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<blockquote data-quote="Ace" data-source="post: 767075" data-attributes="member: 944"><p>They also have fewer players (often none) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Or a high level type might just kill the town guard. After all according to the DMG something like 80% of the people in a city are 1st level</p><p></p><p></p><p>I am pretty sure a 28 point buy fighter and his buddies can take out a small town or at least take out the towns merchants. I have had many groups that consider this appropriate behavior</p><p></p><p>Player "You worthless trash I saved your village insult me will you"</p><p></p><p>20 rounds later "So what did we get?" </p><p></p><p>DM "Sigh" </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Seriously though being a DM means keeping the game fun for everyone</p><p> and if your actions make the game less fun for one or more players (in a significant way) than either you need to get rid of the players or change your actions</p><p></p><p>I don't punish players (even for bad choices) instead I let them know what a better choice would be <em>in advance</em> and hold them to the consequences</p><p></p><p></p><p>The choice is yours, just remember a campaign isn't the property of the DM it is jointly owned by both player and DM</p><p></p><p>If you don't want players (and the chaos they cause) go write a book</p><p></p><p>Oh and a last couple of suggestions/comments---</p><p></p><p>If you are planning a lot of skill use in your game either tweak the skill system (add 2 points and more skills to the list) or encourage multiclassing -- the skill system as is is more designer for dungeon crawls than city scapes</p><p></p><p>Lastly-- Please don't feel like I am snarling at anyone in particular, this advice is just general and anyway I could be wrong</p></blockquote><p></p>
[QUOTE="Ace, post: 767075, member: 944"] They also have fewer players (often none) :) Or a high level type might just kill the town guard. After all according to the DMG something like 80% of the people in a city are 1st level I am pretty sure a 28 point buy fighter and his buddies can take out a small town or at least take out the towns merchants. I have had many groups that consider this appropriate behavior Player "You worthless trash I saved your village insult me will you" 20 rounds later "So what did we get?" DM "Sigh" :D Seriously though being a DM means keeping the game fun for everyone and if your actions make the game less fun for one or more players (in a significant way) than either you need to get rid of the players or change your actions I don't punish players (even for bad choices) instead I let them know what a better choice would be [I]in advance[/I] and hold them to the consequences The choice is yours, just remember a campaign isn't the property of the DM it is jointly owned by both player and DM If you don't want players (and the chaos they cause) go write a book Oh and a last couple of suggestions/comments--- If you are planning a lot of skill use in your game either tweak the skill system (add 2 points and more skills to the list) or encourage multiclassing -- the skill system as is is more designer for dungeon crawls than city scapes Lastly-- Please don't feel like I am snarling at anyone in particular, this advice is just general and anyway I could be wrong [/QUOTE]
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