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Characters never fall down -OR- Uncinematic combat
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<blockquote data-quote="takyris" data-source="post: 1276480" data-attributes="member: 5171"><p>Or, as I'm doing in an action-movie d20 Modern Game, have it be flavor text and skill checks.</p><p></p><p>If a character is on a bridge, and gets hit, he makes a balance check due to the narrow fighting space. If he fails, he has to make a Climb check to grab hold of the bridge railing. With two checks, it's rare for a PC to go plummeting off the bridge, but those Strong1/Tough1 guys go off like extras in an action movie.</p><p></p><p>A good hit might knock them down, but they roll with it and vault back to their feet as a free action (ie, no rules-based effect). If a bad guy trips them, that's the one time they fall flat and have to awkwardly push themselves back to their feet, because it was a deliberate trip attempt.</p><p></p><p>Another PC said that he wanted to do a flying tackle on somebody -- he wasn't interested in damage, just knocking the person down. He did an unarmed charge attack, and I had the bad guy make a balance check, DC 10+damage dealt, to remain standing, instead of taking nonlethal damage.</p><p></p><p>It's been a fun game so far in terms of having more creative combats. Will let you know how things go with it.</p></blockquote><p></p>
[QUOTE="takyris, post: 1276480, member: 5171"] Or, as I'm doing in an action-movie d20 Modern Game, have it be flavor text and skill checks. If a character is on a bridge, and gets hit, he makes a balance check due to the narrow fighting space. If he fails, he has to make a Climb check to grab hold of the bridge railing. With two checks, it's rare for a PC to go plummeting off the bridge, but those Strong1/Tough1 guys go off like extras in an action movie. A good hit might knock them down, but they roll with it and vault back to their feet as a free action (ie, no rules-based effect). If a bad guy trips them, that's the one time they fall flat and have to awkwardly push themselves back to their feet, because it was a deliberate trip attempt. Another PC said that he wanted to do a flying tackle on somebody -- he wasn't interested in damage, just knocking the person down. He did an unarmed charge attack, and I had the bad guy make a balance check, DC 10+damage dealt, to remain standing, instead of taking nonlethal damage. It's been a fun game so far in terms of having more creative combats. Will let you know how things go with it. [/QUOTE]
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Characters never fall down -OR- Uncinematic combat
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