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Characters from the Heroes of the Worlds PBP Game
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<blockquote data-quote="graydoom" data-source="post: 125752" data-attributes="member: 164"><p>8-bit character template</p><p>The 8-bit character template represents characters from the great webcomic <a href="http://www.nuklearpower.com/comic/" target="_blank">8-bit Theater</a>. 8-bit characters are usually caricatures or stereotypes of a particular idea.</p><p></p><p>-4 to two appropriate stats (str and cha for Black Mage)</p><p>+6 to one stat (int for Black Mage)</p><p>Favored Class changes to: Starting Class (Wizard for Black Mage)</p><p>Everything else unchanged</p><p>(thanks to Sollir for the idea for this)</p><p></p><p>-----</p><p></p><p>Black Mage</p><p>Black Mage is a physical weakling, though he can really absorb damage. He is almost entirely socially inept, and is very, <em>very</em> intelligent. This has also led to high levels of insanity, ranging from being a psychopath, paranoia, megalomania, and delusions of grandeur. He has a habit of regarding the best solution to anything as the solution which involves the most burning destruction, and tends to create problems just so he can solve them. Who knows why he even tolerates the rest of humanity. Maybe he's looking for ultimate power, or just wants more pie. Also see <a href="http://www.nuklearpower.com/comic/cast.htm" target="_blank">the 8-bit Theater cast page</a>.</p><p></p><p>Base stats: Str 8, Dex 12, Con 18, Int 18, Wis 10, Cha 10</p><p>Modified stats: Str 4, Dex 12, Con 18, Int 24, Wis 10, Cha 6</p><p></p><p>Black Mage</p><p>Class: Wizard (Evoker) 7</p><p>Race: Human (8-bit Character)</p><p>Alignment: Chaotic Evil, but insane, which affects things</p><p>Deity: Himself</p><p>Age: Around 20, but we're afraid to ask</p><p>Gender: Male... we think</p><p>Height: 5'2"</p><p>Weight: 120</p><p>Eyes: Burning</p><p>Hair: Unknown</p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Str 4 -3</span></p><p><span style="font-family: 'courier new'">Dex 12 +1</span></p><p><span style="font-family: 'courier new'">Con 18 +4</span></p><p><span style="font-family: 'courier new'">Int 27 +8</span></p><p><span style="font-family: 'courier new'">Wis 10 +0</span></p><p><span style="font-family: 'courier new'">Cha 6 -2</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">HP: 56 [7d4 + 28]</span></p><p><span style="font-family: 'courier new'">AC: 11 [10 (base) + 1 (dex)]</span></p><p><span style="font-family: 'courier new'">Initiative: +5 [+1 (dex), +4 (Imp Init)]</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Fortitude: +7 [+2 (base), +4 (con), +1 (resistance)]</span></p><p><span style="font-family: 'courier new'">Reflex: +4 [+2 (base), +1 (dex), +1 (resistance)]</span></p><p><span style="font-family: 'courier new'">Wis: +6 [+5 (base), +1 (resistance)]</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Melee: +0 [+3 (base), -3 (str)]</span></p><p><span style="font-family: 'courier new'">Ranged: +4 [+3 (base), +1 (dex)]</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Weapons</span></p><p><span style="font-family: 'courier new'">Dagger: +0, 1d4-3, crit 19-20/x2, small, piercing</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Skills</span></p><p><span style="font-family: 'courier new'">(traded in craft, profession for perform)</span></p><p><span style="font-family: 'courier new'">Bluff +3 [5 (ranks), -2 (cha)]</span></p><p><span style="font-family: 'courier new'">Concentration +14 [10 (ranks), +4 (con)]</span></p><p><span style="font-family: 'courier new'">Disguise +3 [5 (ranks), -2 (cha)]</span></p><p><span style="font-family: 'courier new'">Forgery +12 [5 (ranks), +7 (int)]</span></p><p><span style="font-family: 'courier new'">Innuendo +3 [5 (ranks), -2 (cha)]</span></p><p><span style="font-family: 'courier new'">Intimidate +5 [5 (ranks), -2 (cha), +2 (synergy)]</span></p><p><span style="font-family: 'courier new'">Knowledge (Arcana) +17 [10 (ranks), +7 (int)]</span></p><p><span style="font-family: 'courier new'">Knowledge (The Planes) +17 [10 (ranks), +7 (int)]</span></p><p><span style="font-family: 'courier new'">Perform* +8 [10 (ranks), -2 (cha)]</span></p><p><span style="font-family: 'courier new'">Scry +17 [10 (ranks), +7 (int)]</span></p><p><span style="font-family: 'courier new'">Spellcraft +17 [10 (ranks), +7 (int)]</span></p><p><span style="font-family: 'courier new'">*Knows Black Mage Dance, pyrotechnics show, maybe some others</span></p><p><span style="font-family: 'courier new'"></span> </p><p>Feats</p><p>Trade in Familar: Spell Focus (Evocation)</p><p>Human: Greater Spell Focus (Evocation)</p><p>Level 1: Spellcasting Prodigy </p><p>Wizard Level 1: Scribe Scroll</p><p>Level 3: Improved Initiative</p><p>Wizard Level 5: Empower Spell</p><p>Level 6: Spell Penetration</p><p></p><p>Automatically in book: All/13/4/4/2</p><p>Memorized: 5/8/6/5/4</p><p>Spellbooks</p><p>All 0-level spells (left some out)</p><p>13 1-level spells (left some out)</p><p>4 2-level spells</p><p>4 3-level spells (2 more discovered and written in)</p><p>2 4-level spells (2 more discovered and written in)</p><p></p><p><strong>In normal spellbook</strong></p><p>Level 0</p><p>Ray of Frost</p><p>Daze</p><p>Light (evocation)</p><p>Mage Hand</p><p>Arcane Mark</p><p>Detect Magic</p><p>Read Magic</p><p></p><p>Level 1</p><p>Obscuring Mist</p><p>Identify</p><p>Magic Missile (evocation)</p><p>Tenser's Floating Disc (evocation)</p><p>Cause Fear</p><p>Burning Hands</p><p>Expeditious Retreat</p><p>Feather Fall</p><p>Lesser Fire Orb (evocation)</p><p></p><p>Level 2</p><p>Darkness (ecovation)</p><p>Flaming Sphere (ecovation)</p><p>Shatter (ecovation)</p><p>Blindness/Deafness</p><p></p><p>Level 3</p><p>Dispel Magic</p><p>Protection from Elements</p><p>Haste</p><p>Slow</p><p></p><p>Level 4</p><p>Evard's Black Tentacles</p><p>Fear</p><p></p><p><strong>In Black Mage's Book of Spells that Make the People Fall Down</strong></p><p>Level 3</p><p>Fireball (ecovation)</p><p>Lightning Bolt (evocation)</p><p></p><p>Level 4</p><p>Fire Shield (evocation)</p><p>Wall of Fire (evocation)</p><p>Explosive Cascade (evocation)</p><p></p><p></p><p>Spells Memorized</p><p>DC: 19 + spell level + 4 (if Evocation)</p><p>Prohibited Schools: Illusion and Enchantment</p><p>4/4/3/2/1 base</p><p>5/5/4/3/2 evoker</p><p>5/8/6/5/4 high int</p><p>evoc == memorized in Evocation slot</p><p>(e) == an evocation spells</p><p></p><p></p><p>Level 0: Light (evoc), Daze, Mage Hand, Detect Magic, Read Magic</p><p>Level 1: Magic Missile (evoc), Magic Missile (e), Lesser Fire Orb, Expeditious Retreat (x2), Feather Fall, Obscuring Mist (x2)</p><p>Level 2: Darkness (evoc), Darkness, Shatter (e, x2), Blindness/Deafness, Flaming Sphere (e)</p><p>Level 3: Lightning Bolt (evoc), Fireball (e, x2), Haste, Slow</p><p>Level 4: Explosive Cascade (evoc), Wall of Fire (e), Evard's Black Tentacles, Fire Shield (e)</p><p></p><p>Items</p><p>Items</p><p>Silvered Dagger [10 gp] 1 pound -- carry</p><p>Food x10 [5 gp] 10 pounds -- all but 1 pound to Filia</p><p>Alchemist's Fire x10 [200 gp]</p><p>Extra Light Components Pouch [10 gp] 1.5 pounds -- carry</p><p>Extra Light Waterskin [2 gp] 2 pounds -- carry</p><p>Extra Light Spellbook [30 gp] 1.5 pounds -- carry</p><p>Boccob's Blessed Book [9500 gp] 1 pounds -- carry</p><p>Pointy Hat of Intellect (+2 enhancement bonus to Int) [4000 gp]</p><p>Robe of Black Magic (takes up both robe and cloak slot; permanent endure elements: fire, +1 resistance bonus to all saves) [3000 gp]</p><p>Shadowmask (constant Shadowmask on wearer) [12000 gp]</p><p></p><p>Current Debt: 9756 gp</p><p></p><p>-----</p><p></p><p>Shadowmask</p><p>Level: Hrp 2, Sor/Wiz 2</p><p>Duration: 10 min/level</p><p>You cause a mask of shadows to form around your face. It does not impede your vision, cannot be physically removed, completely hides your features, and protects you against certain attacks.</p><p>You receive a +4 bonus on saving throws against light or darkness spells and any spells that rely on bright light for damaging effects, such as the flare spel or the fireworks effect of pyrotechnics.</p><p>You also gain a 50% chance each round to avoid having to make a saving throw against gaze attacks, just as if you averted your eyes.