 (Misc)]

Feats
Cosmoplitan - Tumble
Track
Weapon Finesse

Special Abilities
Favored Enemies - Goblionoids
Wild Empathy
Sneak Attack +1d6
Trap Finding

Languages
Common
Elven
Gnomish

Weapon/Armor Groups
Light Armor
Basic Weapons
Flail & Chains
Heavy Blades
Light Blades
Bows
Exotic Weapons

Equipment/Weapons/Armor/Gear

Elven Thin Blade
+6 Attack Bonus
1d8+2 damage
18-20/x2 Critical
Piercing
Masterwork

Dagger
+5 Attack Bonus
1d4+2 damage
19-20/x2 Critical
10 feet range
Piercing/Slashing

Whip+5 Attack Bonus
1d3+2 Subdual damage
20/x2 Critical
15 feet
Slashing
+2 disarm & trip attack


Travelers Outfit
Darkweave Cloak
ID Papers
Traveling Papers
Thieves Tools - Masterwork

Money
8 cp
7 sp
18 gp




This character was made using house rules, 3.5, and Unearthed Arcana
 
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Silver 67
Medium Sized Construct (Living Construct)
Warforged Favored Soul of the Silver Flame 2
Hit Dice: 2d8+6 (20 hp)
Initiative: -2 (+4 Dex, -6 Flaws)
Speed: 30 ft. (light armor)
Armor Class: 20 (+4 Dex, +3 Armor, +1 Dodge, +2 Shield), Flat-Footed: 15, Touch: 15
Base Attack/Grapple: +1/+4
Attack: Longsword +5 melee (1d8+2) or slam +4 melee (1d4+3)
Full Attack: Longsword +5 melee (1d8+2) or slam +4 melee (1d4+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: None
Special Qualities: Composite plating, light fortification, living construct traits
Saves: Fort +6, Ref +6, Will +6
Abilities: Str 16, Dex 18, Con 16, Int 10, Wis 15, Cha 15
Skills: Concentration +4 [1 rank], Craft (weaponsmithing) +2 [2 ranks], Diplomacy +5 [1 rank], Jump +1 [1 rank], Knowledge (arcana) +2 [2 ranks], Sense Motive +2 [1 rank], Spellcraft +2 [2 ranks]
Feats: Dodge, Mithral Body, [Weapon Proficiency: Longbow]

Action Points: 6
Contacts: None
Damage Reduction: 2/-
Reputation: +1
Traits/Flaws: Detached, Distinctive, Honest, Flametouched, Unreactive
Weapon Groups: Basic weapons, heavy blades, maces and clubs

Favored Soul Spells Known
0 (5/day) - Cure Minor Wounds, Detect Magic, Detect Poison, Light, Read Magic
1 (5/day) - Cure Light Wounds, Magic Weapon, Protection from Evil

Equipment
Masterwork silvered longsword (405 gp/4 lb.)
Large steel shield (20 gp/15 lb.)
Warforged repair kit (50 gp/1 lb.)
Glamerweave cleric's vestments (105 gp/5 lb.)
Silver holy symbol (25 gp/1 lb.)
Arcane signet ring (150 gp)
Standard identification papers (2 gp)
2 holy water flasks (50 gp/2 lb.)
5 sunrods (10 gp/5 lb.)
2 Pouch belts (2 gp/1 lb.)
Oil of repair light wounds (50 gp)
30 gold coins (30 gp/0.6 lb.)
10 silver coins (1 gp/0.2 lb.)

Weight: 34.8 lb/76 lb. (light load)

Vital Statistics
Age: 3 years
Height: 6'8"
Weight: 310 lb.
Gender: None (male tendencies)
Alignment: Lawful Good
Languages: Common
Experience: 1000/3000 for 3rd level

Flametouched: Silver has a +1 resistance bonus to saving throws against the spells, spell-like abilities, and supernatural abilities of evil outsiders. Silver also suffers from an additional -1 penalty to all skill checks that armor checks apply to (Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Swim, and Tumble).

Picture done by Bobacus: http://www.bobacus.com

Picture done by Bobacus: http://www.bobacus.com
 
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Telinor Dreamwhisper
Medium Humanoid
Human Abjurer 2 Forbidden Schools: Illusion, Necromancy
-UA Variant: Gives up familiar for Resistance to Energy ability
Hit Dice: 2d4+2 (9 hp)
Initiative: +4 (+4 Dex)
Speed: 30 ft.
Armor Class: 16 (+4 Dex, +2 Defense), Flat-Footed: 12, Touch: 16
Base Attack/Grapple: +1/+4
Attack: Quarterstaff +1 melee (1d6+1) or unarmed -4 melee (1d3+1 nonlethal) or light crossbow +1 ranged (1d8/ 19-20/x2) or touch +0 or ranged touch +5
Full Attack: Quarterstaff +1 melee (1d6+1) or unarmed -4 melee (1d3+1 nonlethal) or light crossbow +1 ranged (1d8/ 19-20/x2) or touch +0 or ranged touch +5
Space/Reach: 5 ft./5 ft.
Special Attacks: Spells, Resistance to Energy 1/day
Special Qualities: -
Saves: Fort +1, Ref +5, Will +6
Abilities: Str 13, Dex 18, Con 12, Int 18, Wis 16, Cha 15
Skills: Concentration +6 [5 ranks], Craft (Woodworking) +9 [5 ranks], Heal +8 (+10 with Healer's Kit) [5.0 ranks], Knowledge (Arcana) +9 [5 ranks], Knowledge (Religion) +9 [5 ranks], Spellcraft +11 [5 ranks]
Feats: Diehard, Endurance, Research, Scribe Scroll

