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General Tabletop Discussion
*Pathfinder & Starfinder
Characters have huge ACs and low attack bonuses
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<blockquote data-quote="SteveC" data-source="post: 3272896" data-attributes="member: 9053"><p>I think the secret to this is to treat opponents as being their own sort of adventuring party. If you're running a medium sized group of classed humanoids at this point, you're talking about characters who are 14th to 16th level each. They're big darn heroes in their own right. </p><p></p><p>So start by thinking what a high level party would do in this situation to keep alive, and work from there.</p><p></p><p>First of all, a group of characters this high level is going to have magical and clerical support, whether that means either casters in the group, or access to buffing magic or magic items of their own. If you don't want to worry about a spellcaster as an NPC, I would make up about a half a dozen "buff cards" with spells that they would have either pre-cast or used from potions, wands and so forth. With that, you can easily get a total bonus to hit, damage, saves and note how much energy resistance they have.</p><p></p><p>Secondly, a high level group like that is going to know the tactics they need to use to survive in high level combat. They're going to know how to work as a team, using flanking, trip attacks, aid another and so forth.</p><p></p><p>Third, if you happen to have and like the book of 9 swords, make one of the characters a white raven user, and then watch as the party is slaughtered on the first round. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 3272896, member: 9053"] I think the secret to this is to treat opponents as being their own sort of adventuring party. If you're running a medium sized group of classed humanoids at this point, you're talking about characters who are 14th to 16th level each. They're big darn heroes in their own right. So start by thinking what a high level party would do in this situation to keep alive, and work from there. First of all, a group of characters this high level is going to have magical and clerical support, whether that means either casters in the group, or access to buffing magic or magic items of their own. If you don't want to worry about a spellcaster as an NPC, I would make up about a half a dozen "buff cards" with spells that they would have either pre-cast or used from potions, wands and so forth. With that, you can easily get a total bonus to hit, damage, saves and note how much energy resistance they have. Secondly, a high level group like that is going to know the tactics they need to use to survive in high level combat. They're going to know how to work as a team, using flanking, trip attacks, aid another and so forth. Third, if you happen to have and like the book of 9 swords, make one of the characters a white raven user, and then watch as the party is slaughtered on the first round. :) --Steve [/QUOTE]
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Characters have huge ACs and low attack bonuses
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