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Characters made only for combat
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<blockquote data-quote="Celebrim" data-source="post: 765824" data-attributes="member: 4937"><p>Try buying things from a market in the third world if you want to see how this actually works. Or buy a car. Or go into a store where nothing has a price tag because if you have to ask you can't afford it and everyone is working on commission.</p><p></p><p>You better believe your charisma effects the price - by 300% or more in the case of the third world market. It wouldn't be at all unrealistic to assume that on average a -1 penalty to Chr translated into a 10% penalty on prices paid for goods and services from strangers (and increased time in making friendships).</p><p></p><p>A combat monkey walks into a store and the merchant sees 'stupid, ignorant mercenary with more money than he knows what to do with', sorta like the first thing a third world vendor sees is 'stupid, ignorant American with more money than he knows what to do with'. </p><p></p><p>I use Diplomacy for haggling. This comes up every time that someone wants to hire the PC's as well as whenever they buy something</p><p></p><p>I use Appraisal for knowing how much to pay (or charge) and knowing when you are getting a good deal, and knowing whether the good in question is really what it is claimed to be. Craft (weaponsmith) for fighters is highly recommended because it gives a large synergy bonus for appraising weapons (at least under my rules).</p><p></p><p>I don't go out of my way to punish combat only characters. But, I do make them roll and modify the results accordingly. A big combat tank with low charisma shouldn't expect to do well in social situations. NPC's tend to view them as threatening whether they mean to be or not. They often are dismissive of them, or else clam up around them, or else are openly hostile depending on the personality of the NPC.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 765824, member: 4937"] Try buying things from a market in the third world if you want to see how this actually works. Or buy a car. Or go into a store where nothing has a price tag because if you have to ask you can't afford it and everyone is working on commission. You better believe your charisma effects the price - by 300% or more in the case of the third world market. It wouldn't be at all unrealistic to assume that on average a -1 penalty to Chr translated into a 10% penalty on prices paid for goods and services from strangers (and increased time in making friendships). A combat monkey walks into a store and the merchant sees 'stupid, ignorant mercenary with more money than he knows what to do with', sorta like the first thing a third world vendor sees is 'stupid, ignorant American with more money than he knows what to do with'. I use Diplomacy for haggling. This comes up every time that someone wants to hire the PC's as well as whenever they buy something I use Appraisal for knowing how much to pay (or charge) and knowing when you are getting a good deal, and knowing whether the good in question is really what it is claimed to be. Craft (weaponsmith) for fighters is highly recommended because it gives a large synergy bonus for appraising weapons (at least under my rules). I don't go out of my way to punish combat only characters. But, I do make them roll and modify the results accordingly. A big combat tank with low charisma shouldn't expect to do well in social situations. NPC's tend to view them as threatening whether they mean to be or not. They often are dismissive of them, or else clam up around them, or else are openly hostile depending on the personality of the NPC. [/QUOTE]
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