</p><p>If you avert your eyes while using shadow mask, you get to check twice to see if you avoid having to make the saving throw</p><p>When the duration ends, the shadow mask fades over the course of 1d4 rounds (rather than immediately), giving you time to keep your face hidden via other means. A sucessful dispel magic cast against a shadow mask effectively ends the spell and causes the same slow fading.</p><p></p><p>-----</p><p></p><p>Explosive Cascade</p><p>from Magic of Faerun</p><p>Evocation [Fire]</p><p>Level: Sor/Wiz 4</p><p>Components: V,S,M</p><p>Casting Time: 1 action</p><p>Range: Close (25 ft.+5 ft./2 levels)</p><p>Area: One 5 ft. square/level, all of which must be connected in one continuous path</p><p>Effect: 1 ft-radius sphere</p><p>Duration: Instantaneous</p><p>Saving Throw: Reflex half</p><p>SR: Yes</p><p>You cause a bright ball of flame to bound and skip accross the battlefield, damaging targets within its area. The area is the path of the flame, and it deals 1d6 hit points of fire damge per caster level (maximum 10d6) to all creatures and objects iwthin is area.</p><p>The flame lights up the area as if it were a torch. Small sparks and decaying flames remain in the area for 1 round, shredding light as candles but dealing no damage</p><p>If the damage from the flame destroys an interposing barrier, the flame can move beyond the barrier if it has not reached the maximum area.</p><p>Material component: Bat guano, sulfur, and copper packed into a metal tube with one closed end</p></blockquote><p></p>
[QUOTE="graydoom, post: 125752, member: 164"] 8-bit character template The 8-bit character template represents characters from the great webcomic [url=http://www.nuklearpower.com/comic/]8-bit Theater[/url]. 8-bit characters are usually caricatures or stereotypes of a particular idea. -4 to two appropriate stats (str and cha for Black Mage) +6 to one stat (int for Black Mage) Favored Class changes to: Starting Class (Wizard for Black Mage) Everything else unchanged (thanks to Sollir for the idea for this) ----- Black Mage Black Mage is a physical weakling, though he can really absorb damage. He is almost entirely socially inept, and is very, [i]very[/i] intelligent. This has also led to high levels of insanity, ranging from being a psychopath, paranoia, megalomania, and delusions of grandeur. He has a habit of regarding the best solution to anything as the solution which involves the most burning destruction, and tends to create problems just so he can solve them. Who knows why he even tolerates the rest of humanity. Maybe he's looking for ultimate power, or just wants more pie. Also see [url=http://www.nuklearpower.com/comic/cast.htm]the 8-bit Theater cast page[/url]. Base stats: Str 8, Dex 12, Con 18, Int 18, Wis 10, Cha 10 Modified stats: Str 4, Dex 12, Con 18, Int 24, Wis 10, Cha 6 Black Mage Class: Wizard (Evoker) 7 Race: Human (8-bit Character) Alignment: Chaotic Evil, but insane, which affects things Deity: Himself Age: Around 20, but we're afraid to ask Gender: Male... we think Height: 5'2" Weight: 120 Eyes: Burning Hair: Unknown [FONT=courier new] Str 4 -3 Dex 12 +1 Con 18 +4 Int 27 +8 Wis 10 +0 Cha 6 -2 HP: 56 [7d4 + 28] AC: 11 [10 (base) + 1 (dex)] Initiative: +5 [+1 (dex), +4 (Imp Init)] Fortitude: +7 [+2 (base), +4 (con), +1 (resistance)] Reflex: +4 [+2 (base), +1 (dex), +1 (resistance)] Wis: +6 [+5 (base), +1 (resistance)] Melee: +0 [+3 (base), -3 (str)] Ranged: +4 [+3 (base), +1 (dex)] Weapons Dagger: +0, 1d4-3, crit 19-20/x2, small, piercing Skills (traded in craft, profession for perform) Bluff +3 [5 (ranks), -2 (cha)] Concentration +14 [10 (ranks), +4 (con)] Disguise +3 [5 (ranks), -2 (cha)] Forgery +12 [5 (ranks), +7 (int)] Innuendo +3 [5 (ranks), -2 (cha)] Intimidate +5 [5 (ranks), -2 (cha), +2 (synergy)] Knowledge (Arcana) +17 [10 (ranks), +7 (int)] Knowledge (The Planes) +17 [10 (ranks), +7 (int)] Perform* +8 [10 (ranks), -2 (cha)] Scry +17 [10 (ranks), +7 (int)] Spellcraft +17 [10 (ranks), +7 (int)] *Knows Black Mage Dance, pyrotechnics show, maybe some others [/FONT] Feats Trade in Familar: Spell Focus (Evocation) Human: Greater Spell Focus (Evocation) Level 1: Spellcasting Prodigy Wizard Level 1: Scribe Scroll Level 3: Improved Initiative Wizard Level 5: Empower Spell Level 6: Spell Penetration Automatically in book: All/13/4/4/2 