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<blockquote data-quote="reapersaurus" data-source="post: 129006" data-attributes="member: 1194"><p>3rd Draft:</p><p>Ash from the Evil Dead Trilogy of films</p><p><img src="http://the-isz.com/ash/pics11/aod11_4.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p><strong>Ashley "Ash" Williams</strong></p><p>Human (Special Template) Ranger1 Fighter2 Forsaker4</p><p>hp 78 + 49 = 127 ; Init +2; Spd 30 ft.; AC24 (+2 DEX, +5 armor, +7 CON) ; Atk = +9/+4 melee, +9/+4 ranged; +7/+7/+2 when dual-wielding</p><p>SV Fort +16, Ref +3, Will+3 (+2 to all vs spells)</p><p>Str 14, Dex 14, Con 25 (+2 from template, +1 level, +4 inherent from Forsaker), Int 14, Wis 8, Cha 12. </p><p></p><p><strong>Skills:</strong> Alchemy 10 (+16), Craft (Weaponsmithing) 10 (+14), Intimidate 8 (+9), Ride 5 (+6), Listen 5 (+4), Tumble 9 (+11)</p><p><strong>Feats:</strong> Great Fortitude, Iron Will, Lightning Reflexes, Exotic Weapon Proficiency (chainsaw), Rapid Reload (shotgun), Two-Weapon Fighting (virtual), Ambidexterity (virtual)</p><p></p><p>Here's his legendary 2-handed fighting technique in action: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p><img src="http://www.the-isz.com/ash/pics12/aod12_17.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p>Favored Enemy: Deadites (Undead)</p><p>Special Attacks: Rapid Reload (shotgun fanning) 3 shots per round, 3d6 at close range; -1d6 for each range category beyond close, Whirlwind Chainsaw Attack - can sacrifice an attack to clear a 5' space around him by whirling the weapon in a circle, </p><p>Special Qualities: Fast healing 1 (20), Damage Reduction 5/+2, CON bonus as natural armor bonus, any weapon he uses functions as a +2 weapon for DR purposes, <strong>SR 32</strong> (Forsaker SR stacks with all other types)</p><p></p><p>Possessions: '73 Oldsmobile (aka The Deathcoaster), chainsaw, metal hand, Remington shotgun</p><p>Weapons: MW longsword, MW short sword, MW Mighty Composite Longbow +2, silvered dagger</p><p>Armor: Adamantine Breastplate shirt only (see picture below - same stats as Chain Shirt) (+5 total with +1 enhancement)</p><p></p><p>Height 5'11", weight 175 pounds</p><p>AL: CG</p><p>Speech: Bragging and loud </p><p>Catch Phrase: <a href="http://the-isz.org/ash/wavs/2thking.wav" target="_blank">Hail to the King, baby</a> </p><p>Trait: Brash and overconfident </p><p>Trait: A leader, everybody likes him <a href="http://www.seanbaby.com/oldstuff/bruce.htm" target="_blank">(here's a summary of his character)</a></p><p></p><p>My thoughts on how to emulate Ash in 3E are to have him as a special human, unaffected by fear or magic effects.</p><p>Ash after his first encounter with the Deadites (where he lopped off his hand at the wrist after it 'went bad') seemed to not be affected the same way everyone else was by the horrors he had to deal with.</p><p>I have always had a theory that it was Ash's sheer bullheaded force of will that allowed him to stay focused and fighting while everyone else turned into bloodbags when they met a Deadite. (This, along with his incredible ability to take damage)</p><p></p><p>So he acquires a modern-day 'chosen' template that grants him +2 to CON at the cost of -2 to CHA.</p><p></p><p>Similar to the dwarf, he'd get +2 bonus to saving throws against spells and spell like effects</p><p>+2 time period bonus on Craft checks that relate to metal and chemical work.</p><p>+4 dodge bonus against Deadites</p><p>+1 attack bonus vs Deadites and their ilk</p><p>Immune to fear effects</p><p>SR 11 + class level</p><p></p><p>He loses the special features of the human race, losing the extra feat and extra skill point per level, as well as Preferred Multiclass is now Ranger</p><p>Track sacrificed for Alchemy as class skill</p><p><strong>ECL +1 </strong></p><p></p><p></p><p>Then, the equipment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There's his boomstick, a double-barreled Remington shotgun. (3d6 at close range; -1d6 for each range category beyond close)</p><p></p><p>And his mechanically-enhanced right hand, with great crushing power (+6 STR to unarmed attacks, grapples, and crushing attempts)</p><p><img src="http://the-isz.com/ash/pics10/aod10_4.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p>And let's not forget his signature weapon: the chainsaw which can be affixed to his right hand stump (Exotic, 5d4 x3)</p><p><img src="http://the-isz.com/ash/pics3/aod81.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p>Also his '73 steam-powered Oldsmobile, tricked out with a helicopter blade on the top.</p><p><img src="http://the-isz.com/ash/pics11/aod11_8.