Action Points: 6
Contacts: None
Damage Reduction: -
Reputation: +0
Traits: Relentless
Flaws: Noncombatant
Weapon Group Proficiencies: Basic Weapons

Resistance to Energy: Once per day, Telinor may confer resistance 6 to one energy type (acid, cold, electricity, fire, or sonic) upon himself or any creature he touches. The resistance lasts for one hour.
Wizard Spells Prepared (4+1/3+1): Save DC’s 14 + spell level, caster level 2nd.
0 – Detect Magic, Detect Poison, Prestidigitation, Read Magic, Resistance
1 – Magic Missile, Obscuring Mist, Shield, Sleep

Spellbook (26 pages used)
Cantrips - All
1st level – Alarm*, Charm Person, Feather Fall, Magecraft, Magic Missile, Obscuring Mist, Protection from Chaos/Evil/Law*, Repair Light Damage, Shield*, Sleep, True Strike
*Abjuration spell. Can be prepared in bonus spell slot for specialization.

Equipment
Masterwork Quarterstaff [300 gp, 4 lbs.]
Everburning Torch set into staff [110 gp, 1 lb.]
Light Crossbow [35 gp, 4 lbs.]
20 bolts [2 gp, 2 lbs.]
Spellbook [215 gp, 3 lbs.]
Artisan’s Tools [5 gp, 5 lbs.]
Healer’s Kit [50 gp, 1 lb.]
Spell Component Pouch [5 gp, 2 lbs.]
Standard identification papers [2 gp]
Traveling papers [2 sp]
Traveler’s outfit [5 lbs.]
2 Belt Pouches [2 gp, 1 lb.]
2 scrolls of repair light damage (1st) [50 gp]

Weight: 28/50 lbs. (light load)


Light Horse [75 gp]
Bedroll [1 sp, 5 lbs.]
100 ft. hemp rope [2 gp, 20 lbs.]
Hooded lantern [7 gp, 2 lbs.]
2 pints oil [2 sp, 2 lbs.]

4 gp 5 sp

Vital Statistics
Age: 20 years
Height: 5’9"
Weight: 146 lb.
Gender: Male
Alignment: Neutral Good
Deity: The Sovereign Host
Languages: Common, Dwarven, Elven, Goblin, Irial
Experience: 1000/3000 for 3rd level

Portrait, courtesy of the excellent Bobacus
wizard3.jpg

Portrait done by Bobacus
 
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Kor'bin Destyra the Half-Orc Monk

Kor'bin Destyra
Male Half-Orc Monk 2
Lawful (disciplined) Neutral (Good)

Str 18 +4 (16 pts, +2 race)
Dex 18 +4 (18 pts)
Con 16 +3 (16 pts)
Int 10 -- (12 pts, -2 race)
Wis 18 +4 (18 pts)
Cha 10 -- (12 pts, -2 race)

Hit Points 22 (2d8+8)
AC 19 [10, +2 class, +4 wis, +4 dex, -1 trait], Touch 19, Flat 15
Init +6
BAB +1, Grap +5
Speed 30 (base 30, load 0/100, light)
Fort +6 [+3 base, +3 Con]
Refl +7 [+3 base, +4 Dex]
Will +7 [+3 base, +4 Wis]

Masterwork Longspear +6 melee (1d8+6, 20/x3, piercing)
Masterwork Longspear flurry +4/+4 melee (1d8+6, 20/x3, piercing)
Unarmed +5 melee (1d6+4, 20/x2, bludgeoning)
Unarmed flurry +3/+3 melee (1d6+4, 20/x2, bludgeoning)
Javelin +3 ranged (1d6+4, 20/x2, 30 ft., piercing)

Medium humanoid, 6'10" tall, 200 wt, 26 yrs old
Black hair, brown eyes, tanned skin

Speaks common and orc

Skills (20 skill points)
+11 Tumble [5 ranks, +4 Dex, +2 Syn]
+11 Jump [5 ranks, +4 Str, +2 Syn]
+11 Balance [5 ranks, +4 Dex, +2 Syn]
+9 Climb [5 ranks, +4 Str]

Feats
-Combat Reflexes (level 1)
-Toughness (half-orc)
-Deflect Arrows (flaw)
-Improved Unarmed Strike (monk 1)
-Stunning Fist (monk 1)
-Serpent Strike (monk 2)

Weapon Groups
-Basic
-Spears & Lances

Flaws & Traits
-Shaky
-Aggressive

Half-Orc Traits
-Toughness
-Darkvision 30 ft.
-+2 racial bonus on Intimidate and Survival checks
-+2 racial bonus on saving throws against poison or disease
-Orc Blood

Monk Abilities
-Flurry of Blows
-Unarmed Strike (1d6)
-Bonus Feats
-Evasion

Adventurer?s Outfit (worn, -wt, -gp)

Masterwork Longspear (carried, 9wt, 305gp)

Javelin Tube & 6 Javelins (right shoulder, 12wt, 6gp)
Backpack (center back, 2wt, 2gp)
Bedroll (below backpack, ??wt, ?gp)
Other items worn on back or shoulders (location, ??wt, ?gp)

Waterskin- water (backpack, ??wt, ?gp)
5 Torches (backpack, ??wt, ?gp)
Flint & Steel (backpack, ??wt, ?gp)
Trail Rations- 1 days (backpack, ??wt, ?gp)
Other backpack contents (backpack, ??wt, ?gp)

Coins- ??gp, ??sp, ??cp (pouch, ??wt)
 

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