Memorized: 5/8/6/5/4 Spellbooks All 0-level spells (left some out) 13 1-level spells (left some out) 4 2-level spells 4 3-level spells (2 more discovered and written in) 2 4-level spells (2 more discovered and written in) [b]In normal spellbook[/b] Level 0 Ray of Frost Daze Light (evocation) Mage Hand Arcane Mark Detect Magic Read Magic Level 1 Obscuring Mist Identify Magic Missile (evocation) Tenser's Floating Disc (evocation) Cause Fear Burning Hands Expeditious Retreat Feather Fall Lesser Fire Orb (evocation) Level 2 Darkness (ecovation) Flaming Sphere (ecovation) Shatter (ecovation) Blindness/Deafness Level 3 Dispel Magic Protection from Elements Haste Slow Level 4 Evard's Black Tentacles Fear [b]In Black Mage's Book of Spells that Make the People Fall Down[/b] Level 3 Fireball (ecovation) Lightning Bolt (evocation) Level 4 Fire Shield (evocation) Wall of Fire (evocation) Explosive Cascade (evocation) Spells Memorized DC: 19 + spell level + 4 (if Evocation) Prohibited Schools: Illusion and Enchantment 4/4/3/2/1 base 5/5/4/3/2 evoker 5/8/6/5/4 high int evoc == memorized in Evocation slot (e) == an evocation spells Level 0: Light (evoc), Daze, Mage Hand, Detect Magic, Read Magic Level 1: Magic Missile (evoc), Magic Missile (e), Lesser Fire Orb, Expeditious Retreat (x2), Feather Fall, Obscuring Mist (x2) Level 2: Darkness (evoc), Darkness, Shatter (e, x2), Blindness/Deafness, Flaming Sphere (e) Level 3: Lightning Bolt (evoc), Fireball (e, x2), Haste, Slow Level 4: Explosive Cascade (evoc), Wall of Fire (e), Evard's Black Tentacles, Fire Shield (e) Items Items Silvered Dagger [10 gp] 1 pound -- carry Food x10 [5 gp] 10 pounds -- all but 1 pound to Filia Alchemist's Fire x10 [200 gp] Extra Light Components Pouch [10 gp] 1.5 pounds -- carry Extra Light Waterskin [2 gp] 2 pounds -- carry Extra Light Spellbook [30 gp] 1.5 pounds -- carry Boccob's Blessed Book [9500 gp] 1 pounds -- carry Pointy Hat of Intellect (+2 enhancement bonus to Int) [4000 gp] Robe of Black Magic (takes up both robe and cloak slot; permanent endure elements: fire, +1 resistance bonus to all saves) [3000 gp] Shadowmask (constant Shadowmask on wearer) [12000 gp] Current Debt: 9756 gp ----- Shadowmask Level: Hrp 2, Sor/Wiz 2 Duration: 10 min/level You cause a mask of shadows to form around your face. It does not impede your vision, cannot be physically removed, completely hides your features, and protects you against certain attacks. You receive a +4 bonus on saving throws against light or darkness spells and any spells that rely on bright light for damaging effects, such as the flare spel or the fireworks effect of pyrotechnics. You also gain a 50% chance each round to avoid having to make a saving throw against gaze attacks, just as if you averted your eyes. If you avert your eyes while using shadow mask, you get to check twice to see if you avoid having to make the saving throw When the duration ends, the shadow mask fades over the course of 1d4 rounds (rather than immediately), giving you time to keep your face hidden via other means. A sucessful dispel magic cast against a shadow mask effectively ends the spell and causes the same slow fading. ----- Explosive Cascade from Magic of Faerun Evocation [Fire] Level: Sor/Wiz 4 Components: V,S,M Casting Time: 1 action Range: Close (25 ft.+5 ft./2 levels) Area: One 5 ft. square/level, all of which must be connected in one continuous path Effect: 1 ft-radius sphere Duration: Instantaneous Saving Throw: Reflex half SR: Yes You cause a bright ball of flame to bound and skip accross the battlefield, damaging targets within its area. The area is the path of the flame, and it deals 1d6 hit points of fire damge per caster level (maximum 10d6) to all creatures and objects iwthin is area. The flame lights up the area as if it were a torch. Small sparks and decaying flames remain in the area for 1 round, shredding light as candles but dealing no damage If the damage from the flame destroys an interposing barrier, the flame can move beyond the barrier if it has not reached the maximum area. Material component: Bat guano, sulfur, and copper packed into a metal tube with one closed end [/QUOTE]
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