Bob Aberton
First Post
If any of you have been reading my Elfblood Wanderers Storyhour (see the sig, follow the link, read the thread. Then post.), you'll know that one of the characters is in pursuit of a stronghold.
Well, she managed to get her hands on one. Now, of course, she needs some sort of muscle to protect her castle, so she hires about two hundred mercenaries, at the listed DMG price.
One hard winter later, they've had 10 or 20 deserters (the character ordered them to be put in the stocks and they froze to death; make an example, you know), a couple of knifings, death resulting, a good amount of the stronghold's alcohol being stolen so the mercenaries can get themselves drunk, and the mercenaries are putting pressure on her for higher pay.
On the other hand, they've fought for her in a number of skirmishes with some marauding Frost Giants. The Frost Giants lost 5 men, the mercenaries lost 23 men.
So in other words, the mercenaries have been just useful enough that the character doesn't want to get rid of them, but on the other hand, they're giving her plenty of grey hairs.
So what I'm asking is, am I roleplaying these mercenaries right? Anyone have any advice about characters hiring mercenaries? Because by the prices in the DMG, the character got 200 (well, about 150 now) mercenaries for just a couple hundred gold pieces, and I thought I could balance it off by making the mercenaries more troublesome than mere lackeys.
How easy should it be for the character to convert her little army from coin-loving mercenaries to loyal and trusted soldiers?
Well, she managed to get her hands on one. Now, of course, she needs some sort of muscle to protect her castle, so she hires about two hundred mercenaries, at the listed DMG price.
One hard winter later, they've had 10 or 20 deserters (the character ordered them to be put in the stocks and they froze to death; make an example, you know), a couple of knifings, death resulting, a good amount of the stronghold's alcohol being stolen so the mercenaries can get themselves drunk, and the mercenaries are putting pressure on her for higher pay.
On the other hand, they've fought for her in a number of skirmishes with some marauding Frost Giants. The Frost Giants lost 5 men, the mercenaries lost 23 men.
So in other words, the mercenaries have been just useful enough that the character doesn't want to get rid of them, but on the other hand, they're giving her plenty of grey hairs.
So what I'm asking is, am I roleplaying these mercenaries right? Anyone have any advice about characters hiring mercenaries? Because by the prices in the DMG, the character got 200 (well, about 150 now) mercenaries for just a couple hundred gold pieces, and I thought I could balance it off by making the mercenaries more troublesome than mere lackeys.
How easy should it be for the character to convert her little army from coin-loving mercenaries to loyal and trusted soldiers?