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Characters made only for combat
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<blockquote data-quote="JacktheRabbit" data-source="post: 765334" data-attributes="member: 525"><p>How do you handle this?</p><p></p><p>I have a character in my party who is made purely for combat. His dump stat is Charisma with an 8. Every feat he has taken is directly used in melee. Every skill point he has spent is combat related with the possible exception of climb.</p><p></p><p>So now when the character attempts to purchase stuff or have magic items created I generally have the NPC's stiff him. They demand full price and expect him to deliver material components that can be used to cover half of their material cost. They also take their time making items and rarely give him prompt service unless he pays extra for it. Finally if he says anything rude or complains they will get even tougher in their negotiations.</p><p></p><p>The player complains that he is getting stiffed and comments of "unbelievable" are made all the time.</p><p></p><p>What should I do? He has created a character that is a walking moron outside of combat with very little skills for dealing with the outside world. If I let him straight roleplay and get better deals then he completely gets away with making Charisma his dump stat and social interaction his dump skill set.</p><p></p><p>I also look at it this way. If a player made a very social character with no combat feats and few points into combat related skills I wouldnt fudge things in combat. I wouldnt let him roleplay describe his attacks and give him tumble for free or let him have the equivalent to cleave just because he describes a cool attack. He designed a character not focused on combat and he pays the price.</p><p></p><p>So why should the combat focused character be able to fudge social situations?</p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 765334, member: 525"] How do you handle this? I have a character in my party who is made purely for combat. His dump stat is Charisma with an 8. Every feat he has taken is directly used in melee. Every skill point he has spent is combat related with the possible exception of climb. So now when the character attempts to purchase stuff or have magic items created I generally have the NPC's stiff him. They demand full price and expect him to deliver material components that can be used to cover half of their material cost. They also take their time making items and rarely give him prompt service unless he pays extra for it. Finally if he says anything rude or complains they will get even tougher in their negotiations. The player complains that he is getting stiffed and comments of "unbelievable" are made all the time. What should I do? He has created a character that is a walking moron outside of combat with very little skills for dealing with the outside world. If I let him straight roleplay and get better deals then he completely gets away with making Charisma his dump stat and social interaction his dump skill set. I also look at it this way. If a player made a very social character with no combat feats and few points into combat related skills I wouldnt fudge things in combat. I wouldnt let him roleplay describe his attacks and give him tumble for free or let him have the equivalent to cleave just because he describes a cool attack. He designed a character not focused on combat and he pays the price. So why should the combat focused character be able to fudge social situations? [/QUOTE]
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