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p>Equipment in car: </p><p>Chemistry book, alchemist's lab (with chemistry equipment -beakers, etc) with gunpowder and materials (sulfur, etc), Dark Horse Presents comic book, reading lamp, goggles</p><p></p><p>backpack with:</p><p>20 applications of healing salve from Druids, 10 tindertwigs, 3 thunderstones, 5 sunrods, 5 holy water flasks, antitoxin, 3 acid, 3 alchemist's fire</p><p></p><p>standard adventurer's gear and clothes</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 129006, member: 1194"] 3rd Draft: Ash from the Evil Dead Trilogy of films [IMG]http://the-isz.com/ash/pics11/aod11_4.JPG[/IMG] [b]Ashley "Ash" Williams[/b] Human (Special Template) Ranger1 Fighter2 Forsaker4 hp 78 + 49 = 127 ; Init +2; Spd 30 ft.; AC24 (+2 DEX, +5 armor, +7 CON) ; Atk = +9/+4 melee, +9/+4 ranged; +7/+7/+2 when dual-wielding SV Fort +16, Ref +3, Will+3 (+2 to all vs spells) Str 14, Dex 14, Con 25 (+2 from template, +1 level, +4 inherent from Forsaker), Int 14, Wis 8, Cha 12. [b]Skills:[/b] Alchemy 10 (+16), Craft (Weaponsmithing) 10 (+14), Intimidate 8 (+9), Ride 5 (+6), Listen 5 (+4), Tumble 9 (+11) [b]Feats:[/b] Great Fortitude, Iron Will, Lightning Reflexes, Exotic Weapon Proficiency (chainsaw), Rapid Reload (shotgun), Two-Weapon Fighting (virtual), Ambidexterity (virtual) Here's his legendary 2-handed fighting technique in action: ;) [IMG]http://www.the-isz.com/ash/pics12/aod12_17.jpg[/IMG] Favored Enemy: Deadites (Undead) Special Attacks: Rapid Reload (shotgun fanning) 3 shots per round, 3d6 at close range; -1d6 for each range category beyond close, Whirlwind Chainsaw Attack - can sacrifice an attack to clear a 5' space around him by whirling the weapon in a circle, Special Qualities: Fast healing 1 (20), Damage Reduction 5/+2, CON bonus as natural armor bonus, any weapon he uses functions as a +2 weapon for DR purposes, [b]SR 32[/b] (Forsaker SR stacks with all other types) Possessions: '73 Oldsmobile (aka The Deathcoaster), chainsaw, metal hand, Remington shotgun Weapons: MW longsword, MW short sword, MW Mighty Composite Longbow +2, silvered dagger Armor: Adamantine Breastplate shirt only (see picture below - same stats as Chain Shirt) (+5 total with +1 enhancement) Height 5'11", weight 175 pounds AL: CG Speech: Bragging and loud Catch Phrase: [URL=http://the-isz.org/ash/wavs/2thking.wav]Hail to the King, baby[/URL] Trait: Brash and overconfident Trait: A leader, everybody likes him [url=http://www.seanbaby.com/oldstuff/bruce.htm](here's a summary of his character)[/url] My thoughts on how to emulate Ash in 3E are to have him as a special human, unaffected by fear or magic effects. Ash after his first encounter with the Deadites (where he lopped off his hand at the wrist after it 'went bad') seemed to not be affected the same way everyone else was by the horrors he had to deal with. I have always had a theory that it was Ash's sheer bullheaded force of will that allowed him to stay focused and fighting while everyone else turned into bloodbags when they met a Deadite. (This, along with his incredible ability to take damage) So he acquires a modern-day 'chosen' template that grants him +2 to CON at the cost of -2 to CHA. Similar to the dwarf, he'd get +2 bonus to saving throws against spells and spell like effects +2 time period bonus on Craft checks that relate to metal and chemical work. +4 dodge bonus against Deadites +1 attack bonus vs Deadites and their ilk Immune to fear effects SR 11 + class level He loses the special features of the human race, losing the extra feat and extra skill point per level, as well as Preferred Multiclass is now Ranger Track sacrificed for Alchemy as class skill [b]ECL +1 [/b] Then, the equipment. :( :) There's his boomstick, a double-barreled Remington shotgun. (3d6 at close range; -1d6 for each range category beyond close) And his mechanically-enhanced right hand, with great crushing power (+6 STR to unarmed attacks, grapples, and crushing attempts) [IMG]http://the-isz.com/ash/pics10/aod10_4.JPG[/IMG] And let's not forget his signature weapon: the chainsaw which can be affixed to his right hand stump (Exotic, 5d4 x3) [IMG]http://the-isz.com/ash/pics3/aod81.JPG[/IMG] Also his '73 steam-powered Oldsmobile, tricked out with a helicopter blade on the top. [IMG]http://the-isz.com/ash/pics11/aod11_8.JPG[/IMG] Equipment in car: Chemistry book, alchemist's lab (with chemistry equipment -beakers, etc) with gunpowder and materials (sulfur, etc), Dark Horse Presents comic book, reading lamp, goggles backpack with: 20 applications of healing salve from Druids, 10 tindertwigs, 3 thunderstones, 5 sunrods, 5 holy water flasks, antitoxin, 3 acid, 3 alchemist's fire standard adventurer's gear and clothes [/QUOTE]
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