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<blockquote data-quote="kigmatzomat" data-source="post: 2042017" data-attributes="member: 9254"><p>That's up to individual GMs. I use 1GP=$100 using the "beer and bread" basis. Beer and bread are the two things that are in virtually every civilization and are universally consumed. </p><p>In my neck of the woods beer and bread is about $2 each. By the PHB bread is 2cp and 1 gallon (~10 bottles of beer) is 2sp (20cp = 2cp/ea). By that 1cp=$1. </p><p></p><p>You could grab a 2000BC egyptian, an 800AD celt, a 1400AD samurai, and a 2001AD american and say "that man can buy 1,000 gallons of beer and 1,000 loaves of bread with his monthly income" and all of them will say "He must be wealthy." ($22,000 worth of beer & bread) (*how* wealthy will vary with setting)</p><p></p><p>Truth is that no static economic system exists. You could make a setting where all the PHB numbers made sense but in-game events would begin to have consequences. Storms ruin crops, plagues kill craftsmen, the lone druid willing to deal with the villagers dies off. The market begin evolving and you end up with the rise and fall of prices. </p><p></p><p>But to what value? I deal with banking, investments, harvests, mines, and all sorts of profit making ventures in my game and it isn't worth my time and effort to come up with an intricate economic model. </p><p></p><p>The prices in the PHB are like the combat system; good enough that 90% of the gamers don't really question it, 8% can accept it as handwaving for the sake of fun, and 2% either jump systems or write their own.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2042017, member: 9254"] That's up to individual GMs. I use 1GP=$100 using the "beer and bread" basis. Beer and bread are the two things that are in virtually every civilization and are universally consumed. In my neck of the woods beer and bread is about $2 each. By the PHB bread is 2cp and 1 gallon (~10 bottles of beer) is 2sp (20cp = 2cp/ea). By that 1cp=$1. You could grab a 2000BC egyptian, an 800AD celt, a 1400AD samurai, and a 2001AD american and say "that man can buy 1,000 gallons of beer and 1,000 loaves of bread with his monthly income" and all of them will say "He must be wealthy." ($22,000 worth of beer & bread) (*how* wealthy will vary with setting) Truth is that no static economic system exists. You could make a setting where all the PHB numbers made sense but in-game events would begin to have consequences. Storms ruin crops, plagues kill craftsmen, the lone druid willing to deal with the villagers dies off. The market begin evolving and you end up with the rise and fall of prices. But to what value? I deal with banking, investments, harvests, mines, and all sorts of profit making ventures in my game and it isn't worth my time and effort to come up with an intricate economic model. The prices in the PHB are like the combat system; good enough that 90% of the gamers don't really question it, 8% can accept it as handwaving for the sake of fun, and 2% either jump systems or write their own. [/QUOTE]
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