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<blockquote data-quote="Devilkiller" data-source="post: 2041501" data-attributes="member: 12360"><p>The way folks generally do this in a D&D game is by going on an adventure and getting treasure. While it might certainly be possible for your character to open up Ye Olde Spell Shoppe and make a nice profit peddling magic to the mundanes it isn't the focus of the average game. For good or ill, I think the core rules omitted information on this intentionally.</p><p></p><p>That said, I kind of like in game commerce myself, and I see no reason why your character shouldn't be able to open a business and make a little money on the side if the story of the campaign allows sufficient free time for it. I'd say that each week you can make up to as much as 50% of the sale price of your most expensive spell. That is to say that a 1st level cleric could make for 5gp/week (10*1=10) while a 20th level cleric could make 900gp/week (90*20=1800). Of course you'd have to be in a city with a gold piece limit sufficient for sales of that size. Also, the Equipment rules have some suggestions as to where spells might be available, and it shouldn't be possible to sell a spell where it isn't available (barring roleplaying, an adventure, etc).</p><p></p><p>I figure that even if a 20th level character manages to make 45,000gp/year at his "day job" it will still be a pittance compared to the cash he could make out adventuring. If a player tries to abuse the system by saying, "My character sits back and makes money for 20 years!" I think the DM would be well served to say,"Ok, but he's an NPC now since he obviously can't come on the next adventure. Go ahead and roll up a new PC. If you ever switch back to your original PC he'll be the same level he is now."</p><p></p><p>Blurb from SRD:</p><p>In addition, not every town or village has a spellcaster of sufficient level to cast any spell. In general, you must travel to a small town (or larger settlement) to be reasonably assured of finding a spellcaster capable of casting 1st-level spells, a large town for 2nd-level spells, a small city for 3rd- or 4th-level spells, a large city for 5th- or 6th-level spells, and a metropolis for 7th- or 8th-level spells. Even a metropolis isn’t guaranteed to have a local spellcaster able to cast 9th-level spells.</p><p></p><p>Footnote from SRD:</p><p>2 See spell description for additional costs. If the additional costs put the spell’s total cost above 3,000 gp, that spell is not generally available.</p></blockquote><p></p>
[QUOTE="Devilkiller, post: 2041501, member: 12360"] The way folks generally do this in a D&D game is by going on an adventure and getting treasure. While it might certainly be possible for your character to open up Ye Olde Spell Shoppe and make a nice profit peddling magic to the mundanes it isn't the focus of the average game. For good or ill, I think the core rules omitted information on this intentionally. That said, I kind of like in game commerce myself, and I see no reason why your character shouldn't be able to open a business and make a little money on the side if the story of the campaign allows sufficient free time for it. I'd say that each week you can make up to as much as 50% of the sale price of your most expensive spell. That is to say that a 1st level cleric could make for 5gp/week (10*1=10) while a 20th level cleric could make 900gp/week (90*20=1800). Of course you'd have to be in a city with a gold piece limit sufficient for sales of that size. Also, the Equipment rules have some suggestions as to where spells might be available, and it shouldn't be possible to sell a spell where it isn't available (barring roleplaying, an adventure, etc). I figure that even if a 20th level character manages to make 45,000gp/year at his "day job" it will still be a pittance compared to the cash he could make out adventuring. If a player tries to abuse the system by saying, "My character sits back and makes money for 20 years!" I think the DM would be well served to say,"Ok, but he's an NPC now since he obviously can't come on the next adventure. Go ahead and roll up a new PC. If you ever switch back to your original PC he'll be the same level he is now." Blurb from SRD: In addition, not every town or village has a spellcaster of sufficient level to cast any spell. In general, you must travel to a small town (or larger settlement) to be reasonably assured of finding a spellcaster capable of casting 1st-level spells, a large town for 2nd-level spells, a small city for 3rd- or 4th-level spells, a large city for 5th- or 6th-level spells, and a metropolis for 7th- or 8th-level spells. Even a metropolis isn’t guaranteed to have a local spellcaster able to cast 9th-level spells. Footnote from SRD: 2 See spell description for additional costs. If the additional costs put the spell’s total cost above 3,000 gp, that spell is not generally available. [/QUOTE]
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