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Characters Making Money
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<blockquote data-quote="Herpes Cineplex" data-source="post: 2040488" data-attributes="member: 16936"><p>The last time we ran D&D, I was playing a wizard and was (after expenses for spellbooks, new spells, material components, etc.) perpetually broke. I tried really hard to get our GM to let me make a little money doing spellcasting for pay whenever our party was spending some downtime in the city we were based out of, just like the DMG suggests. </p><p></p><p>It never happened. Ever.</p><p></p><p>So eventually I just bit the bullet and started crafting magic items on commission for NPCs, with a markup as outrageous as the one that NPC casters were charging us. A small XP hit, a few days in the lab, and the massive profits could cover my wizard's ever-increasing expenses. But I'm still bitter that I couldn't get even a little pocket change out of spellcasting, no matter how I tried to market it in- and out-of-character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>I suspect, contrary to the previous posts in this thread, that in many games out there the question of how an epic character can MAKE.MONEY.FAST! aren't easily dismissed with "take over a rich kingdom" or "epic characters don't need to worry about making money." After all, it only takes one GM to fix an in-game price for something (usually a magic item, in my experience), and it suddenly doesn't matter that it's a dorky false economy or that it's not the focus of the game or whatever....you'll still have a PC who needs to amass some serious wealth and is going to have to look for ways to do that.</p><p></p><p>My preference, if it were me, would be to just handwave the cash-amassing part of the game unless the methods used by the PC are inherently dangerous. And if they are, just play out one or two issues related to the money-farm, and elide the rest: hooray, you've got your money, you pay your bill, the game moves on. Or just tell the player "No, sorry, that cannot be had for any price," and thereby remove whatever reason they had for wanting their character to make a ton of money.</p><p></p><p>--</p><p>decisiveness in the service of sloth</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 2040488, member: 16936"] The last time we ran D&D, I was playing a wizard and was (after expenses for spellbooks, new spells, material components, etc.) perpetually broke. I tried really hard to get our GM to let me make a little money doing spellcasting for pay whenever our party was spending some downtime in the city we were based out of, just like the DMG suggests. It never happened. Ever. So eventually I just bit the bullet and started crafting magic items on commission for NPCs, with a markup as outrageous as the one that NPC casters were charging us. A small XP hit, a few days in the lab, and the massive profits could cover my wizard's ever-increasing expenses. But I'm still bitter that I couldn't get even a little pocket change out of spellcasting, no matter how I tried to market it in- and out-of-character. ;) I suspect, contrary to the previous posts in this thread, that in many games out there the question of how an epic character can MAKE.MONEY.FAST! aren't easily dismissed with "take over a rich kingdom" or "epic characters don't need to worry about making money." After all, it only takes one GM to fix an in-game price for something (usually a magic item, in my experience), and it suddenly doesn't matter that it's a dorky false economy or that it's not the focus of the game or whatever....you'll still have a PC who needs to amass some serious wealth and is going to have to look for ways to do that. My preference, if it were me, would be to just handwave the cash-amassing part of the game unless the methods used by the PC are inherently dangerous. And if they are, just play out one or two issues related to the money-farm, and elide the rest: hooray, you've got your money, you pay your bill, the game moves on. Or just tell the player "No, sorry, that cannot be had for any price," and thereby remove whatever reason they had for wanting their character to make a ton of money. -- decisiveness in the service of sloth ryan [/QUOTE]
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