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<blockquote data-quote="RandyWalker" data-source="post: 117915" data-attributes="member: 595"><p><strong>Althalus, the hero of David and Leigh Eddings' "The Redemption of Althalus"</strong></p><p></p><p><span style="color: red"><strong>Althalus:</strong> Male Human Rogue/Sorcerer 5/2; <strong>CR</strong> 7; Medium Humanoid (Human); <strong>HD</strong> 5d6+2d4+7; hp 45; <strong>Init</strong> +5; <strong>Spd</strong> 30 ft.; <strong>AC</strong> 15; <strong>Atk</strong> +10 melee (1d6+3, short sword +2); <strong>SA</strong> Sneak Attack +3d6, Spells; <strong>SQ</strong> Evasion, Uncanny Dodge; <strong>AL</strong> CG; <strong>SV</strong> Fort +2, Ref +11, Will +4; Str 12, Dex 20, Con 12, Int 12, Wis 10, Cha 19; <strong>Height</strong> 5'11"; <strong>Weight</strong> 145lb. </span></p><p><span style="color: red"><strong>Skills and Feats:</strong> Climb +9, Concentration +5, Hide +13, Intuit Direction +8, Jump +9, Knowledge (arcana) +2, Listen +8, Move Silently +13, Open Lock +15, Pick Pocket +13, Search +8, Spellcraft +4, Spot +8; Eschew Material Components, Lightning Reflexes, Still Spell, Weapon Finesse (Short sword)</span></p><p><span style="color: red"><strong>Spells:</strong></span></p><p><span style="color: red">Per day: 6/5 </span></p><p><span style="color: red">Known: </span></p><p><span style="color: red">0-level (DC 14): Finger of Fire, Mage Hand, Prestidigitation, Read Magic. </span></p><p><span style="color: red">1st level (DC15): Obscuring Mist, Tremor </span></p><p><span style="color: red"></span></p><p><span style="color: red"><strong>Magical Gear:</strong> </span></p><p><span style="color: red">+2 short sword </span></p><p><span style="color: red">+2 Cloak of Charisma </span></p><p><span style="color: red">+2 Gloves of Dexterity</span></p><p><span style="color: red"></span></p><p><span style="color: red">Mundane Gear:</span></p><p><span style="color: red">(Caught unaware and thus, unprepared)</span></p><p><span style="color: red">Thieves' Tools MW</span></p><p><span style="color: red">1 day's rations</span></p><p><span style="color: red">1 waterskin</span></p><p><span style="color: red">flint and steel</span></p><p><span style="color: red">a pocketful of coins (6 gold, 9 silver, 10 copper)</span></p><p><span style="color: red">a small ruby worth 580 gold</span></p><p><span style="color: red"></span></p><p><span style="color: red">***NOTE: Althalus requires nothing but a word to cast any of his spells. This is simulated by having the Eschew Material Components and Still Spell feats.***</span></p><p><span style="color: red"></span></p><p></p><p><span style="color: coral">New Spell:</span></p><p><span style="color: coral"></span></p><p><span style="color: coral"><strong><em>Tremor</em></strong></span></p><p><span style="color: coral"><em>Evocation</em></span></p><p><span style="color: coral"><strong>Level:</strong> Wiz/Soc 1, Druid 1, Earth 1</span></p><p><span style="color: coral"><strong>Components:</strong> V,S</span></p><p><span style="color: coral"><strong>Casting Time:</strong> 1 action</span></p><p><span style="color: coral"><strong>Area:</strong> 20 ft. radius centered on caster</span></p><p><span style="color: coral"><strong>Duration:</strong> Instantaneous</span></p><p><span style="color: coral"><strong>Saving Throw:</strong> Reflex negates</span></p><p><span style="color: coral"><strong>Spell Resistance:</strong> No</span></p><p><span style="color: coral"></span></p><p><span style="color: coral">The earth around you shakes, toppling creatures and loose objects. All creatures, except the caster, standing in the area who fail their Reflex saves are thrown to the ground and take 1d2+1 subdual damage in the process. Rising from a prone position is a move-equivalent action.</span></p></blockquote><p></p>
[QUOTE="RandyWalker, post: 117915, member: 595"] [b]Althalus, the hero of David and Leigh Eddings' "The Redemption of Althalus"[/b] [COLOR=red][B]Althalus:[/B] Male Human Rogue/Sorcerer 5/2; [B]CR[/B] 7; Medium Humanoid (Human); [B]HD[/B] 5d6+2d4+7; hp 45; [B]Init[/B] +5; [B]Spd[/B] 30 ft.; [B]AC[/B] 15; [B]Atk[/B] +10 melee (1d6+3, short sword +2); [B]SA[/B] Sneak Attack +3d6, Spells; [B]SQ[/B] Evasion, Uncanny Dodge; [B]AL[/B] CG; [B]SV[/B] Fort +2, Ref +11, Will +4; Str 12, Dex 20, Con 12, Int 12, Wis 10, Cha 19; [B]Height[/B] 5'11"; [B]Weight[/B] 145lb. [B]Skills and Feats:[/B] Climb +9, Concentration +5, Hide +13, Intuit Direction +8, Jump +9, Knowledge (arcana) +2, Listen +8, Move Silently +13, Open Lock +15, Pick Pocket +13, Search +8, Spellcraft +4, Spot +8; Eschew Material Components, Lightning Reflexes, Still Spell, Weapon Finesse (Short sword) [B]Spells:[/B] Per day: 6/5 Known: 0-level (DC 14): Finger of Fire, Mage Hand, Prestidigitation, Read Magic. 1st level (DC15): Obscuring Mist, Tremor [B]Magical Gear:[/B] +2 short sword +2 Cloak of Charisma +2 Gloves of Dexterity Mundane Gear: (Caught unaware and thus, unprepared) Thieves' Tools MW 1 day's rations 1 waterskin flint and steel a pocketful of coins (6 gold, 9 silver, 10 copper) a small ruby worth 580 gold ***NOTE: Althalus requires nothing but a word to cast any of his spells. This is simulated by having the Eschew Material Components and Still Spell feats.*** [/COLOR] [COLOR=coral]New Spell: [B][I]Tremor[/I][/B] [I]Evocation[/I] [B]Level:[/B] Wiz/Soc 1, Druid 1, Earth 1 [B]Components:[/B] V,S [B]Casting Time:[/B] 1 action [B]Area:[/B] 20 ft. radius centered on caster [B]Duration:[/B] Instantaneous [B]Saving Throw:[/B] Reflex negates [B]Spell Resistance:[/B] No The earth around you shakes, toppling creatures and loose objects. All creatures, except the caster, standing in the area who fail their Reflex saves are thrown to the ground and take 1d2+1 subdual damage in the process. Rising from a prone position is a move-equivalent action.[/COLOR] [/QUOTE]
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