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<blockquote data-quote="KarinsDad" data-source="post: 2041811" data-attributes="member: 2011"><p>I find economics discussions here on the boards to be mildly amusing.</p><p></p><p>DND economics (for lack of a better word) suck. The designers wouldn't know good economics if it bit them in the butt. The entire economics model is silly and requires the suspension of disbelief more than any other aspect of the game (IMO).</p><p></p><p>The vast majority of standard items and services in the game cost 1 CP to maybe 10 GP. You could equate that to $1 to $1000. Which means that first level potions cost $5000 and second level potions cost $30,000. In Eberron, a train trip for a single person from one side of a country to another side (2000 miles) costs 1000 GP or $100,000. Very few people could afford (or would want to pay) $100,000 for a single trip.</p><p></p><p>Then, a +1 Longsword costs 2315 GP. From 15 GP to 2315 GP (or $1500 to $231500), just for +1 to hit and +1 damage. That might equate to a 20% to 30% increase in effectiveness for 154x the cost. You can hire three extra swordsmen with weapons and armor for 2300 GP and get a 300% increase in effectiveness for an entire year. $1500 is reasonable for a tool of the trade. A jump to a quarter million dollars is not, let alone over $20,000,000 for the best tools of the trade.</p><p></p><p>In comparison, look at cars in the real world: $15,000 for a regular car fine, but nobody would spend $200,000,000 for a car. Multiplication factors of over 1300 are not economically sound for most products.</p><p></p><p>And, even if you cut these prices by 10 and say that a drink cost $0.10 (instead of $1) and a night in the inn costs $2 (instead of $20), the prices for magic is still fairly outrageous because the wages for all characters would be cut by 10 as well. The skewed ratio would still be exactly the same (i.e. if you lower the conversion standard to make it easy to get a mental real world handle on, it affects everything).</p><p></p><p>Virtually nobody in such a world (except wealthy merchants, clergy, and nobility) could afford to have any spellcaster cast a spell for them and the cost is so great that even wealthy people would almost never do it. It's just totally skewed.</p><p></p><p></p><p>One book I found related to the subject is Artificer's Handbook by Mystic Eye Games. It doesn't handle all economics, but it does throttle down the outrageous costs for casting spells and crafting items.</p><p></p><p></p><p>Getting back on subject, I agree that you have to "go adventuring" in some manner in order to make serious money in DND. Jobs just pay too little. As a higher level PC, you could hire low level NPCs to do your adventuring for you (just like higher level NPCs might have hired you when you were low level).</p><p></p><p>But, selling spells (and/or items) would appear to be a low demand (due to excessive cost) commodity in the DND economics system. Extremely few NPCs in any given locale could afford you and the vast majority of those should not have need of you at any given point in time. The best you might find is lower level adventurers who might have the cash and might want what you can sell.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2041811, member: 2011"] I find economics discussions here on the boards to be mildly amusing. DND economics (for lack of a better word) suck. The designers wouldn't know good economics if it bit them in the butt. The entire economics model is silly and requires the suspension of disbelief more than any other aspect of the game (IMO). The vast majority of standard items and services in the game cost 1 CP to maybe 10 GP. You could equate that to $1 to $1000. Which means that first level potions cost $5000 and second level potions cost $30,000. In Eberron, a train trip for a single person from one side of a country to another side (2000 miles) costs 1000 GP or $100,000. Very few people could afford (or would want to pay) $100,000 for a single trip. Then, a +1 Longsword costs 2315 GP. From 15 GP to 2315 GP (or $1500 to $231500), just for +1 to hit and +1 damage. That might equate to a 20% to 30% increase in effectiveness for 154x the cost. You can hire three extra swordsmen with weapons and armor for 2300 GP and get a 300% increase in effectiveness for an entire year. $1500 is reasonable for a tool of the trade. A jump to a quarter million dollars is not, let alone over $20,000,000 for the best tools of the trade. In comparison, look at cars in the real world: $15,000 for a regular car fine, but nobody would spend $200,000,000 for a car. Multiplication factors of over 1300 are not economically sound for most products. And, even if you cut these prices by 10 and say that a drink cost $0.10 (instead of $1) and a night in the inn costs $2 (instead of $20), the prices for magic is still fairly outrageous because the wages for all characters would be cut by 10 as well. The skewed ratio would still be exactly the same (i.e. if you lower the conversion standard to make it easy to get a mental real world handle on, it affects everything). Virtually nobody in such a world (except wealthy merchants, clergy, and nobility) could afford to have any spellcaster cast a spell for them and the cost is so great that even wealthy people would almost never do it. It's just totally skewed. One book I found related to the subject is Artificer's Handbook by Mystic Eye Games. It doesn't handle all economics, but it does throttle down the outrageous costs for casting spells and crafting items. Getting back on subject, I agree that you have to "go adventuring" in some manner in order to make serious money in DND. Jobs just pay too little. As a higher level PC, you could hire low level NPCs to do your adventuring for you (just like higher level NPCs might have hired you when you were low level). But, selling spells (and/or items) would appear to be a low demand (due to excessive cost) commodity in the DND economics system. Extremely few NPCs in any given locale could afford you and the vast majority of those should not have need of you at any given point in time. The best you might find is lower level adventurers who might have the cash and might want what you can sell. [/QUOTE]
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